kevboard
Member
Nice they did a little better than hi-fi rush. Amazing!
both deserved way more tbh.
3mil is nice and all, but that game deserved multiples of that.
Nice they did a little better than hi-fi rush. Amazing!
Ah I see. Well cheer up, you Sony-only guys have a game subscription service too. I see Suicide Squad just came to it. I’m sure you’ll have a good time with that while you wait months to pay $70 for the game I played with the $1 conversion trick.Nah, I got rid of my Xbox and will buy Indiana Jones on the PS5. You can keep the self loathing to yourself, why don't you buy more deluxe versions of indiana jones to keep it viable, or did you "support" the game on GravePass instead?
Persecution-complex much?Constant trolling here as well I see.
To have it on Steam? To play early? To play on Steam Deck? For unlimited mod support?Why would a game pass fanatic buy a game thats already on game pass?
Anyway, I can see why Disney was so quick to want to have more Indiana Jones game made after this numbers.
No but hang on- all of us gamers who are critical of Gamepass and rental services for gaming are always shot down with disciples stating to us that “if it wasn’t for Gamepass I’d had never played this game or that game”. Cool. So, with around 30 million subscribers the best they could do was get sub 4 million people to play this game that is included in their sub service? What it says to me is that no matter the quality of games, many games on Gamepass, including high profile games like Indy (which has gotten rave reviews) are not being played! It devalues games. No matter the quality or quantity of games, Gamepass will NEVER be what Microsoft desperately want it to be.That’s all of gaming in a nutshell. Why do you think everyone wants to make GaaS now? Gamers just want to play the same games over and over, even if they get new ones at no additional cost. If 4 million at least tried on one platform, that’s a win in my opinion. I hope it sells well on PS5 for the sake of single player game development staying alive
Oh boy. Back to the ‘GamePass makes all its money after the game leaves the library from post-gamepass purchases’ fallacy.Ah shit you're right
At least they make money with DLC / MTX / Season pass even though the game is on gamepass
Netflix gets fuck all extra. Thank you for the correction.
High fi rush did 3 million players a few years back. That got that studio canned. A game with far higher budget doing just a million more is not the win you think it is. You are looking like a clown in this thread.
We don't know the structure of Disney's deal. If they received a guaranteed amount of money based on certain metrics unrelated to sales, of course they don't care and would do another one. It's not their capital at risk. The question is whether Microsoft is willing to take another $100M bath on the project and IP that's a massive failure, or if the completely reconsider their GamePass strategy.
Prove him wrong then. But with solid numbers, not PR babble.hoolyy shit the hyperbole is reaching Mars before humanity does
So you, the one celebrating the game reaching 4 million players, ignoring all other details( it being on gamepass, previous performance of gp games and results of games with similar performance) are accusing others of "looking at everything in such shallow details". Lmaolol, “win”. Again, never change, GAF.
Also, maybe MS closed Tango down for other reasons? Maybe they see more potential in a studio like MachineGames? I don’t get why you people look at everything in such shallow measures.
Prove him wrong then. But with solid numbers, not PR babble.
Oh no, you can’t. Because Microsoft is not sharing anything meaningful at all.
Ok so based on the 4 million played, how many purchased the game? How much money did the devs make from people playing on Gamepass? Cause clearly similar numbers weren’t good enough for Hi Fi Rush with a far smaller budget so please, enlighten us as to how much money Indy made with a massive 4 millions players being Microsoft’s new metric of success? Cause clearly sales mean nothing and only player counts are their metric of success.This topic is quite literally about them sharing that 4M+ people have played the game
They kinda do that already. And for now it actually seems like a decent plan to keep the whole thing sustainable by cashing in on regular purchases on Sony and Nintendo devices. They can still keep the monthly Gamepass fees on Xbox and PC for 20(?) million subscribers and keep some hype through ”Day 1 on Gamepass” strategies.We don't know the structure of Disney's deal. If they received a guaranteed amount of money based on certain metrics unrelated to sales, of course they don't care and would do another one. It's not their capital at risk. The question is whether Microsoft is willing to take another $100M bath on the project and IP that's a massive failure, or if the completely reconsider their GamePass strategy.
