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Indiana Jones and the Great Circle has been played by over four million players

4 million "free" riders isn't impressive. You're literally putting out a game with an 85 metacritic for "free" and getting less than 15% of the people who could play it on that service to even download it.

Higher MAU does not mean higher revenues, nor does it mean higher profits. That's what they care about when it's all said and done. Don't be surprised when Microsoft starts axing studios left and right.

“Free” 🤭🤭🤭
 

Muddy

Member
4 million players is impressive regardless of the caveats people want to put on it. What percentage of console owners do you guys think buys a game? Outside of Nintendo, it’s very small.

Are you being serious here?

This game is available on a subscription service called Gamepass.

Of the 35 million Gamepass subscribers only 4 million bothered to click the download button.

They didn’t buy the game. These aren’t sales.

The actual sales numbers are far worse. Probably a few hundred thousand.
 
Are you being serious here?

This game is available on a subscription service called Gamepass.

Of the 35 million Gamepass subscribers only 4 million bothered to click the download button.

They didn’t buy the game. These aren’t sales.

The actual sales numbers are far worse. Probably a few hundred thousand.

How many of those 35 million subscribers are PC or GPU tier? How many people need to play an adventure game for you to consider it a success?

GAF before the game came out: lol Indy is a dead IP and game is going to be buggy and rushed

GAF now: wtf why didn’t this game do CoD numbers wtf

😆😆
 

damidu

Member
How many of those 35 million subscribers are PC or GPU tier? How many people need to play an adventure game for you to consider it a success?

GAF before the game came out: lol Indy is a dead IP and game is going to be buggy and rushed

GAF now: wtf why didn’t this game do CoD numbers wtf

😆😆
you are the only one that brought up COD numbers in the thread, clown
 

Muddy

Member
How many of those 35 million subscribers are PC or GPU tier? How many people need to play an adventure game for you to consider it a success?

GAF before the game came out: lol Indy is a dead IP and game is going to be buggy and rushed

GAF now: wtf why didn’t this game do CoD numbers wtf

😆😆

Going by these number’s it is dead. Under 4 million downloaded it.

Take away the Gamepass player numbers it is far worse.

The game has sold a few hundred thousand.

So yes it is dead.
 

Muddy

Member
Why would you not include millions of paying customers?

Also it's 4 million played, not "downloaded".

What millions of paying customers?

4 million players includes both downloaded on Gamepass and Paid customers.

The game had a highest CCU of 12K so there’s no chance that translates to million of sales. More like a few hundred thousand.

The vast majority simply downloaded it on Gamepass. They didn’t buy the game.
 
What millions of paying customers?

4 million players includes both downloaded on Gamepass and Paid customers.

The game had a highest CCU of 12K so there’s no chance that translates to million of sales. More like a few hundred thousand.

The vast majority simply downloaded it on Gamepass. They didn’t buy the game.
GP customers are paid customers.

And again it's 4 million played not 4 million downloaded.
 

StereoVsn

Gold Member
It’s actually a great game, but MS kind of killed the sales with GamePass. Hopefully number of players plus upcoming PS5 release (and maybe even Switch 2) will be enough to green light a sequel.
 
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Muddy

Member
GP customers are paid customers.

And again it's 4 million played not 4 million downloaded.

Yes Gamepass customers are paid customers of Gamepass.

Not Indiana Jones. They didn’t buy Indiana Jones. They downloaded it on Gamepass.

4 million downloads is garbage considering 35 million Gamepass customers exist.

Again Microsoft are simply using the download stats to show player numbers.
 
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Going by these number’s it is dead. Under 4 million downloaded it.

Take away the Gamepass player numbers it is far worse.

The game has sold a few hundred thousand.

So yes it is dead.

Hard to go back and forth with someone who is either pulling numbers out of their ass or has a crystal ball 🤷‍♂️
 

ProtoByte

Weeb Underling
What millions of paying customers?

4 million players includes both downloaded on Gamepass and Paid customers.

The game had a highest CCU of 12K so there’s no chance that translates to million of sales. More like a few hundred thousand.

The vast majority simply downloaded it on Gamepass. They didn’t buy the game.
And so much for PC gamers. They didn't swoop in and save sales for this allegedly great game.
 

