The posts in this thread are nothing short of disappointing. Here I was thinking that people finally got a clue from that insomniac leak.
Lies and half truths about "entrance fees", droning falsehoods about how games are somehow less complete or offer less today compared to the 90s, and a real display of Dunning-Kruger effect commentary on how business works and should work... it's all so immature. OP is on the right track, and for whatever reason people aren't able to admit it to themselves. So much for being enthusiasts.
Here's the thing: beyond inflation, which pegs 60 '05 at 90 big ones today, the games that you're buying today are of higher value in any mathematically discerned metric. They cost way more to make, spend more time in the oven, have way more going on in every facet, and more people want them than ever before.
Industries, especially high investment and high risk ones like gaming need a significant profit motive to exist in significant capacity. Some people have said they don't care about the businesses or layoffs, but I don't accept those statements on a general scale given how much hysteria there have been about layoffs - now and in the past. Where the same people who say the businesses should handle their spending somehow think that keeping employees is a non-expense, or that executives making 8 figures a year, mostly in stock, is the material difference between slim margins or losses and huge profits.
The industry's mistake was not forcing people to accept price increases for 15 years and trying to pussyfoot around if with all sorts of tactics most of a decade back at this point.
Another thing wrong with this take is that companies are often make great, if not record breaking profits....the problem, however, lies in publically traded companies who are beholden to investers...and once profits go up, they have to continue to feed the insatiable beast more and more...which is where MTX and GaaS comes in.
In short, to us, these fuckers make a great amount of money, much more than they "need" to be...but that have to feed the beast.
I guarantee that you have not studied a single balance sheet to say this stuff. You certainly don't understand business the way you think you do.
Making more money than is "needed" is the only reason you have this medium at all. The profit incentive is what drives medicine forward. How you don't understand that the viability of games as a business is entirely predicated on that is beyond me. And gaming
is only viable as a business. Make no mistake.