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Indiana Jones and the Great Circle has been played by over four million players

Effigenius

Member
Nah, I got rid of my Xbox and will buy Indiana Jones on the PS5. You can keep the self loathing to yourself, why don't you buy more deluxe versions of indiana jones to keep it viable, or did you "support" the game on GravePass instead?
Ah I see. Well cheer up, you Sony-only guys have a game subscription service too. I see Suicide Squad just came to it. I’m sure you’ll have a good time with that while you wait months to pay $70 for the game I played with the $1 conversion trick.
 
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Fess

Member
Why would a game pass fanatic buy a game thats already on game pass?
To have it on Steam? To play early? To play on Steam Deck? For unlimited mod support?

I buy everything I’m truly excited about and know I’ll like on Steam.

Gamepass is perfect for those games I’m not entirely sure I’m going to like. Many smaller 3rd party games gets played this way. And going through the single player campaign in COD through GP has been great. I play all the Forza Horizon games this way too, GP is perfect for games iterating on previous entries. Flight Simulator, would never buy it unless dirt cheap but fun to experience when it’s just sitting there asking if I want to install it. Not sure how I’ll do with Avowed, depends on reviews, might go with Gamepass there as well.

But Indiana Jones, Starfield, Stalker 2. Insta-purchase and the most premium editions and earliest access I can get. On Steam.
 
Pretty good numbers for Indy. 4 million in less than a month. I don't know why people expected all ~30 million GP members to simultaneously download the game before the quarter ended or the game would be a failure. You guys act as if GP members all need to have the same taste, or are obligated to disregard their backlogs and play the game the week on release like the game was only on GP for 2 weeks. The whole point of MS first-party games on GP was to have games that never leave and people can take their time with them. Absolute clownery.

Anyway, I can see why Disney was so quick to want to have more Indiana Jones game made after this numbers.
 

James Sawyer Ford

Gold Member
Anyway, I can see why Disney was so quick to want to have more Indiana Jones game made after this numbers.

We don't know the structure of Disney's deal. If they received a guaranteed amount of money based on certain metrics unrelated to sales, of course they don't care and would do another one. It's not their capital at risk. The question is whether Microsoft is willing to take another $100M bath on the project and IP that's a massive failure, or if the completely reconsider their GamePass strategy.
 

MacReady13

Member
That’s all of gaming in a nutshell. Why do you think everyone wants to make GaaS now? Gamers just want to play the same games over and over, even if they get new ones at no additional cost. If 4 million at least tried on one platform, that’s a win in my opinion. I hope it sells well on PS5 for the sake of single player game development staying alive
No but hang on- all of us gamers who are critical of Gamepass and rental services for gaming are always shot down with disciples stating to us that “if it wasn’t for Gamepass I’d had never played this game or that game”. Cool. So, with around 30 million subscribers the best they could do was get sub 4 million people to play this game that is included in their sub service? What it says to me is that no matter the quality of games, many games on Gamepass, including high profile games like Indy (which has gotten rave reviews) are not being played! It devalues games. No matter the quality or quantity of games, Gamepass will NEVER be what Microsoft desperately want it to be.

Now, if only Microsoft had decided earlier on during the Xbone era to start making more exclusive games for their console instead of focusing on promoting hundreds of shit games on their rental service as an alternative to their competitors, they wouldn’t need Gamepass to try get people to buy their consoles! Gamepass is not a console seller. Its not a good incentive at all. And I for one could not be happier that it is all failing for them. Fuck them and fuck Phil trying to change the way gaming is done all cause his company has failed miserably at grabbing the attention of well over 200 million console gamers (which apparently isn’t enough to satiate his rental service)!
 

fallingdove

Member
Ah shit you're right

At least they make money with DLC / MTX / Season pass even though the game is on gamepass

Netflix gets fuck all extra. Thank you for the correction.
Oh boy. Back to the ‘GamePass makes all its money after the game leaves the library from post-gamepass purchases’ fallacy.

Haven’t you learned anything in the last 5 years? You think that Microsoft fucked with the Day 1 offer because what, the subscriptions were growing so fast and they were making so much money that they needed to slow things down?
 
High fi rush did 3 million players a few years back. That got that studio canned. A game with far higher budget doing just a million more is not the win you think it is. You are looking like a clown in this thread.

lol, “win”. Again, never change, GAF.

