Ha so you belive ps4 will be weaker then ps3
Here comes uncharyed 4 it looks judt like
u 3
What?
Ha so you belive ps4 will be weaker then ps3
Here comes uncharyed 4 it looks judt like
u 3
All of those things can be classified as evolutionary but they still can make a game look alot better. Very noticeable. Shading power in these next consoles will be a vast improvement over whats there in the HD twins.
Also, UE4 is aimed to be way more advanced than Samaritan.
Ha so you belive ps4 will be weaker then ps3
Here comes uncharyed 4 it looks judt like
u 3
Then what does thou believeth in now and why? Why the sudden change of heart pertaining APU?
Ha so you belive ps4 will be weaker then ps3
Here comes uncharyed 4 it looks judt like
u 3
Indeed. I was not contesting whether the difference would be noticeable or not. Rather it was an statement of the fact that it seems like all the basic elements that are needed to make graphics "realistic" are now present.
Lesson on why one should refrain from typing while intoxicated![]()
Taking what I know combined with the Sony CTO's talk I would say we are looking at a 28nm SoC with a 4-core AMD CPU, at least 2GB of GDDR5, 18 CUs (probably Sea Island), and DSPs.
I am writting from my mobile phone while workingIndeed. I was not contesting whether the difference would be noticeable or not. Rather it was an statement of the fact that it seems like all the basic elements that are needed to make graphics "realistic" are now present.
Lesson on why one should refrain from typing while intoxicated![]()
not sure how apu with no extra gpu can be 10xTaking what I know combined with the Sony CTO's talk I would say we are looking at a 28nm SoC with a 4-core AMD CPU, at least 2GB of GDDR5, 18 CUs (probably Sea Island), and DSPs.
How did you even draw that conclusion from me saying that? I've even said in this thread that it's supposedly going to be 10x PS3.
I am writting from my mobile phone while working![]()
Taking what I know combined with the Sony CTO's talk I would say we are looking at a 28nm SoC with a 4-core AMD CPU, at least 2GB of GDDR5, 18 CUs (probably Sea Island), and DSPs.
.
Sea Island is either going to be the highest 7000 card or the 8000 series, which one are you talking about?
U and i should open a gaming studio and instead of making games wr just drink and pretend to be working. Who knows maybe we find a publisherI wish I had a job I could drink and surf the internet at![]()
I thought the plan was to use the new SOC in medical imaging as well as games. Are you saying that there will be a SOC designed with components that support HSA and no second GPU? If so that would be hard to do from a heat point of view and it would be hard to use the GPU as both CPU and GPU efficiently at the same time. No UE4 support?Taking what I know combined with the Sony CTO's talk I would say we are looking at a 28nm SoC with a 4-core AMD CPU, at least 2GB of GDDR5, 18 CUs (probably Sea Island), and DSPs.
How did you even draw that conclusion from me saying that? I've even said in this thread that it's supposedly going to be 10x PS3.
It seems like there was still a debate going on within Microsoft when these documents were created. In some places it suggests a retail price of $399, in others, $299. In fact, they bring up the phrase $2000 PC in a $300 box multiple times.
Similar to their plans to drop backwards compatibility, they already have a rough outline of the price-drop schedule for the console, for both $299 and $399 starting price points. Either way, dont expect to see a price drop before its third year on shelves, and then only by $50. The plans stretch out for the full proposed ten-year lifespan of the system.
But when will this thing actually drop? If I were you, I wouldnt hold my breath for news out of E3. Not anything concrete anyway. The documents strongly suggest the official unveiling of Microsofts next console will happen at the Consumer Electronics Show in Las Vegas, January 2013. A quick search around the internet reveals that one date hinted at in the documents, January 6, is the date of The Official Press Event of the International CES, or the big official press conference day a couple days before the show officially opens.
Actual boxes on shelves arent expected until the somewhat vague holiday season 2013. In other words, somewhere between September at earliest and mid-November at the latest. After all, gotta have them ready to go for Black Friday.
$2000 PC in a box for $299-$399 and BC for only 3 years plus rumors of 2 GPUs and GPUs from AMD mean the Next Xbox will likely be a AMD Fusion x86 APU + second GPU like rumors about the PS4.
