stravinsky still orchestrated a musical performance albeit innovative....... i love nintendo but sometimes they are not even in the same field as their counterparts. ignorance and strong vision are hard to distinguish
They can do both man. They have like a 5 billion dollar war chest.
You're absolutely right. That's why I would love to see Nintendo tackle hollywood like experiences seriously. They've already got the family fare down pat.
Nintendo makes the same four games over and over again.
It would certainly be nice if Nintendo tried to do something that resembled variety in their output these days. The last time I felt they did anything genuinely creative and interesting was Mario Galaxy (And Disaster Day of Crisis, but I credit that more to Monolith than Nintendo). Their in-house first party output since has just been cynical cash ins on mascot nostalgia as far as I can see. How many 2D platformers do you really need in a single year? (I assume that by the time the Wii U is a year old they will have released the 2D Donkey Kong and Yoshi platformers, joining the NSMB and Luigi ones already available. Shit, even the new '3D' Mario looks like a 2.5D platformer at first glance.).
I would really like to see them change it up every once in a while, but their current output does nothing for me. Try some new IP or something ffs.
an unplayable mess of a game.
I was thinking more along the lines of something a bit better than dredging up an old NES mascot for an unplayable mess of a game.
I was thinking more along the lines of something a bit better than dredging up an old NES mascot for an unplayable mess of a game.
I was thinking more along the lines of something a bit better than dredging up an old NES mascot for an unplayable mess of a game.
I was thinking more along the lines of something a bit better than dredging up an old NES mascot for an unplayable mess of a game.
I was thinking more along the lines of something a bit better than dredging up an old NES mascot for an unplayable mess of a game.
By the way, I think this and Star Fox 64 (in it's time) are very much the "hollywood" games people want Nintendo to make.
An arcade-structured brawler with on-rails shooter sections featuring surreal and at times absurdist visual direction?
I agree.
I think it's interesting to look deeper at Nintendo's motives here. But, I also think it's a little silly to try to overlook that fact that Nintendo is primarily a business that is, at the forefront, concerned with making as much money as possible while spending as little money as possible. They have a staple of legacy franchises and a sizable base of fans that'll buy anything. They capitalize on that. Sometimes, things really are that simple.
It's hard to look at Nintendo's offerings now and see inventiveness within a traditional "straight-up gaming" philosophy when they continue to recycle gameplay mechanics and franchises (they're getting beat quite handily by the indie community in that regard, as is everyone). When I look at Nintendo, I don't see a company holding to its "values" for the principle of it. I see a company holding to its values until not doing so presents an obvious benefit at no cost to them.
I think it's interesting to look deeper at Nintendo's motives here. But, I also think it's a little silly to try to overlook that fact that Nintendo is primarily a business that is, at the forefront, concerned with making as much money as possible while spending as little money as possible. They have a staple of legacy franchises and a sizable base of fans that'll buy anything. They capitalize on that. Sometimes, things really are that simple.
royalan said:Well let me put it another way: Nintendo has a large dedicated group of fans who are more likely to purchase their games even if they aren't of the genres currently popular with the gaming community at large.
I think the analogy to Stravinsky applies to the rise of indie games much more so than Nintendo.
Indies, at their best, harness elements of games the modern game development world has forgotten to make a truly interesting product. Nintendo, when it's not pushing itself, is so much more stagnant and unimaginative. Compare the latest NSMB to a half a dozen popular indie sidescrollers and you can see how a developer can push themselves within certain confines in ways that Nintendo never does. It's more saddening than anything. Nintendo has such an incredible amount of talent in their internal staff and they so rarely get to demonstrate it. It really hurts the industry and art form.
Right. I mean, who would want a console with a bunch of AAA Hollywood experiences AND Nintendo IP's. In today's market, no one because Nintendo has ruined any chances of making that dream come true. But its not too late. They can turn things around next-gen if they chose.
Actually, I do think SMW is way too easy, and the cape is broken. That said, it did a great job adding a host of new enemies and, of course, Yoshi. Plus there was climbing on cages and the way the map was laid out with switches and whatnot. It felt fresh at the time for sure.
I was thinking more along the lines of something a bit better than dredging up an old NES mascot for an unplayable mess of a game.
X.
So far the most ambitious looking RPG announced for next gen, imo.
What were you thinking then? Nintendo does Uncharted? Nintendo does Bioshock? What is it you want, because Kid Icarus Uprising is pretty much a new IP with really interesting gameplay mechanics that are anything but the norm. But nope, discount that because whatever people come up with is going to oppose your agenda, even if it proves you completely wrong.
X.
So far the most ambitious looking RPG announced for next gen, imo.
I'd have been happy if they've kept making titles like Disaster Day of Crisis and seen how that panned out in all honesty. "In-house" or not, it's the best game they released on Wii imo, so clearly they know HOW to produce games of the types suggested... but then they don't have a fucking clue what to do when said games are finished, judging by their wanton sabotage of Disaster's english language release. Clearly they aren't incapable, just unwilling, and that's a truly frustrating thing to see when they're pumping out a dozen Mario games a year.
Oh, and Kid Icarus isn't a new IP. Reboot? Sure. New? No.
