mayham2199
Member
Nice they did a little better than hi-fi rush. Amazing!
4 million "free" riders isn't impressive. You're literally putting out a game with an 85 metacritic for "free" and getting less than 15% of the people who could play it on that service to even download it.
Higher MAU does not mean higher revenues, nor does it mean higher profits. That's what they care about when it's all said and done. Don't be surprised when Microsoft starts axing studios left and right.
lol you guys arguing about imaginary takes you made up between yourselves now? lol cant get any better than thisWe went from "but how many people really paid" to "But why isn't Indy doing CoD numbers" (oh and also Indy is a dead franchise).
I love this community.
I definitely need to play this game.. hopefully within the next few months. I'm more into first person games than ever before.
Nice they did a little better than hi-fi rush. Amazing!
4 million players is impressive regardless of the caveats people want to put on it. What percentage of console owners do you guys think buys a game? Outside of Nintendo, it’s very small.
hey now!
Are you being serious here?
This game is available on a subscription service called Gamepass.
Of the 35 million Gamepass subscribers only 4 million bothered to click the download button.
They didn’t buy the game. These aren’t sales.
The actual sales numbers are far worse. Probably a few hundred thousand.
you are the only one that brought up COD numbers in the thread, clownHow many of those 35 million subscribers are PC or GPU tier? How many people need to play an adventure game for you to consider it a success?
GAF before the game came out: lol Indy is a dead IP and game is going to be buggy and rushed
GAF now: wtf why didn’t this game do CoD numbers wtf
you are the only one that brought up COD numbers in the thread, clown
How many of those 35 million subscribers are PC or GPU tier? How many people need to play an adventure game for you to consider it a success?
GAF before the game came out: lol Indy is a dead IP and game is going to be buggy and rushed
GAF now: wtf why didn’t this game do CoD numbers wtf
Sad to hear if true. GamePass will be remembered as a mass executioner of studios.Going by these number’s it is dead. Under 4 million downloaded it.
Take away the Gamepass player numbers it is far worse.
The game has sold a few hundred thousand.
So yes it is dead.
Sad to hear if true. GamePass will be remembered as a mass executioner of studios.
Why would you not include millions of paying customers?Going by these number’s it is dead. Under 4 million downloaded it.
Take away the Gamepass player numbers it is far worse.
The game has sold a few hundred thousand.
So yes it is dead.
Why would you not include millions of paying customers?
Also it's 4 million played, not "downloaded".
Because they are barely paying anything - surely you can't say that "4 million downloads" at 15 or whatever dollars a month (also "downloading" many other games) is in any way, shape, or form comparable to sales?Why would you not include millions of paying customers?
Also it's 4 million played, not "downloaded".
GP customers are paid customers.What millions of paying customers?
4 million players includes both downloaded on Gamepass and Paid customers.
The game had a highest CCU of 12K so there’s no chance that translates to million of sales. More like a few hundred thousand.
The vast majority simply downloaded it on Gamepass. They didn’t buy the game.
GP customers are paid customers.
And again it's 4 million played not 4 million downloaded.
Going by these number’s it is dead. Under 4 million downloaded it.
Take away the Gamepass player numbers it is far worse.
The game has sold a few hundred thousand.
So yes it is dead.
And so much for PC gamers. They didn't swoop in and save sales for this allegedly great game.What millions of paying customers?
4 million players includes both downloaded on Gamepass and Paid customers.
The game had a highest CCU of 12K so there’s no chance that translates to million of sales. More like a few hundred thousand.
The vast majority simply downloaded it on Gamepass. They didn’t buy the game.
Continue the Solo route and get the same actor?
Not sure if casting slaphead is a joke post or not, but brother, there were moments during The Great Circle where, with the right lighting and from the right angle, that my brain was fooled, despite being fully aware that it was being fooled, into thinking that I was watching young Harrison Ford. That's how good the modeling, animation and capture was.
Film surely can't be far behind achieving the same photorealistically. The de-aging stuff in Dial was phenomenal.
The money spent on GP goes to the games. So yes they are paying customers of the games. It's no different than any other sub service.Yes Gamepass customers are paid customers of Gamepass.