Pricing and release schedule for the PS4 should be similar.
I don't think MS, and especially Sony, are going to be willing to lose so much out of their next consoles.
The AMD fusion HSA and 3D stacking efficiencies are giving the equivalent of a 2010 $2000 gaming PC performance for only $399.00.I don't think MS, and especially Sony, are going to be willing to lose so much out of their next consoles.
... I really don't think that is a literal comment ...
The AMD fusion HSA and 3D stacking efficiencies are giving the equivalent of a 2010 $2000 gaming PC performance for only $399.00.
It can't be just me that you misunderstand as I quoted the article......I thought this obvious.
Sorry, didn't mean to make that impression. I know it's not a literal comment, but it would still indicate they plan to lose a good chunk per system when I just don't see that being the case, especially for Sony.
I was commenting on the article directly, I didn't misunderstand anything.
I see you're still sticking with your 3D stacking dream though. Can't wait to see how that turns out.
Yup, 3D stacked memory is faster and should EVENTUALLY be cheaper, if not the first year then by the second. There is also the offset in motherboard complexity.... who said they planned on losing money? Who is implying that?
EDIT: Even if they did in the very beginning, that loss wouldn't be for long, as the benefits completely outweigh the harm caused.
... who said they planned on losing money? Who is implying that?
EDIT: Even if they did in the very beginning, that loss wouldn't be for long, as the benefits completely outweigh the harm caused.
Yup, 3D stacked memory is faster and should EVENTUALLY be cheaper, if not the first year then by the second. There is also the offset in motherboard complexity.
KageMaru; OK, I see it now, you don't believe 3D stacking is coming thus the performance increases in a $2000 Gaming PC have to be due to brute force and higher cost hardware. I'd think about that for a while, either the quote is a lie, Microsoft is going to loose $1,300 per console sold or you need to rethink 3D stacking being available for Game consoles in 2013. I've provided several cites that prove this is the case. See:
http://www.gsaglobal.org/events/2012/0416/docs/3D_Panel.pdf Game Console SOCs shown using 3D stacked DDR3 (faster, cheaper & more energy efficient than XDR2) and 3D ultra wide I/O memory (30 times (1Tbit/sec) faster than XDR2 ) in 2013-2014. Design started 4 years ago to be in place NOW. This is news that is 2 weeks old. JDEC standard for ultrawide I/O memory was approved Dec 2011.
Game console volumes are going to jumpstart 3D wafer stacking. Global foundries is planning for over demand to be filled by the Global foundries German foundry as well as TSMC using more 2.5D rather than a combination of 2.5 and 3D.
Sea Island is either going to be the highest 7000 card or the 8000 series, which one are you talking about?
Is this supposed to be pretty good? What are the added DSPs for?
I thought the plan was to use the new SOC in medical imaging as well as games.
The AMD fusion HSA and 3D stacking efficiencies are giving the equivalent of a 2010 $2000 gaming PC performance for only $399.00.
Yup, that's why I mentioned that pricing and release date should be similar.I'm a bit confused. Is MS using similar architecture to PS4? If so, then why are people assuming that PS4 will be out after XB3?
with wafers process optimized to standards & an HSA OS + Fabric computing, they can build SOCs to order by SONY or Microsoft adding custom IP (CPUs).AMD has been working on 3D IC assembly for more than five years but has intentionally not been talking about it. AMD’s future belongs to partitioning of functions among chips that are process-optimized for the function (CPU, Cache, DRAM, GPU, analog, SSD) and then assembled as 3D or 2.5D stacks.
"Way too many assumptions made". True, as many assumptions on your part as mine...we are on both sides of a timeline going forward with my side having efficiencies that would reduce costs and improve performance. Are they ready to use in a new generation? Is there a compelling reason to wait if necessary to get these efficiencies? Several months ago there was not an easy answer, a week ago I posted cites that support my position. June at the AMD developers conference we should get more information. As always we will probably get more on what Microsoft is doing than we get from Sony.bgassassin said:Way too many assumptions made. Also Cell was supposed to be used for more than PS3 so I'm not getting hung up on what it will do beyond the console.