Neff

Member
Continue the Solo route and get the same actor?

Not sure if casting slaphead is a joke post or not, but brother, there were moments during The Great Circle where, with the right lighting and from the right angle, that my brain was fooled, despite being fully aware that it was being fooled, into thinking that I was watching young Harrison Ford. That's how good the modeling, animation and capture was.

Film surely can't be far behind achieving the same photorealistically. The de-aging stuff in Dial was phenomenal.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Not sure if casting slaphead is a joke post or not, but brother, there were moments during The Great Circle where, with the right lighting and from the right angle, that my brain was fooled, despite being fully aware that it was being fooled, into thinking that I was watching young Harrison Ford. That's how good the modeling, animation and capture was.

Film surely can't be far behind achieving the same photorealistically. The de-aging stuff in Dial was phenomenal.

The de-aging was phenomenal but as soon as Indy starts moving, you can tell you're watching an old guy's movements.
 
Yes Gamepass customers are paid customers of Gamepass.

Not Indiana Jones. They didn’t buy Indiana Jones. They downloaded it on Gamepass.

4 million downloads is garbage considering 35 million Gamepass customers exist.

Again Microsoft are simply using the download stats to show player numbers.
The money spent on GP goes to the games. So yes they are paying customers of the games. It's no different than any other sub service.

Not all 35 million GP subscribers have Ultimate and can even access the game.

And again, I know "play" is a super exotic word but I promise you there's a difference between "download" and "play" and it even takes you fewer keystrokes to use the correct one.
 
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Well it is on gamepass after all and there were said to be 34 million subscribers as of last year. I wonder how many copies of the game were actually sold. That will remain a mystery forever due to MS hiding game sales for years now.
 

tTHANOSs

Member
Gamepass core and standard don't have acesss to this game. Around 9 million on core alone. It's more like 24 million on standard and ultimate but now only ultimate and pc can play day 1 releases. So that number that does of access to this game can be even fewer. Still a garbage number of players for such a game.
 

dcx4610

Member
Indiana Jones sadly seems to only to appeal to people 40+. I don't think it's really worked with modern audiences. It's a product of another time like Rambo and Terminator. Glad to see it's a pretty good game though and I'll definitely play it one day.
 
How many of those 35 million subscribers are PC or GPU tier? How many people need to play an adventure game for you to consider it a success?

GAF before the game came out: lol Indy is a dead IP and game is going to be buggy and rushed

GAF now: wtf why didn’t this game do CoD numbers wtf

😆😆
High fi rush did 3 million players a few years back. That got that studio canned. A game with far higher budget doing just a million more is not the win you think it is. You are looking like a clown in this thread.

Why would you not include millions of paying customers?

Also it's 4 million played, not "downloaded".
Played can be someone who has played 30-40hrs and even someone who has played for like 5 seconds. It might as well be the same as downloaded. As for millions of paying customers, the customers are paying for gamepass and not Indiana Jones( atleast the majority of those 4 million) and it becomes a case of, would they have paid for gamepass even without Indiana Jones?. 4 million is not a good Outlook for a game the size and budget of Indiana Jones.

Gamepass core and standard don't have acesss to this game. Around 9 million on core alone. It's more like 24 million on standard and ultimate but now only ultimate and pc can play day 1 releases. So that number that does of access to this game can be even fewer. Still a garbage number of players for such a game.
Yeah, rather than 35mil, it would be more accurate to consider 24mil. So not as bad, but still nowhere near what I would consider good.
 
Played can be someone who has played 30-40hrs and even someone who has played for like 5 seconds. It might as well be the same as downloaded. As for millions of paying customers, the customers are paying for gamepass and not Indiana Jones( atleast the majority of those 4 million) and it becomes a case of, would they have paid for gamepass even without Indiana Jones?. 4 million is not a good Outlook for a game the size and budget of Indiana Jones.
You might as well just use the correct word though.

And they're all paying customers.
 
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Game has no marketing outside a few tweets. I say its doing ok and is not a failure like everyone said based on steam numbers.

