GreatnessRD
Member
Please delete this goofiness because what?
Alan Wake 2 was every bit as good as any Sony game as far as "cinematic experience" and production values. That game looks insane. Yet somehow it cost a fraction of what those sony games cost. What's the difference here? It isn't quality.I don’t even play most of the big AAA blockbuster story-driven shit. Yeah the industry is unsustainable but I don’t like the big expensive shit they’re making anyway.
Reasonably priced mid tier games seem to be doing just fine. If Sony wants to charge $150 for The Last of us 2 Remastered Remake Definitive Edition because it cost them $400M and 8 years to develop, they can go right ahead, but I’m not buying it.
Maybe they should start with not making bloated 50+ hour games or running out of some of the highest COL cities in the world.
I'm happy to wait for price drops to refill my backlog.
Gears of War was 59$ at launch (2006). Thanks to inflation that 59$ is now 91$.
OP is getting killed in a thread where he speaks the absolute truth.
Yes, production costs need to lower, but gamers need to learn how to value the products they supposedly enjoy.
How about no.Basically, seeing all these layoffs and hearing part of the reason is the risk and small margins...well, there's one simple solution: games need to cost more.
Over here in New Zealand, we currently pay $90-$120.00 or thereabouts a game, games have nearly always cost this much...going way, way back to at least the 90s. I don't really understand why video games are immune to going up in price (apart from the recent $10 USD bump), I mean...if it meant less lay offs, a healthier industry and people still wanting to work in the industry, surely us taking a $20-$30 bump on the chin is worth it?
I probably am not the median gamer in terms of earnings and such, but even when I was a broke Uni student in the late 90s & early 2000s, games were still $90-$120.00 a game here - and I paid it and was happy....that's like $200.00 now adjusted for inflation lol, so yeah, why do many feel SO strongly against games increasing in cost?
I've gotten $200 of value from Hell Divers 2 already, $500 of value from Cyberpunk etc etc - it just feels like it's a crazy good deal, but are we hurting our own industry by not being open to a price hike?
$80-90 USD a game, I'd go there - if it means the industry keeps on smashing it (that's mean $150.00 NZD for sure, painful, but worth it).
That price isn't much different than other regions including the US. The actual price of a 70 USD game is 90 CAD which is equivalent to 66.50 USD.Not a chance in hell. In Canada we are pretty much already paying 100 dollars for new games. I would rather Sony go third party then increase their games to more than a 100 dollars fuck all the fanboy shit. Your own your own with this OP.
It didn't require buying shit, it required you played the game.that required buying "Iron" in game.
Not all world works like NZ and 1st world countries. The 10$ rise in cost here in latin america traduces in an increase way superior, depeding of each local currency devaluation vs US dollar, and also the taxes of each country for imported products, like videogames! As some said, problem is more the costs of development of AAA games....and as Skull and Bones has showed recently, it doesnt mean higher quality in game experience and not even better graphics....Also we have nowadays subscriptions (on consoles, mandatory for online gaming)}, DLCs and lotta microtransactions. So...Industry gotta figure out how to make better AAA games and also spending less. Quite of a challenge but they HAVE to do it, unless they want another '83 Crash scenario before 2030.Basically, seeing all these layoffs and hearing part of the reason is the risk and small margins...well, there's one simple solution: games need to cost more.
Over here in New Zealand, we currently pay $90-$120.00 or thereabouts a game, games have nearly always cost this much...going way, way back to at least the 90s. I don't really understand why video games are immune to going up in price (apart from the recent $10 USD bump), I mean...if it meant less lay offs, a healthier industry and people still wanting to work in the industry, surely us taking a $20-$30 bump on the chin is worth it?
I probably am not the median gamer in terms of earnings and such, but even when I was a broke Uni student in the late 90s & early 2000s, games were still $90-$120.00 a game here - and I paid it and was happy....that's like $200.00 now adjusted for inflation lol, so yeah, why do many feel SO strongly against games increasing in cost?
I've gotten $200 of value from Hell Divers 2 already, $500 of value from Cyberpunk etc etc - it just feels like it's a crazy good deal, but are we hurting our own industry by not being open to a price hike?
$80-90 USD a game, I'd go there - if it means the industry keeps on smashing it (that's mean $150.00 NZD for sure, painful, but worth it).
Well the talent is starting to get laid off so I think they'd prefer a job in a different city than no job.If they move to cheap cities, those places are cheap for a reason, and the talent won't want to move and live there.
Movies are produced in Los Angeles, one of the highest COL cities in the world but people still flock there wanting to work in the industry. Many will try, most will fail to make it big. That's just how it is. The answer isn't to move Hollywood to Detroit.
Gears of War was 59$ at launch (2006). Thanks to inflation that 59$ is now 91$.
Note sure I agree with you OP but your premise is 100% correct and it gets magnified the further back you go.
Ocarina of Time 59$ at launch (1998).
That is 113$ in today's money.
I completely agree.If they charge more for games, less people are going to buy them. Just look at how well games like Helldivers and Palworld are doing compared to other newly released AAA games at $50-70 on Steam. Its about time big publishers reigned in on big budget games that take 5+ years to make and make more quality games with smaller projects. Less bloat, more content. Its a win/win for both publisher and consumer alike. Add cosmetic DLC's for those who care for that kinda thing.
Be smart and reuse assets and animations if needed.
Basically, seeing all these layoffs and hearing part of the reason is the risk and small margins...well, there's one simple solution: games need to cost more.