Also, maybe MS closed Tango down for other reasons? Maybe they see more potential in a studio like MachineGames? I don’t get why you people look at everything in such shallow measures.
 

adamsapple

Or is it just one of Phil's balls in my throat?
We don't know the structure of Disney's deal. If they received a guaranteed amount of money based on certain metrics unrelated to sales, of course they don't care and would do another one. It's not their capital at risk. The question is whether Microsoft is willing to take another $100M bath on the project and IP that's a massive failure, or if the completely reconsider their GamePass strategy.


hoolyy shit the hyperbole is reaching Mars before humanity does :messenger_tears_of_joy:
 
lol, “win”. Again, never change, GAF.

Also, maybe MS closed Tango down for other reasons? Maybe they see more potential in a studio like MachineGames? I don’t get why you people look at everything in such shallow measures.
So you, the one celebrating the game reaching 4 million players, ignoring all other details( it being on gamepass, previous performance of gp games and results of games with similar performance) are accusing others of "looking at everything in such shallow details". Lmao

Sorry i forgot, should only blindly praise as they do in console warrior worlds.
 

MacReady13

Member
This topic is quite literally about them sharing that 4M+ people have played the game 🤭
Ok so based on the 4 million played, how many purchased the game? How much money did the devs make from people playing on Gamepass? Cause clearly similar numbers weren’t good enough for Hi Fi Rush with a far smaller budget so please, enlighten us as to how much money Indy made with a massive 4 millions players being Microsoft’s new metric of success? Cause clearly sales mean nothing and only player counts are their metric of success.
 
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Fess

Member
We don't know the structure of Disney's deal. If they received a guaranteed amount of money based on certain metrics unrelated to sales, of course they don't care and would do another one. It's not their capital at risk. The question is whether Microsoft is willing to take another $100M bath on the project and IP that's a massive failure, or if the completely reconsider their GamePass strategy.
They kinda do that already. And for now it actually seems like a decent plan to keep the whole thing sustainable by cashing in on regular purchases on Sony and Nintendo devices. They can still keep the monthly Gamepass fees on Xbox and PC for 20(?) million subscribers and keep some hype through ”Day 1 on Gamepass” strategies.
The problem with decreased software sales will correct itself now, there is a much bigger pool of gamers on PS and NSW than they ever had on Xbox and there is no GP to mess with the equation there. SteamOS could get a boost in popularity soon as well and no GP there so Steam sales could pick up as well.
 

Killjoy-NL

Member
lol, “win”. Again, never change, GAF.

Also, maybe MS closed Tango down for other reasons? Maybe they see more potential in a studio like MachineGames? I don’t get why you people look at everything in such shallow measures.
We'll see how Indy does on PS5.

Probably 1-2M copies at best. I don't know about some of you, but if I was working for MachineGames, I might get a bit nervous after numbers like this.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Ok so based on the 4 million played, how many purchased the game? How much money did the devs make from people playing on Gamepass? Cause clearly similar numbers weren’t good enough for Hi Fi Rush with a far smaller budget so please, enlighten us as to how much money Indy made with a massive 4 millions players being Microsoft’s new metric of success? Cause clearly sales mean nothing and only player counts are their metric of success.

Game Pass just broke their quarterly earnings record. Clearly it's working out, and then after a while they can sell the game on other platforms to get extra revenue. Even Sony is doing that, despite not even having a GP equivalent and all pure 'sales'. When talking in reference to a subscription service, engagement and 'visibility' count, eg Netflix saying how many people watched something versus how much money they made off of advertisers from it, is the way anyone would talk about it.

Don't pop a vessel, lol.
 

damidu

Member
This topic is quite literally about them sharing that 4M+ people have played the game 🤭
which is as meaningless a figure as it gets, as previously seen by hi-fi rush's 3 million tweet
nobody but die-hard xbox clowns would try to spin a success story out of this, game probably sold couple hundred thousands at best.
pray it sells some on ps5, because this is likely much bigger crater than hi-fi rush as it is.
 

Cakeboxer

Gold Member
And that's why MS going multi is a good thing. Easily my GOTY and it deserves much more than just 4m players. PS has many action adventure fans and will generate lots of sales.
 
So you, the one celebrating the game reaching 4 million players, ignoring all other details( it being on gamepass, previous performance of gp games and results of games with similar performance) are accusing others of "looking at everything in such shallow details". Lmao

Sorry i forgot, should only blindly praise as they do in console warrior worlds.

For starters, I’m not “celebrating” anything. And I didn’t ignore anything either. You assuming one studio might be in trouble because another studio with less success was shut down and not applying any context, is looking at things in a shallow manner. Be better.

