[IGN First] Final Fantasy XV combat gameplay

Didn't really mean that, just wanted to say that Jrpgs don't reach 90+ easily, and I used XCX as an example of a prev game from the same developer that scored a 90+ but its their latest game got an 84. Sometimes, I think its difficult for Jrpgs to get a 90.

XCX scored lower because it moved away from what a lot of people loved about the original. Monolith didn't make any secrets about their inspirations for XCX being Bethesda RPG's. They wanted to sohw that Japanese devs could hang with Bethesda. And I guess they did on some level because the Metacritic for FO4 (87) and XCX (84) are pretty close. P5 on the other hand isn't chasing WRPG's. P-Studio are just trying to do what they do best instead of chasing something else.

Since the release of XCX, Takahashi has said that if he makes a third one he wants it to be more like the original. More like a traditional story driven JRPG. So it may score more like the original.
 
You should probably do a whole new thread with proper credits and so on when the translation is finished.

I would have done that from the beginning. But I can't since I'm a junior member.

But for anyone that missed it before, this is being translated by xXShuyaXx in the official FFXV forums.
 
XCX scored lower because it moved away from what a lot of people loved about the original. Monolith didn't make any secrets about their inspirations for XCX being Bethesda RPG's. They wanted to sohw that Japanese devs could hang with Bethesda. And I guess they did on some level because the Metacritic for FO4 (87) and XCX (84) are pretty close. P5 on the other hand isn't chasing WRPG's. P-Studio are just trying to do what they do best instead of chasing something else.

Since the release of XCX, Takahashi has said that if he makes a third one he wants it to be more like the original. More like a traditional story driven JRPG. So it may score more like the original.

Sometimes I felt like I'm the only one in the world who wants Takahashi's next game to more like Xenogears than Xenoblade.
 
Remainder of page 2:

Harada:
The reason why Japanese people don't even realize their own worth, is often said to be because the overseas conventional industry market and sorts right?
FUUUU!!! Harada says some of the most confusing crap... he takes the most time to translate... (ノಠ益ಠ)ノ彡┻━┻ It's obvious that Harada is a very Japanese-centric person.
It's sort of like, 'Though you are creating something amazingly extravagant, the way of deciding it's worth is screwed up. Why aren't you taking advantage of your prized possession?'. Even though the brand-names quality may not be up to par, Japanese people accept Western values and fashion fads without any reluctance. I think this is a merit that we have. I have either misunderstood his intentions, or he is saying he is proud of Japanese people being blind as bats...
Tabata:
Yeah. To pull off a successful international release, should definitely be a success for Japanese gamers too.
Harada:
It's this intention that Japanese gamers are unable to understand. Of course we want to support those voices who say 'It's a Japanese game! So prioritize Japan for promotion!!'. Though on the other hand, the fans are all over the world. But in reality we have to think of the best way to handle things depending on the situation and act upon what has to be done.
4Gamer:
So... ... what your saying is, by looking at the bigger scope of the international market as the standard, Japans opinions no longer matter?
Harada:
No, I will clearly deny that notion. That is completely different, because we are Japanese people living in Japan. If we completely ignore Japan, why would we makes games here and not overseas instead?
Tabata:
I never once thought that the opinion of Japanese people didn't matter. But it's a matter of fact, if we look at numbers, we cannot ignore the international opinions either. But it is also a fact that we are Japanese people, living in Japan, working in a Japanese company, creating Japanese IP's. But rather because of that, Japanese people quickly think negatively and create a defense around their mind, it's this that cracks the egg though. *laughs*
Harada:
It's the same with every country, out of 100 people, it's the one person that says negative things with bad intentions. It's what you call the 'noisy minority'. But Japanese people has a tendency to be persuaded ones opinion like moth to the flames. If this was the west, even if you become the last person, they will get into heated one-sided debates.
Tabata:
When it comes to that, the important thing is that I think of myself as the media. Media who holds vocal superiority, has a greatly stronger influential power than noisy minorities. If there is a mutual trust between the players and media, even if someone says something bad for example, one can proudly respond 'No, that's not what 4Gamer says'.
4Gamer:
Um... ... Yes, sir. We will do our best.

Translator wanted to point out that this photo might be good for memes haha: http://www.4gamer.net/games/075/G007535/20160422129/TN/010.jpg
 
Waffle House product tie-in in FFXV confirmed.

R2rFiPh.jpg

Lestallum concept art:
zkWhQ92.jpg
 
If you don't touch on this from the very start, there will be staff who are clueless of the current state of development and start raising questions, say idle complaints and say unfathomable things. When it comes to this - and I have said it once before in an interview - I always say this, 'Is this problem that has to be solved, or is this a idle complaint? Figure that out precisely right now'.



However, I want this or I want that, ephemeral feedback like these at this point in development, to tell you the truth, hardly has any meaning. As it is impossible to answer every single demand.

I want a gif of Tabata saying "this ephemeral feedback, to tell you the truth, hardly has any meaning" to post any time any of us (myself included) start going on about the hyperspecific changes we want to this game.