Not Indiana Jones. They didn’t buy Indiana Jones. They downloaded it on Gamepass.
4 million downloads is garbage considering 35 million Gamepass customers exist.
Again Microsoft are simply using the download stats to show player numbers.
High fi rush did 3 million players a few years back. That got that studio canned. A game with far higher budget doing just a million more is not the win you think it is. You are looking like a clown in this thread.How many of those 35 million subscribers are PC or GPU tier? How many people need to play an adventure game for you to consider it a success?
GAF before the game came out: lol Indy is a dead IP and game is going to be buggy and rushed
GAF now: wtf why didn’t this game do CoD numbers wtf
Played can be someone who has played 30-40hrs and even someone who has played for like 5 seconds. It might as well be the same as downloaded. As for millions of paying customers, the customers are paying for gamepass and not Indiana Jones( atleast the majority of those 4 million) and it becomes a case of, would they have paid for gamepass even without Indiana Jones?. 4 million is not a good Outlook for a game the size and budget of Indiana Jones.Why would you not include millions of paying customers?
Also it's 4 million played, not "downloaded".
Yeah, rather than 35mil, it would be more accurate to consider 24mil. So not as bad, but still nowhere near what I would consider good.Gamepass core and standard don't have acesss to this game. Around 9 million on core alone. It's more like 24 million on standard and ultimate but now only ultimate and pc can play day 1 releases. So that number that does of access to this game can be even fewer. Still a garbage number of players for such a game.
You might as well just use the correct word though.Played can be someone who has played 30-40hrs and even someone who has played for like 5 seconds. It might as well be the same as downloaded. As for millions of paying customers, the customers are paying for gamepass and not Indiana Jones( atleast the majority of those 4 million) and it becomes a case of, would they have paid for gamepass even without Indiana Jones?. 4 million is not a good Outlook for a game the size and budget of Indiana Jones.
Nice they did a little better than hi-fi rush. Amazing!
12%What percentage finished the campaign?
I remember a few Gaffers getting hella mad when I said the game wouldn't do amazingly well and I even expected it to do better than this.Game has no marketing outside a few tweets. I say its doing ok and is not a failure like everyone said based on steam numbers.
Its in a genre that has historically sold 2-3 million copies per game, lifetime. This will likely do much higher than that and can be seen as growth for the type of game it is.
What did people expect?
The game always looked mediocre. Low interest was guaranteed.
Mediocre doesn't mean bad. It means it's serviceable, but not great, so it seems fitting.As one of the very few people who didn't like the game, it is wrong to say the game is mediocre. While it was not my type, it is a well built and polished game. YouTube videos don't do the game justice in terms of how it plays. Would recommend giving it a go if it is available on the platforms you own.
I remember a few Gaffers getting hella mad when I said the game wouldn't do amazingly well and I even expected it to do better than this.
Why the sudden change in tune?
What did people expect?
The game always looked mediocre. Low interest was guaranteed.
Mediocre doesn't mean bad. It means it's serviceable, but not great, so it seems fitting.
With only 4M players, it falls in line with that.
Dont waste your energy. He is from quebec. Also known as shithole of canada where people live off our oil and gas money
Yeah, some people here are acting like it is some sort of success, when in reality Indiana was 10x more expensive than HFR and there is a hefty Disney cut involved. Game is most certainly lost quite a lot of money, because it never made a footprint in premium sales (12k ccu on steam is abysmal) and has shorter legs than Frodo Baggins (currently sitting at 150-something place on Steam).
For reference, DA Failguard with 89k steam CCU sold around 1.5 mil on 3 platforms. Now imagine the flop The Great Circle actually is.
And yeah, unlike a lot of cheerleaders here I’ve bought the game at full price via Steam.
Dude, just buy an Xbox or gaming pc so you can end your self-loathing.4 million players
And yet only a few hundred thousand purchased it
GamePass with only 2% growth. What a cancer this is to devs and studios. Remove Day 1 GP or increase the price of GP dramatically
Dude, just buy an Xbox or gaming pc so you can end your self-loathing.