We have no idea what this game sold or what MS’s expectations were or what Disney expected and if anyone is disappointed or happy. It’s all nonsense speculation. I am not saying anything definitive except that 4 million players for this type of game is good. You may now return to your circle jerk.
 

viveks86

Member
No but hang on- all of us gamers who are critical of Gamepass and rental services for gaming are always shot down with disciples stating to us that “if it wasn’t for Gamepass I’d had never played this game or that game”. Cool. So, with around 30 million subscribers the best they could do was get sub 4 million people to play this game that is included in their sub service? What it says to me is that no matter the quality of games, many games on Gamepass, including high profile games like Indy (which has gotten rave reviews) are not being played! It devalues games. No matter the quality or quantity of games, Gamepass will NEVER be what Microsoft desperately want it to be.

Now, if only Microsoft had decided earlier on during the Xbone era to start making more exclusive games for their console instead of focusing on promoting hundreds of shit games on their rental service as an alternative to their competitors, they wouldn’t need Gamepass to try get people to buy their consoles! Gamepass is not a console seller. It’s not a good incentive at all. And I for one could not be happier that it is all failing for them. Fuck them and fuck Phil trying to change the way gaming is done all cause his company has failed miserably at grabbing the attention of well over 200 million console gamers (which apparently isn’t enough to satiate his rental service)!
All true. I’m just glad 4 million people played it, given everything you said. Without that, it’s unlikely Disney would have greenlit more Indy titles. Gamepass in its current form is destined to fail. It undervalues games and is harming the industry in the name of being consumer friendly. It already shows that the business is unsustainable, if we looked past the PR spin and MS knows it. At some point they will act on it. Until then, all we can do is wait. The actual subscribers are not going to walk away as the value for their money is insane. It will have to implode on its own, when the $$$ going in to prop it up runs dry. MS has infinite money, but they won’t waste it forever. They will bail eventually like they bailed on so many other endeavors. They probably have one more failure (like the next rumored handheld) in the tank before they seriously revisit the whole business and their strategy. Ideally, they just make reference designs for prebuilt Gaming PCs, like steam machines (if they want to stay in the hardware business at all) and turn all their focus towards being a publisher with a more sustainable subscription service and completely untethered from the hardware business.

Did Indy make its $100M back within a month with Gampass and the middling Steam numbers? Most definitely not. But at least it got greenlit for a sequel. And more importantly for me, I get to buy and support it this Spring. I want bad ideas to fail, but I also need devs to flourish so this hobby of mine stays alive.
 

MacReady13

Member
Game Pass just broke their quarterly earnings record. Clearly it's working out, and then after a while they can sell the game on other platforms to get extra revenue. Even Sony is doing that, despite not even having a GP equivalent and all pure 'sales'. When talking in reference to a subscription service, engagement and 'visibility' count, eg Netflix saying how many people watched something versus how much money they made off of advertisers from it, is the way anyone would talk about it.

Don't pop a vessel, lol.
What are the numbers of Gamepass subscribers? So clearly Microsoft don’t need to get to the 100 million subscriber mark as they’re making heaps of profit over the 30 odd million they have subscribed now! Microsoft is happy with 30 million subscribers. Gamers are happy not owning games! Pro consumer rental service here we come! Yay for Microsoft the good guy- always looking out for the consumer 1st…!
 
Persecution-complex much?
Wut?

You asked so I replied why it went the way it did.

As for this game, its important that it attracts players that enjoy it rather than pure sales. It needs to expand market for im-sim lite genre, just like what BG3 did for CRPG genre.

That should improve chances of Arkane further making bigger and bolder titles of this type.
 
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viveks86

Member
lol, “win”. Again, never change, GAF.

Also, maybe MS closed Tango down for other reasons? Maybe they see more potential in a studio like MachineGames? I don’t get why you people look at everything in such shallow measures.
Yeah I didn’t understand that argument at all. Do people seriously believe MS closed Tango because Hifi Rush, their fun side project that was well received didn’t hit the requisite gamepass numbers??? What on earth… they closed it in spite of Hifi Rush’s success. Not because of it.
 

DenchDeckard

Moderated wildly
Roll on the ps5 version and announce a sequel please.

Genuinely one of my favourite games this gen and one that will stick with me for the enjoyment I had but also the sheer surprise of how well the studio delivered on an Indy game.

Can't wait for the dlc!
 

Fess

Member
Game Pass just broke their quarterly earnings record. Clearly it's working out, and then after a while they can sell the game on other platforms to get extra revenue.
20 (?) million GP subscriptions + regular purchases on PS/NSW/Steam. All things considered, I don’t like their strategies tbh but Gamepass and Microsoft’s games and studios should actually be more safe than ever now.