I'm also going to use a variant of his "is this a problem that has to be solved" in my own work.

Until the game releases, this is all just talk, but it really does seem like Tabata has the attitude/approach SE desperately needed for XV after the low times of the last decade. Pragmatic and realistically engaged w/ global perception of the brand.
 
Last Page. (not sure if this is the very end of the article or if there's a little more. But I'll post anything else I see after this)

What should be done in preparation for the next generation.

Tabata:
Since we are here, can I ask you some questions too? If we say that game development is like racing, I think what we are doing now is like winning the F1 cup.
But in the gaming world, there is more to it than that. For example, smartphone games ruthlessly compete each other for the rankings in the App Store and Google Play. I wonder why it's a separate competition?
4Gamer:
So like, it's the same game, so it should compete in a single arena?
Tabata:
Yes, it's the same for media as well. Each platform has it's own branch of magazines, but I wonder why there is a need to have so many.
 
XCX scored lower because it moved away from what a lot of people loved about the original. Monolith didn't make any secrets about their inspirations for XCX being Bethesda RPG's. They wanted to sohw that Japanese devs could hang with Bethesda. And I guess they did on some level because the Metacritic for FO4 (87) and XCX (84) are pretty close. P5 on the other hand isn't chasing WRPG's. P-Studio are just trying to do what they do best instead of chasing something else.

Since the release of XCX, Takahashi has said that if he makes a third one he wants it to be more like the original. More like a traditional story driven JRPG. So it may score more like the original.
Fair enough, We're still not sure if they make the same game would make them get the same score, Fallout 3 is 91, while Fallout 4 is 87. I also used Fire emblem, and you'll see a difference in the score between Awakening vs. Birthright and Conquest, in that the former got a higher score than the latter.

Sometimes I felt like I'm the only one in the world who wants Takahashi's next game to more like Xenogears than Xenoblade.
You're not the only one, I'd even go and say I'd like to have Xenosaga Ep.3 than Xenoblade.
 
I don't think an FF title has ever slipped from its release date once a hard date was announced.

A delay would probably sour release reception, especially after the whole Uncovered release date event.

I think we're all rightfully concerned about how this thing will play once it's in our hands, but I don't think a delay will benefit it in a tangible way, not in this day and age when post-launch patches are the norm and they've already discussed releasing things like airships, which remember, they needed to pull in the Just Cause team just to figure out how to implement, as post-launch DLC.

I'm not excited for TLG because of its graphics, nor was that ever the reason.

My reason for bringing this up is that Ico and SotC were watershed moments in gaming, and re-defined the adventure platformer genre. There was nothing like SotC before SotC. There are dozens of games like TLG where you climb around labyrinths, a bird-cat thing following you doesn't really seem like a pivotal gameplay mechanic. It impressed back in its initial reveal because the IQ was great, but that's becoming a harder thing to pull off, and the gameplay they demoed was nothing new. Only a portion of the audience for Ico/SotC are there for the underlying worldbuilding/story and to see the connections, the rest are there for the spectacle and to experience something "new".
 
A delay would probably sour release reception, especially after the whole Uncovered release date event.

I think we're all rightfully concerned about how this thing will play once it's in our hands, but I don't think a delay will benefit it in a tangible way, not in this day and age when post-launch patches are the norm and they've already discussed releasing things like airships, which remember, they needed to pull in the Just Cause team just to figure out how to implement, as post-launch DLC.

Nothing really came from the Avalanche team except maybe some words of advice. They didn't borrow tech or have any Avalanche guys come help out in coding. The airship car will be in the final retail release as a late game unlockable btw.

4SQb.png
 
Nothing really came from the Avalanche team except maybe some words of advice. They didn't borrow tech or have any Avalanche guys come help out in coding. The airship car will be in the final retail release as a late game unlockable btw.

4SQb.png

Huh, odd. Do you have a source for the airship being in the retail release, besides that brief footage of the animation of it taking off? The last I heard commented on it they still hadn't had it to a working state due to what we can clearly see in gameplay footage (depth of field, much larger memory footprint when higher up)
 
Huh, odd. Do you have a source for the airship being in the retail release, besides that brief footage of the animation of it taking off? The last I heard commented on it they still hadn't had it to a working state due to what we can clearly see in gameplay footage (depth of field, much larger memory footprint when higher up)

Tabata said they were still adjusting the levels so it could be flown seamlessly across the world in some other interview, but here's where he said it's a late game unlockable.

http://www.novacrystallis.com/2016/...flying-car-until-the-end-of-final-fantasy-xv/

“The player will obtain the flying Regalia near the end of the game as an additional challenge,” Tabata explained. “When certain conditions are met, the car is remodeled to the flying model.” Players will have to do a bit of leg-work before they get their hands on this particular game mode – but even then, controlling the thing doesn’t sound easy.