We'll see how Indy does on PS5.lol, “win”. Again, never change, GAF.
Also, maybe MS closed Tango down for other reasons? Maybe they see more potential in a studio like MachineGames? I don’t get why you people look at everything in such shallow measures.
Ok so based on the 4 million played, how many purchased the game? How much money did the devs make from people playing on Gamepass? Cause clearly similar numbers weren’t good enough for Hi Fi Rush with a far smaller budget so please, enlighten us as to how much money Indy made with a massive 4 millions players being Microsoft’s new metric of success? Cause clearly sales mean nothing and only player counts are their metric of success.
which is as meaningless a figure as it gets, as previously seen by hi-fi rush's 3 million tweetThis topic is quite literally about them sharing that 4M+ people have played the game
Define "lots of sales".And that's why MS going multi is a good thing. Easily my GOTY and it deserves much more than just 4m players. PS has many action adventure fans and will generate lots of sales.
Compared to Xbox and Pc. Certainly not Uncharted levels, because Sony won't spend dozens of millions on marketing Indiana Jones, but my guess is 750k-1m.Define "lots of sales".
There is very little pull from Xbox games.
So you, the one celebrating the game reaching 4 million players, ignoring all other details( it being on gamepass, previous performance of gp games and results of games with similar performance) are accusing others of "looking at everything in such shallow details". Lmao
Sorry i forgot, should only blindly praise as they do in console warrior worlds.
We'll see how Indy does on PS5.
Probably 1-2M copies at best. I don't know about some of you, but if I was working for MachineGames, I might get a bit nervous after numbers like this.
All true. I’m just glad 4 million people played it, given everything you said. Without that, it’s unlikely Disney would have greenlit more Indy titles. Gamepass in its current form is destined to fail. It undervalues games and is harming the industry in the name of being consumer friendly. It already shows that the business is unsustainable, if we looked past the PR spin and MS knows it. At some point they will act on it. Until then, all we can do is wait. The actual subscribers are not going to walk away as the value for their money is insane. It will have to implode on its own, when the $$$ going in to prop it up runs dry. MS has infinite money, but they won’t waste it forever. They will bail eventually like they bailed on so many other endeavors. They probably have one more failure (like the next rumored handheld) in the tank before they seriously revisit the whole business and their strategy. Ideally, they just make reference designs for prebuilt Gaming PCs, like steam machines (if they want to stay in the hardware business at all) and turn all their focus towards being a publisher with a more sustainable subscription service and completely untethered from the hardware business.No but hang on- all of us gamers who are critical of Gamepass and rental services for gaming are always shot down with disciples stating to us that “if it wasn’t for Gamepass I’d had never played this game or that game”. Cool. So, with around 30 million subscribers the best they could do was get sub 4 million people to play this game that is included in their sub service? What it says to me is that no matter the quality of games, many games on Gamepass, including high profile games like Indy (which has gotten rave reviews) are not being played! It devalues games. No matter the quality or quantity of games, Gamepass will NEVER be what Microsoft desperately want it to be.
Now, if only Microsoft had decided earlier on during the Xbone era to start making more exclusive games for their console instead of focusing on promoting hundreds of shit games on their rental service as an alternative to their competitors, they wouldn’t need Gamepass to try get people to buy their consoles! Gamepass is not a console seller. It’s not a good incentive at all. And I for one could not be happier that it is all failing for them. Fuck them and fuck Phil trying to change the way gaming is done all cause his company has failed miserably at grabbing the attention of well over 200 million console gamers (which apparently isn’t enough to satiate his rental service)!