But I think Xbox as a console will be gone within 2 years. They’re too late to get a head start on next gen and Switch 2 plus SteamOS devices will make it impossible for an Xbox handheld to get any traction on the market after years of being irrelevant from not having any exclusives. It is what it is. The only thing they have that could potentially pull people in now is games day 1 on Gamepass, since GP isn’t on PS/NSW. And it’s clearly not enough going by the current hardware decline.
 
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DenchDeckard

Moderated wildly
Are you being serious here?

This game is available on a subscription service called Gamepass.

Of the 35 million Gamepass subscribers only 4 million bothered to click the download button.

They didn’t buy the game. These aren’t sales.

The actual sales numbers are far worse. Probably a few hundred thousand.
Isn't astro bot on a couple of million sales?

So the sony sponsored tvga game of the year only sells around half of indys players to an install base of almost 70 million!

What's the percentage there?

It's not like the games industry isn't completely fucked as it is, so why so much push back from customers around a sub service when studios are closing left right and centre and staff losing jobs even at Sony studios where they don't support game pass?
 
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MAX PAYMENT

Member
tumblr_mdghxtJeT41qb8pdro1_400.gif

Actual footage of NEOGAF users trying to find any possible avenue to call gamepass and Microsoft a failure.
 
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James Sawyer Ford

Gold Member
Isn't astro bot on a couple of million sales?

So the sony sponsored tvga game of the year only sells around half of indys players to an install base of almost 70 million!

What's the percentage there?

It's not like the games industry isn't completely fucked as it is, so why so much push back from customers around a sub service when studios are closing left right and centre and staff losing jobs even at Sony studios where they don't support game pass?

Sales. AstroBot sold over 1.5M

Indy was lucky to sell 200k, based on the current data we have

Indy undoubtedly cost a lot more to make. But please continue with the disingenuous comparisons
 
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DenchDeckard

Moderated wildly
tumblr_mdghxtJeT41qb8pdro1_400.gif

Actual footage of NEOGAF users trying finding any possible avenue to call gamepass and Microsoft a failure.

It's getting ridiculous. I don't know what's happening at the Sony shill meetings for these gaf members but over the last few months or year they seem to be in complete free fall into insanity to try and paint everything a failure when sony is completely shitting thw bed too.

Where's all the comments about Playstations horrific business decisions and shuttering games that cost 400 million, nuking the studio cancelling games and having a completely anemic output for the last few years.

But sonys selling consoles to a market with 0 competition. So they continue their happy dance and constant attempts to cause mysery to other gamers who just want to play games everywhere any anywhere.
 
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DenchDeckard

Moderated wildly
Sales. AstroBot sold over 1.5M

Indy was lucky to sell 200k, based on the current data we have

Indy undoubtedly cost a lot more to make. But please continue with the disingenuous comparisons

You are using factual data. Astro bot 1.5 million sales to compare to a completely made up number by yourself.

You've completely lost the plot over the last few months/year.

Now think how bad that 1.5 million units sales are.

So sonys users, who have the supposed game of the year. Not even 3 percent of them are buying Sonys goty.
 
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James Sawyer Ford

Gold Member
You are using factual data. Astro bot 1.5 million sales to compare to a completely made up number by yourself.

You've completely lost the plot Iver the last few months.

Now think how bad that 1.5 million units sales are.

So sonys users, who have the supposed game of the year. Not even 3 percent of them are buying Sonys goty.

Peak Steam numbers of 12k isn’t made up. And it’s an abysmally low number.

You act like I want Indy to fail. I don’t. But the numbers are clear to anyone that isn’t sipping on Microsoft’s bullshit regarding player counts when game is on GP
 
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For starters, I’m not “celebrating” anything. And I didn’t ignore anything either. You assuming one studio might be in trouble because another studio with less success was shut down and not applying any context, is looking at things in a shallow manner. Be better.

We have no idea what this game sold or what MS’s expectations were or what Disney expected and if anyone is disappointed or happy. It’s all nonsense speculation. I am not saying anything definitive except that 4 million players for this type of game is good. You may now return to your circle jerk.
You really do belong in the same group as Colt.

Let's look at facts:
Hifi Rush:
Metacritic 87%
Steam player peak: 6132
Total players: 3 million

Indiana Jones:
Metacritic: 86
Steam player peak: 12,138
Total players: 4 million

The area Indiana is ahead in meaningful way is peak steam player chart and even then it's just twice that of hifi rush. If you are saying that hifi rush wasn't a success than what would you consider Indiana Jones that logically has a way higher budget along with license costs( that we know are pretty high from insomniac leaks). It has lower metacritic score, just 97% higher peak steam players and 33% higher total players count. By all regards, it is a flop. Not to mention how Indy didn't even chart in top 10 for its month of release.
 
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