What I know (some of it):
4-core AMD CPU (originally Steamroller, though the other poster is saying that changed to Jaguar)
2GB GDDR5
18CU GPU (1152 ALUs)
From the Sony CTO:
28nm is stable
Talk on SoC
Talk on DSPs
Now can things change? Of course as these target specs came out last year. I'm just sticking to a design based on that info right now.
18CU GPU (1152 ALUs)
"Way too many assumptions made". True, as many assumptions on your part as mine...we are on both sides of a timeline going forward with my side having efficiencies that would reduce costs and improve performance. Are they ready to use in a new generation? Is there a compelling reason to wait if necessary to get these efficiencies? Several months ago there was not an easy answer, a week ago I posted cites that support my position. June at the AMD developers conference we should get more information. As always we will probably get more on what Microsoft is doing than we get from Sony.
"I'm not getting hung up on what it will do beyond the console." This time it's an ISA and standard rather than hardware and accepted by Khronos. take a look at the AMD Developer lectures. There may be some fine tuning to the PS4 SOC.
You mentioned that PS4's GPU is over 1800 teraflops.
With 1152 SPUs, it's more likely to be over 2 teraflops.
800Mhz
Am I the only one that is sort of dicey on pairing a Pitcairn-class GPU chip on an APU with... Jaguar?
To me that sounds like pairing a 500hp V8 engine with a 15L gas tank. Wait now I'm not sure if I make sense. haha (Mondays)
I know that you have HSA/GPGPU computing available to you, but that's not a replacement for absolutely *everything* that a general-purpose CPU can do. Yes, the DSPs will take care of audio (which can free up quite a lot of CPU resources - as much as a couple CPU threads, even) but... it just doesn't seem right to have such a weak link in the chain. Maybe my tired brain just isn't seeing the benefits of a mobile-computing-class CPU paired with a relatively beefy GPU for a console due to lack of sleep. In my admittedly Monday-tinted world - if you're going to spend 120-150w on a GPU, you'd have enough thermal budget to put a (customized) desktop-class CPU as well and not a low-power-oriented CPU.
While I do believe MS bumped up their specs beyond what they may have originally planned. I don't think it's power will be "that" much more than PS4's. Memory is the most likely increase. They may have chosen to go with a split pool of memory to reach 4GB unless they are spending the money to design a larger density GDDR5 module.
So it seem going by the last few post Sony is going the opposite of PS3 .
In PS3 they had a monster CPU and a weak GPU for PS4 they going to have a good GPU and a weak CPU.
Well i guess they think it's better to spend there thermal budget on GPGPU which can help out the CPU with certain task , looking forward to see how this works out .
I think the rumours imply a machine more geared to computer gaming + multimedia facilities. The ps3 was a cheap supercomputer, with a super g parallel cpu, relatively modest gpu, and super expensive blu-ray drive.
I hope the ps4 is still sold at a loss, but is still within my budget.![]()
Even if it's sold at a loss, which I assume in the beginning it will (compensated by the sales of PS3), I expect the gap between retail and production cost to be nowhere near as big as it was with PS3. Plus, I am sure they'll be working to ensure they go from red to black much sooner with PS4.
I am still contemplating whether Sony can afford to stay at 2GB RAM limit if MS indeed has conceded to the demands of Epic.
2 gb?
I don't think it will be 2gb.
Yup, 3D stacked memory is faster and should EVENTUALLY be cheaper, if not the first year then by the second. There is also the offset in motherboard complexity.
KageMaru; OK, I see it now, you don't believe 3D stacking is coming thus the performance increases in a $2000 Gaming PC have to be due to brute force and higher cost hardware. I'd think about that for a while, either the quote is a lie, Microsoft is going to loose $1,300 per console sold or you need to rethink 3D stacking being available for Game consoles in 2013. I've provided several cites that prove this is the case. See:
http://www.gsaglobal.org/events/2012/0416/docs/3D_Panel.pdf Game Console SOCs shown using 3D stacked DDR3 (faster, cheaper & more energy efficient than XDR2) and 3D ultra wide I/O memory (30 times (1Tbit/sec) faster than XDR2 ) in 2013-2014. Design started 4 years ago to be in place NOW. This is news that is 2 weeks old. JDEC standard for ultrawide I/O memory was approved Dec 2011.