Over here in New Zealand, we currently pay $90-$120.00 or thereabouts a game, games have nearly always cost this much...going way, way back to at least the 90s. I don't really understand why video games are immune to going up in price (apart from the recent $10 USD bump), I mean...if it meant less lay offs, a healthier industry and people still wanting to work in the industry, surely us taking a $20-$30 bump on the chin is worth it?
I probably am not the median gamer in terms of earnings and such, but even when I was a broke Uni student in the late 90s & early 2000s, games were still $90-$120.00 a game here - and I paid it and was happy....that's like $200.00 now adjusted for inflation lol, so yeah, why do many feel SO strongly against games increasing in cost?
I've gotten $200 of value from Hell Divers 2 already, $500 of value from Cyberpunk etc etc - it just feels like it's a crazy good deal, but are we hurting our own industry by not being open to a price hike?
$80-90 USD a game, I'd go there - if it means the industry keeps on smashing it (that's mean $150.00 NZD for sure, painful, but worth it).
Careful, people here don't like to acknowledge the existence of inflation.
Most everyone rented NBA Hang Time. No one was buying that shit unless it was in a bargain bin with stickers all over it and the manual lost. That's exactly what would happen if they want to go back to comparable prices like that for crap games. No one would buy it. We'd be back to the era of a game selling 1 million copies being a shocking achievement. They'd make so much less money it's not even funny.The truth no one wants to hear, as I'm sure you've gathered from the responses. Game prices haven't kept up with monetary inflation, let alone the explosion in development costs (partially related to inflation, partially increased complexity of modern games).
GTA IV was one of the most expensive games ever at a cost of ~$100M when it came out. Now it barely cracks the top 15 and that's just official #s.
Most of the big $ brains here don't remember paying $60 and $70 for Super Nintendo carts in 1996:
Granted, the console itself was cheaper. But $70 for NBA Hang Time!
$60/70 today is a fucking bargain comparatively. It's also a super cheap hobby comparatively speaking. Try getting into 40K models/painting, cars, woodworking, etc. People pay $500 every season just for their ski lift pass that they only get to use for 3 months.
Thread is proof!
Are you new here? As in, knowing how people think? Have you ever read a fb or twitter thread and seen what people say? IQs are low, bro.I can't help what people notice, if they're still wrong. Real terms is all that matters. When did this become controversial?
That’s when rom chips in a cartridge were probably $20 alone. A blank BR disc is probably 25 cents. A digital transmission is probably a nickels worth of bandwidth fees. Back then you also had inventory costs so if a game doesn’t sell its bargain time for costly rom cartsZ. Now there is almost zero inventory holding costs since most people buy digital.The truth no one wants to hear, as I'm sure you've gathered from the responses. Game prices haven't kept up with monetary inflation, let alone the explosion in development costs (partially related to inflation, partially increased complexity of modern games).
GTA IV was one of the most expensive games ever at a cost of ~$100M when it came out. Now it barely cracks the top 15 and that's just official #s.
Most of the big $ brains here don't remember paying $60 and $70 for Super Nintendo carts in 1996:
Granted, the console itself was cheaper. But $70 for NBA Hang Time!
$60/70 today is a fucking bargain comparatively. It's also a super cheap hobby comparatively speaking. Try getting into 40K models/painting, cars, woodworking, etc. People pay $500 every season just for their ski lift pass that they only get to use for 3 months.
Thread is proof!
Side note, RT is garbage and the bain of gaming right now. For starters, it's barely noticeable in most implementations without side by side screenshots. I recently played CP2077 Ultimate on PS5. Toggled between RT and Performance mode, couldn't pick them apart visually other than one ran like shit. Second, AMD is fucking bad at it and both XSX and PS5 are AMD platforms. We'd be so much farther ahead if devs and engines could focus on resolution, IQ and performance instead of shitty lighting gimmicks.
You mean you aren't seething because GoW Ragnarok uses the same boat animations from GoW 2018?I completely agree.
AAA development costs are ridiculous. The issue I see is that even if a AA game is $60, people act outraged because it isn't $30. They also act outraged over reused assets which I honestly don't understand. Even something like Elden Ring. Some people still act like it has countless reused bosses and enemies. It's so absurd. People getting mad at Resident Evil for reusing assets. Like WTF is wrong with that? People don't want to pay current asking prices but they also hold this insanely high standard, even towards quality games that aren't cheating you out of anything.
I remember very well.Most of the big $ brains here don't remember paying $60 and $70 for Super Nintendo carts in 1996:
This is the other thing that comes with "big business" and isn't unique to game dev. Too many cooks in the kitchen. Too many people getting paid that contribute dick all. Too many meetings and arguing over every little bullshit detail. "Dev hell"$70 game prices are more than reasonable. What’s really unsustainable is these MASSIVE game budgets. $200 million for Last of Us? That’s insane! These companies need to manage their money better. If a 16 year old can download Unreal Engine 5 and create a halfway decent game on zero budget, these AAA studios are out of control and they keep operating this way, more layoffs are inevitable.
If you can't afford to tip at least 30%, then you have no business buying the game!You guys dont tip when purchasing a game? wtf
Alan Wake 2 doesn’t have the fluidity or the fidelity of the melee combat and gunplay that The Last of Us Part 1 or 2 have. I know this because I’m playing Alan Wake 2 now and it’s boring in that department. It’s a walking sim with killer graphics where you shoot shadows without them needing to show any reaction physicsAlan Wake 2 was every bit as good as any Sony game as far as "cinematic experience" and production values. That game looks insane. Yet somehow it cost a fraction of what those sony games cost. What's the difference here? It isn't quality.