What are the numbers of Gamepass subscribers? So clearly Microsoft don’t need to get to the 100 million subscriber mark as they’re making heaps of profit over the 30 odd million they have subscribed now! Microsoft is happy with 30 million subscribers. Gamers are happy not owning games! Pro consumer rental service here we come! Yay for Microsoft the good guy- always looking out for the consumer 1st…!Game Pass just broke their quarterly earnings record. Clearly it's working out, and then after a while they can sell the game on other platforms to get extra revenue. Even Sony is doing that, despite not even having a GP equivalent and all pure 'sales'. When talking in reference to a subscription service, engagement and 'visibility' count, eg Netflix saying how many people watched something versus how much money they made off of advertisers from it, is the way anyone would talk about it.
Don't pop a vessel, lol.
Neither did Tango, Sony Japan and Evolution Studios.MachineGames doesn’t have anything to worry about.
Neither did Tango, Sony Japan and Evolution Studios.
And now you can start worrying about whether or not MachineGames can be put on the same list as Tango and Evolution.False. In the case of the first and last one, idk about Sony Japan.
Netflix makes money on the unused subscription I've been meaning to cancel for the last 6 years.Ah shit you're right
At least they make money with DLC / MTX / Season pass even though the game is on gamepass
Netflix gets fuck all extra. Thank you for the correction.
And now you can start worrying about whether or not MachineGames can be put on the same list as Tango and Evolution.
Wut?Persecution-complex much?
Yeah I didn’t understand that argument at all. Do people seriously believe MS closed Tango because Hifi Rush, their fun side project that was well received didn’t hit the requisite gamepass numbers??? What on earth… they closed it in spite of Hifi Rush’s success. Not because of it.lol, “win”. Again, never change, GAF.
Also, maybe MS closed Tango down for other reasons? Maybe they see more potential in a studio like MachineGames? I don’t get why you people look at everything in such shallow measures.
What on earth… they closed it in spite of Hifi Rush’s success. Not because of it.
20 (?) million GP subscriptions + regular purchases on PS/NSW/Steam. All things considered, I don’t like their strategies tbh but Gamepass and Microsoft’s games and studios should actually be more safe than ever now.Game Pass just broke their quarterly earnings record. Clearly it's working out, and then after a while they can sell the game on other platforms to get extra revenue.
Isn't astro bot on a couple of million sales?Are you being serious here?
This game is available on a subscription service called Gamepass.
Of the 35 million Gamepass subscribers only 4 million bothered to click the download button.
They didn’t buy the game. These aren’t sales.
The actual sales numbers are far worse. Probably a few hundred thousand.
Isn't astro bot on a couple of million sales?
So the sony sponsored tvga game of the year only sells around half of indys players to an install base of almost 70 million!
What's the percentage there?
It's not like the games industry isn't completely fucked as it is, so why so much push back from customers around a sub service when studios are closing left right and centre and staff losing jobs even at Sony studios where they don't support game pass?
Imagine if we get more new multimedia Indy projects in light of this games success now.
Ford is a relic now and definitely should not be reprising the role any more, time to fan-cast someone younger.
Continue the Solo route and get the same actor?
Actual footage of NEOGAF users trying finding any possible avenue to call gamepass and Microsoft a failure.
Sales. AstroBot sold over 1.5M
Indy was lucky to sell 200k, based on the current data we have
Indy undoubtedly cost a lot more to make. But please continue with the disingenuous comparisons
You are using factual data. Astro bot 1.5 million sales to compare to a completely made up number by yourself.
You've completely lost the plot Iver the last few months.
Now think how bad that 1.5 million units sales are.
So sonys users, who have the supposed game of the year. Not even 3 percent of them are buying Sonys goty.
Peak Steam numbers of 12k isn’t made up.
You really do belong in the same group as Colt.For starters, I’m not “celebrating” anything. And I didn’t ignore anything either. You assuming one studio might be in trouble because another studio with less success was shut down and not applying any context, is looking at things in a shallow manner. Be better.
We have no idea what this game sold or what MS’s expectations were or what Disney expected and if anyone is disappointed or happy. It’s all nonsense speculation. I am not saying anything definitive except that 4 million players for this type of game is good. You may now return to your circle jerk.