The fact that this is even a controversy makes me lose faith in gaf. This is being turned into some kind of console war debate as if the main reason Sony's games have 60 fps isnt because they are cross gen games built around shitty jaguar CPUs. Way easier to scale up. The moment actual next gen games as ambitious as Starfield come out, things are going to be very different.
We have seen what the PS5 has to do to get 60 fps in next gen only games. Fucking 600p in Star Wars. Is that what you all want? 600p? Resolutions lower than MGS4 in 2008? WTF are we doing here?
Or do we want 1440p 60 fps games like Demon Souls which was literally running the same PS3 engine underneath. So we want PS3 era gameplay and systems from our PS5 games? What about Ratchet? If all ND, SSM, Sucker Punch and GG do is release Ratchet quality games with the most basic fucking combat and gameplay systems? Are we going to be ok with that or do we want ND to go out and completely overhaul TLOU2's gameplay systems? Everyone here will have an anyreusm if TLOU3 looks and plays exactly like TLOU Part 1 at 60 fps.
Even if this is an engine issue and we see after it launches on PC that it is only maxing out one of the 16 CPU threads, UE5 games have the same exact issue. Games are meant to execute instructions sequentially. Its partly why the cell fucking failed.
We all fucking hate the Series S. No one here wouldve wanted 4 tflops graphics at 2x the framerate on the xsx. We should be praising devs for not compromising their vision and if you want 60 fps, PCs are that way. I bought a 3080 because i wanted to play all these games at 60 fps. Yes it was expensive, but i chose not to subscribe to only fans, pay millionare youtubers donations, buy $1000 iphones or eat avacado toast for breakfast every morning like all these fucking gen z and milleninals who complain about PC gaming being unaffordable.