Fucking all of them. Real talk.
All of them.
Some more than others.
This sounds like such hyperbole, right? But as I think about it, I can't help but agree. Even franchises that started out this generation have become empty shells of their former selves.
With that said, I think there are a few examples:
-Forza
-FIFA
-NBA 2K
Usually it's franchises that don't have any real need for storytelling or depth outside of basic gameplay systems, or at least systems that don't need any sort of creativity involved with them, outside of good presentation and graphic-design.
The problem this generation is really two-fold; the first is that graphics are getting to the point where developers such as Square-Enix, are chasing after photo-realism or something near it, and absolutely kill any sort of creative or interesting art-style in the dust. The second problem is that most developers/publishers think that "streamlining" games to the point of holding your hand or changing the game completely (Splinter Cell series) will garner new fans, but it usually only loses the former fans, sinks the franchise and developer who made it, and leaves dumb questions like "I wonder how that happened?" I'll tell you how it happened, you did it to yourself. We're losing content and character because of the lack of creativity, and the lack of wanting to push boundaries or give meaningful, deep experiences.
Also, I think it should be said that it's a shame that all these new and old IP's are chasing after that CoD dollar (Splinter Cell). Mainly because in a world where CoD exists, and people want CoD, they'll buy COD, and not your game. I think it's funny seeing FPS become the dominant genre, because when everyone was chasing after, say Mario, it allowed for there to still be creativity in control and design, but they were still all platformers at heart. With FPS's, you have that creativity severely handicapped, mainly because you're stuck in a certain perspective, and you have to
A.) Have guns
B.) Shoot dudes
Which almost all FPS's follow. This is compared to older games having to really only be platformers and have enemies. There could be different camera angles, different means to deal with enemies, puzzles, multiple characters with special abilities, etc. but now we're stuck behind the eyes of another guy, with another gun, looking to kill another swath of enemies, waiting to rub the jelly off the screen when we're hit, and waiting to reach the next-cut-scene down the hall.