The controls take some getting used to sure, but they're fine. And the fact you managed to scratch fucking glass tells me you were probably applying way too much pressure. If you thought Disaster was the best game on the Wii too, that probably informs me a lot about your opinion.
I acknowledged it "might as well" be a new IP. It has completely new, different gameplay and production values.
But by mere iteration of gameplay rather than something new or exciting, Nintendo is not even living up to the classic standards it set on its very first home console.
[.....]
After all, we can always go back and play our classics without the need to buy new ones if the experiences have not changed.
In this sense, a Mario platformer is new because few others will make a platform game with a retail budget.
You could literally say this for every major developer in the game right now and it would hold true. Part of the reason we keep playing these games is b/c they're somewhat similar to what we've already played, so we can carry over experience from one to the other.
I think people are overestimating "true" revolutionary experiences, because if something were to come out of the sort, there'd be a lot of complaining about coming to grips with its rules and mechanics, and it'd take a long time to get into the swing of it. We're much more fond of iterative experiences that build up on what we already know but work them in new interesting, out-of-context ways. Or just make them look fresh again.
Personally I wouldn't mind a "true" revolutionary experience. I'm a masochist.
This is very true. There's a major scarcity in the market for platforms, so it'll make any platformer look fresh and new as a result. Just like with fighting games before SFIV brought the genre back, or shmups since...well...since Ikaruga.
Yeah, yeah, I though Kid Icarus was unplayable. Sue me. I tried every control scheme on offer and none worked for me. Only one I COULD have worked with (Slider for movement, Circle Pad Pro for camera) was the only one it DIDN'T actually offer. So I never got to see the end of that game I paid full price for and all I have to show for it is a scratch across the middle of my 3DS touch screen incurred trying to turn the pos camera around in combat.
There's no excuse for the controls in that game.
Nintendo doesn't have a monopoly on good execution. Players want novel, interesting ideas. If we wanted games that upheld the status quot, then there is plenty of that.
I'm having a hard time understanding this reasoning. To illustrate just one example, 3DS owners really enjoyed the interesting hybrid of 2D and 3D gameplay mechanics of Super Mario 3D Land and constantly asserted (on this very forum) their desire for Nintendo to explore more of it. So Nintendo decides to explore more of it, combines it with a character select feature and gives each character a unique ability along with the co-op feature from NSMB. There are even some stages visibly optimized for multiplayer gameplay so it's not entirely repetitive.
There, boom. But now it's a "rehash" and a part of the "status quo", despite the fact that we already know of Wii U games either released or currently in the works that introduce interesting/revamped ideas, such as Wonderful 101 or Zelda U (the latter is according to Aonuma). And if we didn't get Super Mario 3D World or anything like it, people would simply express their disappointment that Nintendo didn't capitalize on the ideas of the original 3D Land.
I feel like there really is no pleasing some people.
I'm glad Nintendo is doing their own thing so to say. They are pretty much the last bastion for kids to have something to play. I'm getting tired of all the 'psychotic', twisted, super violent games. It's also refreshing Nintendo still makes platformers.
modern gaming in a nutshell, folks
"I'm bad at it, so it's terrible"
I'm glad Nintendo is doing their own thing so to say. They are pretty much the last bastion for kids to have something to play. I'm getting tired of all the 'psychotic', twisted, super violent games. It's also refreshing Nintendo still makes platformers.
Yeah, yeah, I though Kid Icarus was unplayable. Sue me. I tried every control scheme on offer and none worked for me. Only one I COULD have worked with (Slider for movement, Circle Pad Pro for camera) was the only one it DIDN'T actually offer. So I never got to see the end of that game I paid full price for and all I have to show for it is a scratch across the middle of my 3DS touch screen incurred trying to turn the pos camera around in combat.
There's no excuse for the controls in that game.
[...] It has domesticated the wildness of the present moment in video games, consumer electronics, the internet, and home entertainment by caging them out in the open. It's lurid and beautiful and repugnant and real, like watching Mickey Mouse smoke a joint in the alley behind Space Mountain.
We've all been assuming that games "growing up" means growing up in theme, tackling adult issues, achieving the aesthetic feats of literature and painting and film -- even if by "film" we usually mean "summer tent-pole movies."
But there are other ways to grow up. One involves embracing the uncertainty of one's own form and responding deliberately. That's what real art does, after all. It admits that it doesn't know what art is in theory, but only in practice. It gives the finger to its critics because it doesn't care if they like the results. Some among us keep asking for the Citizen Kane of games. Maybe Nintendo delivered something better, something weirder and more surprising -- particularly for a consumer electronics device. Not craft but soul, for once. Even Apple hasn't succeeded at that.
Going into simplicity instead of bloating the extremes of graphics and MORE of everything is probably more in phase of the times than we thing..
Just look att apples philosophy regarding the IOS7:
"Nothing weve ever created has been designed just to look beautiful. Thats approaching the opportunity from the wrong end. Instead, as we reconsidered iOS, our purpose was to create an experience that was simpler, more useful, and more enjoyable while building on the things people love about iOS. Ultimately, redesigning the way it works led us to redesign the way it looks. Because good design is design thats in service of the experience." - http://www.apple.com/ios/ios7/design/
Or the car industry, going for cleaner simplified design instead of baroque deluxe.
Efficency is the way to go. Thats what the Nintendo Directs are all about for e.g....