Game console volumes are going to jumpstart 3D wafer stacking. Global foundries is planning for over demand to be filled by the Global foundries German foundry as well as TSMC using more 2.5D rather than a combination of 2.5 and 3D.
Way too many assumptions made. Also Cell was supposed to be used for more than PS3 so I'm not getting hung up on what it will do beyond the console.
What I know (some of it):
4-core AMD CPU (originally Steamroller, though the other poster is saying that changed to Jaguar)
2GB GDDR5
18CU GPU (1152 ALUs)
XDR2 was introduced seven years ago in 2005. I think it is safe to assume Rambus has an improved memory design along with other things, just look at the Terabyte Initative with improved signaling. Everything continues to evolve.
I'm a bit skeptical that stacked memory will be "omg awesome" compared to what Rambus may have up its sleeve (XDR3 or whatever).
But then again maybe Rambus is concentrating its efforts on signaling for 3d stacked chips.
If they're going for split, then they might as well go for 4GB of DDR3, and 2GB of GDDR5, which is cheaper and is more useful in certain situations. They can also go for 4GB of XDR2, since from what I know they can do that with 8 chips.
Is this from the same person you heard the original WiiU target specs from? Any mention of CPU speed?
Also isn't Jaguar quite a lot weaker than Steamroller?
How would that be cheaper? That's 8 DDR3 and GDDR5. If they are going with a split pool, it could be a 2GB/2GB (4 DDR3 and 8 GDDR5) or 3GB/1GB (6 DDR3/4 GDDR5). Regardless you're still looking at two memory busses. I think it would be cheaper in the long run for them to R&D 4-Gbit GDDR5 chips and have an 8-chip UMA of 4GB of GDDR5. That way they only deal with one bus as well.
The person I got them from did give me Wii U target specs, but those just reaffirmed what I pretty much already knew and how little Nintendo was giving out at the time. And which CPU speed are you asking about? PS4 or Wii U? For WU Nintendo didn't give clocks.
With the last question, for the most part yes but if that change is true they might be looking at spots to trim some cost and will rely more on the GPGPU and DSPs. IMO at least.
How would that be cheaper? That's 8 DDR3 and GDDR5. If they are going with a split pool, it could be a 2GB/2GB (4 DDR3 and 8 GDDR5) or 3GB/1GB (6 DDR3/4 GDDR5). Regardless you're still looking at two memory busses. I think it would be cheaper in the long run for them to R&D 4-Gbit GDDR5 chips and have an 8-chip UMA of 4GB of GDDR5. That way they only deal with one bus as well.[...]
4GB DDR3 cheaper than 2GB GDDR5? No?
I thought you meant two pools of 2GB GDDR5 earlier.
Does IdeaMan have any info about Durango, i.e. how many CU does the GPU have and what kind of cores does the CPU have.
I meant CPU speed for PS4. Just trying to get a vague idea how it might compare to WiiU's CPU (yeah I know we don't know its performance exactly but we have a decent-ish idea I think).
Gemüsepizza;37645130 said:If they go for split RAM with DDR3, the number of chips used for DDR3 is imo not really important - they could use slots like the ones you find on a normal PC mainboard, that way they can put any DDR3 module with the right size in there. This would a) save some space, b) gives them more flexibility and c) they can get some nice discount from Newegg. And yes, it would be cheaper: 2GB GDDR5 RAM ~ $26-31, 4 GB DDR3 RAM ~$15-20 (consumer price!).
Gemüsepizza;37645130 said:If they go for split RAM with DDR3, the number of chips used for DDR3 is imo not really important - they could use slots like the ones you find on a normal PC mainboard, that way they can put any DDR3 module with the right size in there. This would a) save some space, b) gives them more flexibility and c) they can get some nice discount from Newegg. And yes, it would be cheaper: 2GB GDDR5 RAM ~ $26-31, 4 GB DDR3 RAM ~$15-20 (consumer price!).
I don't know if his contacts have access to that.
Last I heard was 3.2Ghz. That was also before the talk about Jaguar.
Haha, good one.
1152 SPU is such a wierd number.
1152 SPU is such a wierd number.