Its in a genre that has historically sold 2-3 million copies per game, lifetime. This will likely do much higher than that and can be seen as growth for the type of game it is.
 

ShaiKhulud1989

Gold Member
Nice they did a little better than hi-fi rush. Amazing!


Yeah, some people here are acting like it is some sort of success, when in reality Indiana was 10x more expensive than HFR and there is a hefty Disney cut involved. Game is most certainly lost quite a lot of money, because it never made a footprint in premium sales (12k ccu on steam is abysmal) and has shorter legs than Frodo Baggins (currently sitting at 150-something place on Steam).

For reference, DA Failguard with 89k steam CCU sold around 1.5 mil on 3 platforms. Now imagine the flop The Great Circle actually is.

And yeah, unlike a lot of cheerleaders here I’ve bought the game at full price via Steam.
 
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Killjoy-NL

Member
Game has no marketing outside a few tweets. I say its doing ok and is not a failure like everyone said based on steam numbers.

Its in a genre that has historically sold 2-3 million copies per game, lifetime. This will likely do much higher than that and can be seen as growth for the type of game it is.
I remember a few Gaffers getting hella mad when I said the game wouldn't do amazingly well and I even expected it to do better than this.

Why the sudden change in tune?
 
What did people expect?

The game always looked mediocre. Low interest was guaranteed.

As one of the very few people who didn't like the game, it is wrong to say the game is mediocre. While it was not my type, it is a well built and polished game. YouTube videos don't do the game justice in terms of how it plays. Would recommend giving it a go if it is available on the platforms you own.
 

Killjoy-NL

Member
As one of the very few people who didn't like the game, it is wrong to say the game is mediocre. While it was not my type, it is a well built and polished game. YouTube videos don't do the game justice in terms of how it plays. Would recommend giving it a go if it is available on the platforms you own.
Mediocre doesn't mean bad. It means it's serviceable, but not great, so it seems fitting.

With only 4M players, it falls in line with that.
 
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I remember a few Gaffers getting hella mad when I said the game wouldn't do amazingly well and I even expected it to do better than this.

Why the sudden change in tune?

Constant trolling here as well I see. 👇

What did people expect?

The game always looked mediocre. Low interest was guaranteed.

Mediocre doesn't mean bad. It means it's serviceable, but not great, so it seems fitting.

With only 4M players, it falls in line with that.
 

CityHunter1981

An Absolute Desaster
That is not a good number at all.
Silent hill 2 Remake just celebrated 2 million sold copies and it was not on gamepass and was probably also a big pirated game.
And it goes without saying that these 2 games had very different budgets.

Now considering that there are so many game pass subscribers, who have access to the game, there seems really not be interest in the game at all.

I loved the game and hope for a sequel, but with these numbers it doesn’t look good. Hopefully the PS5 launch will attract some more players.
 

bundylove

Member
Big Brain Crypto GIF
Dont waste your energy. He is from quebec. Also known as shithole of canada where people live off our oil and gas money
 

James Sawyer Ford

Gold Member
Yeah, some people here are acting like it is some sort of success, when in reality Indiana was 10x more expensive than HFR and there is a hefty Disney cut involved. Game is most certainly lost quite a lot of money, because it never made a footprint in premium sales (12k ccu on steam is abysmal) and has shorter legs than Frodo Baggins (currently sitting at 150-something place on Steam).

For reference, DA Failguard with 89k steam CCU sold around 1.5 mil on 3 platforms. Now imagine the flop The Great Circle actually is.

And yeah, unlike a lot of cheerleaders here I’ve bought the game at full price via Steam.

To put this into perspective, we can estimate that Indiana Jones likely sold less than 200K using Dragon Age's numbers.

200K sales ($12M in revenue) for a game that likely cost $100M+ to develop is an enormous flop that would never be commercially viable. The GamePass subsidy for this title and loss is enormous. Sadly, the PS5 version will help but I don't think it'll be enough to bridge that gap. It would need to sell nearly 2 million on PS5 to bring the title back to breaking even.

Hell, Hi-Fi Rush cost nowhere near $100M to develop (likely $30M? $50M tops?), and that studio was shut down quicker than you can say Phil Spencer after having "3 million players".
 
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