Previously Tabata had been mum on airship implementation, often citing time and potential DLC reasons it might show up later. “Our intent was always to implement it into the final game, while keeping the option of releasing it as DLC if the quality couldn’t be met on time,” Tabata said. “We are currently making good progress, and we determined that it can be implemented into the final game. We wanted to make that commitment in front of the fans who were at the Uncovered: Final Fantasy XV event.”​
 
Nothing really came from the Avalanche team except maybe some words of advice. They didn't borrow tech or have any Avalanche guys come help out in coding. The airship car will be in the final retail release as a late game unlockable btw.

4SQb.png
Oh dear...
 
This, and it is so stupid. I've been talking to my buddies about this game since elementary school and they only look at metacritic scores like it's gospel.
They are saying if it doesn't pass uncharted in metacritic scores the game is basically a failure/worthless and it pisses me off that this game has so much more ambition.
Personally, I have to wonder why would any of you be satisfied with a score around the 80s ?
That's barely doing better than FFXIII. Every mainline single player FF before XIII (7,8,9,10,12) has been in the 90s and this is doing everything to fix what XIII did wrong.
I'll love the game but that score is a stain on something I waited half my life for and only for people to think it was just "Good" is not enough.

What are you even saying? Are you saying that even if it's merely 'a good game' it should get a really high score because? Reasons? Your emotional investment? What?
 
Finally caught this video over the weekend. I think using the terms "high-level" combat was a bad idea. I'm not sure if this is supposed to indicate what endgame battles are like, or if it means that the person playing was playing at a "high level", but both are leading me to a bunch of disappointment. If I hadn't played the Iron Giant demo, I'd be really turned off by the combat in this vid.

I feel like we still haven't seen any official "good" players playing this game yet. I did see a bunch of cool combo vids from the community after the demo released though.

I really want this game to be good, but I'm still super skeptical about it.
 
Well they spent a lot of time talking about this.

I can't remember, did Tabata actually say Avalanche was going to be providing some hands-on help or did he just say they'd be "working with them" in some way.

Maybe they really provided a lot of helpful advice or something.
 
I can't remember, did Tabata actually say Avalanche was going to be providing some hands-on help or did he just say they'd be "working with them" in some way.

Maybe they really provided a lot of helpful advice or something.
I thought the specifically was talking about for airship help I didn't know it was in general.
 
I can't remember, did Tabata actually say Avalanche was going to be providing some hands-on help or did he just say they'd be "working with them" in some way.

Maybe they really provided a lot of helpful advice or something.

They were entering "talks" for a potential collaboration based on technology for a "certain part" of their game.

Clearly that was the airship, and at some point they just figured it out themselves I guess. Game Informer went hands on with it and described it as being completely free flying as you'd expect it to be.
 

Wait, so was 2013 Stella already Luna internally?

Also, I really love this versus face-off image, ever since they first showed it. Great way to highlight the characters and drive conjecture about the relationships between the two sides. Now that I know grumpy-pants is actually an egg-head scientist it makes more sense they oppose him to Ignis. Still wonder if Prompto/Gentiana have any kind of thematic link as suggested by their placement.
 
Wait, so was 2013 Stella already Luna internally?

Also, I really love this versus face-off image, ever since they first showed it. Great way to highlight the characters and drive conjecture about the relationships between the two sides. Now that I know grumpy-pants is actually an egg-head scientist it makes more sense they oppose him to Ignis. Still wonder if Prompto/Gentiana have any kind of thematic link as suggested by their placement.

No, not according to Nomura.
 
I was really into FFXV in that reveal event until they showed the combat. Still feel the same way after watching that video.
 
So we now know that everyone from that CG render is in the game (Stella = Luna ofc).....except for hooded guy. :(

Where art thou?!!!??
 
Fair enough, We're still not sure if they make the same game would make them get the same score, Fallout 3 is 91, while Fallout 4 is 87. I also used Fire emblem, and you'll see a difference in the score between Awakening vs. Birthright and Conquest, in that the former got a higher score than the latter.

Fire Emblem Awakening got high score because the reviewers are a bunch of idiots. I honestly suspect Nintendo did some backdoor shady deals because in no way Awakening is the best SRPG ever made.
 
I feel like those wheels were starting to be set into motion at that time because we had childhood Noctis/Luna in the 2013 re-reveal, which was never a story element in Versus (that we know of).

Except they weren't. We knew Noctis and Stella both suffered from some trauma when they were young.

Yeah, Luna even wears the same dress as a kid.

Yes because they repurposed it.
 
Except they weren't. We knew Noctis and Stella both suffered from some trauma when they were young.



Yes because they repurposed it.

I think thats just conjecture and speculation. We don't actually know for sure. Even when it was re-revealed, they never spoke of Stella. Just that the re-design was to make her "cuter".

I think it's likely Luna came into play fairly early on when Nomura was still on board. She's integral to Kingslaive, which doesn't really seem like a role that would be given to a character that was an after thought.
 
I think thats just conjecture and speculation. We don't actually know for sure. Even when it was re-revealed, they never spoke of Stella. Just that the re-design was to make her "cuter".

I think it's likely Luna came into play fairly early on when Nomura was still on board. She's integral to Kingslaive, which doesn't really seem like a role that would be given to a character that was an after thought.

Nomura mentioned Stella in an interview in July 2013 though.
 
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