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Indiana Jones and the Great Circle has been played by over four million players

DenchDeckard

Moderated wildly
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I put money I'm here long after you. Who is clearly someone alt.

Keep warring. It's not my thing anymore and hasn't been for while. I'm just calling out Sony shill hypocrisy.
You can remain here as long as you like, doesn't change the fact you are a console warrior and are clearly doing so in this very thread. Now why don't you try and give factual rebuttal to my comment instead
 
You think Indy is the same type of game as Uncharted 4? Uncharted is a shooter action title. Indy is a straight up adventure title. They are not the same. That’s hilarious. I’ll leave you to your “facts”.
Both are action adventure games with tomb raiding, shooting mechanics, stealth mechanics and puzzle elements with a cinematic focus. According to machine games steam page they describe the game as "cinematic action adventure" game.

You can try and see any online discourse and the games Indiana is compared to is riddick, uncharted and tomb raider. It's not my fault that uncharted is inconvenient for you as a comparison
 
Both are action adventure games with tomb raiding, shooting mechanics, stealth mechanics and puzzle elements with a cinematic focus. According to machine games steam page they describe the game as "cinematic action adventure" game.

You can try and see any online discourse and the games Indiana is compared to is riddick, uncharted and tomb raider. It's not my fault that uncharted is inconvenient for you as a comparison

Why do I care about the “online discourse” when silly opinions like yours are contributing to it?

“see? There are a lot of us making this dumb comparison!”

😆😆
 

ShaiKhulud1989

Gold Member
Using the logic of people here.

"Marvel Rivals is free-to-play. Of the ~100 million console users and more or less 100+ million users on PC, only 10 million bothered to click the download button. All they have to do is click the download button and less than 10% of people bothered to do it. And that 10 million includes people who tried it for <30min and never played again, or people who did not spend a penny in MTX.

Kinda low, isn't it? These numbers aren't impressive. Marvel Rivals is a massive failure."
Tell me more about MTX and other post-activation monetization formulas used to great success in The Great Circle.

Hopium is hell of a silly fuel. Some reaches in this thread, man.
 
Using the logic of people here.

"Marvel Rivals is free-to-play. Of the ~100 million console users and more or less 100+ million users on PC, only 10 million bothered to click the download button. All they have to do is click the download button and less than 10% of people bothered to do it. And that 10 million includes people who tried it for <30min and never played again, or people who did not spend a penny in MTX.

Kinda low, isn't it? These numbers aren't impressive. Marvel Rivals is a massive failure."

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Logic has no place here. The game needs to be downloaded as much as CoD or sell as much as Uncharted. Otherwise, absolute failure.
 

viveks86

Member
There was no success, it was a financial flop. If the was a success, there’s no reason to close them

Not a coincidence it happened after they saw the ps5 sales

It was a critical success and well received. I never mentioned financials and I don't believe financial success was the primary goal for the game. They were testing the market so they can branch out to other genres. Mikami suggested they were tired of churning out survival horror games. There were many reasons that seem to have gone towards Tango's closure. Mikami was no more. They probably struggled with creative leadership and had already seemed to have lost incentive to put out more survival horror. There were rumors that all they had was to present Hi Fi Rush 2 to Microsoft, which the bean counters didn't approve of. They acquired Bethesda for the heavy hitting blockbuster IPs. I don't think MS even wanted Tango in their portfolio to begin with. They just came along with the Bethesda package deal. This would likely have happened regardless of Hifi Rush.

But I'm curious... to call it a financial flop, do you have any evidence? Budget, team size involved, hours spent, financial targets etc?
 
Tell me more about MTX and other post-activation monetization formulas used to great success in The Great Circle.

Hopium is hell of a silly fuel. Some reaches in this thread, man.
The point of the single-player games dropping on GP Ultimate, a paid service, is at minimum, keep people subscribed. Better is to make it grow but at minimum is to maintain that userbase. Keeping them subscribed is the goal so that 1. They keep paying the subscription fee, and 2. They engage in other games, many of which are MP that have post-activation monetization.

No matter the number of players that would have been announced, people here would have used the same arguments: "no post-activation monetization", "only a fraction of the GP users tried it", etc.

To try to spin this in being a catastrophic failure when Satya chose to specifically highlighted the performance of this game alongside BO6 in the earning calls... the hopium (of haters) indeed.
 
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Kagoshima_Luke

Gold Member
There was a quote out there by Phil a few years back where he said that releasing great games wasn't going to help in any big way in the fight against Sony. Maybe he was right.

Edit:

Found the quote:

I see commentary that if you just build great games, everything would turn around. It’s just not true, that if we go off and build great games all of a sudden you’ll see console shares shift in some dramatic way. …This idea that if we just focused more on great games on our console that somehow we’re gonna win the console race, it doesn’t really lay into the reality of most people, like 90% of the people every year who walk into a retailer to buy a console, are already a member of one of three ecosystems. - Phil Spencer May 4th, 2023
 

Mr Moose

Member
The point of the single-player games dropping on GP Ultimate, a paid service, is at minimum, keep people subscribed. Better is to make it grow but at minimum is to maintain that userbase. Keeping them subscribed is the goal so that 1. They keep paying the subscription fee, and 2. They engage in other games, many of which are MP that have post-activation monetization.

No matter the number of players that would have been announced, people here would have used the same arguments: "no post-activation monetization", "only a fraction of the GP users tried it", etc.

To try to spin this in being a catastrophic failure when Satya chose to specifically highlighted the performance of this game alongside BO6 in the earning calls... the hopium (of haters) indeed.
That's a bit of a stretch.
And we saw rave reviews of Indiana Jones and the Great Circle which has already been played by more than 4 million people.
 

James Sawyer Ford

Gold Member
I put money I'm here long after you. Who is clearly someone alt.

Keep warring. It's not my thing anymore and hasn't been for while. I'm just calling out Sony shill hypocrisy.

You’ve been warring all day in this thread, constantly bringing up Sony when this is about Indiana Jones

People are posting facts about various metrics that point to a lack of retail success and you continue shifting the discussion to whataboutism that doesn’t even help your case
 
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