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Indiana Jones and the Great Circle has been played by over four million players

James Sawyer Ford

Gold Member
Yes, I agree that isn't made up. But there is no way to convert concurrent players on steam to sales. There isn't a a formula for it.

You can estimate based on known sales data / ratios of other titles

it won’t be exact, it gives you a better ballpark than just believing 4 million GamePass numbers automatically means it’s a success
 
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BigLee74

Member
Nah, I got rid of my Xbox and will buy Indiana Jones on the PS5. You can keep the self loathing to yourself, why don't you buy more deluxe versions of indiana jones to keep it viable, or did you "support" the game on GravePass instead?
Welcome to the James Sawyer Ford James Sawyer Ford High Horse - “It’s higher than yours, scum. Just shut up and get paying for all your games twice on your inferior machine, pig-dog!”
 
Isn't astro bot on a couple of million sales?

So the sony sponsored tvga game of the year only sells around half of indys players to an install base of almost 70 million!

What's the percentage there?

It's not like the games industry isn't completely fucked as it is, so why so much push back from customers around a sub service when studios are closing left right and centre and staff losing jobs even at Sony studios where they don't support game pass?
Astrobot, a game made by 65 people charted higher than Indy in the same month that Indy launched, even though it was a few months after astro had released. A platformer not named mario outsold Indiana Jones. Also, its funny to see you of all people complaining that others have lost the plot.

And since you are so keen on comparing install base, astrobot launched on just the ps5( install base of 80 million), Indy launched on both steam and Xbox( wonder what is the install base of steam, do enlighten me).

Edit: Also "Sony sponsored tga game of the year", I see you couldn't resist the console warrior in you. Happy the see you shed the fake persona of being neutral. Lol
 
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DenchDeckard

Moderated wildly
You really do belong in the same group as Colt.

Let's look at facts:
Hifi Rush:
Metacritic 87%
Steam player peak: 6132
Total players: 3 million

Indiana Jones:
Metacritic: 86
Steam player peak: 12,138
Total players: 4 million

The area Indiana is ahead in meaningful way is peak steam player chart and even then it's just twice that of hifi rush. If you are saying that hifi rush wasn't a success than what would you consider Indiana Jones that logically has a way higher budget along with license costs( that we know are pretty high from insomniac leaks). It has lower metacritic score, just 97% higher peak steam players and 33% higher total players count. By all regards, it is a flop. Not to mention how Indy didn't even chart in top 10 for its month of release.

There is so many variables in business that it's impossible to compare one title to another.

Indy should launch on ps5 within 3 months and that should hopefully help a great game sell more units.

The industry is far beyond pointing and laughing with fanboy wars. Literally every release for a studio is now a potential risk of studio downsizing or even worse closure.

I took a step back a while ago and thought. This bickering is literally pointless now. Gaming is in the roughest spot I've ever seen it. Anyone could point a finger at anyone if you wanted to.

Microsoft launched game pass in an attempt to explore different business opportunities, in a hope to grow their business.

Sony took the choice to balloon game budgets years ago to provide single player experiences closer to movies. It helped them stand out from the crowd at the time but sent the industry on a path of exploring insane budget games because that's what the fans expected and openly mock games that didn't have the animations or motion capture of a naughty dog game.

Both scenarios may have contributed to where the industry is right now.

Having to sell 10s of millions of copies to generate profit is not good for anyone but nintendo.
 
You really do belong in the same group as Colt.

Let's look at facts:
Hifi Rush:
Metacritic 87%
Steam player peak: 6132
Total players: 3 million

Indiana Jones:
Metacritic: 86
Steam player peak: 12,138
Total players: 4 million

The area Indiana is ahead in meaningful way is peak steam player chart and even then it's just twice that of hifi rush. If you are saying that hifi rush wasn't a success than what would you consider Indiana Jones that logically has a way higher budget along with license costs( that we know are pretty high from insomniac leaks). It has lower metacritic score, just 97% higher peak steam players and 33% higher total players count. By all regards, it is a flop. Not to mention how Indy didn't even chart in top 10 for its month of release.

You have me confused with someone else, I never said or implied HiFi wasn’t a success. Also LOL @ “we know from Insomniac leaks”. You’re assuming licensing costs for Spider-Man and Wolverine and X-Men are the same as Indiana Jones. You’re just making my point for me, this is all nonsensical speculation on numbers we don’t know.

All I said was 4 million players is impressive considering the type of game Indy is. I didn’t say it made Indy a success or anything because just like the rest of you, I don’t know.
 

Astray

Member
We've been down this X million players road before.

I think the game did well on Gamepass (I myself redeemed a GP coupon to play it to completion with ~%70 achievements, MS got $0 in the process) but didn't do great on B2P sales (might be improving when it lands on PS5).
 

Muddy

Member
You have me confused with someone else, I never said or implied HiFi wasn’t a success. Also LOL @ “we know from Insomniac leaks”. You’re assuming licensing costs for Spider-Man and Wolverine and X-Men are the same as Indiana Jones. You’re just making my point for me, this is all nonsensical speculation on numbers we don’t know.

All I said was 4 million players is impressive considering the type of game Indy is. I didn’t say it made Indy a success or anything because just like the rest of you, I don’t know.

Using your logic.

Astro’s Playroom has 70 million players. It’s the best selling game this generation cause 70 million paid for console and downloaded it.
 
Using your logic.

Astro’s Playroom has 70 million players. It’s the best selling game this generation cause 70 million paid for console and downloaded it.

I wasn’t aware Indy came pre installed on consoles. Jesus what is wrong with some of you LOL

Also I never said a word about Indy sales.
 
It has 70 million players cause 70 million paid customers who purchased a PS5.

Same shit.

John Oliver Reaction GIF by MOODMAN
 

xrnzaaas

Member
Only pc and ultimate subs have access to it
That's true, I shouldn't mention the full number. 4 mil is still not a lot in my opinion, this should be one of those games that would make people upgrade or subscribe to the highest tier.

Indiana Jones is still a very recognizable IP. I would think more people would download it wanting to play as Indy, even if maybe they wouldn't like the final product or how the game plays (since it's not super easy to pick up and play like Uncharted).
 
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Thebonehead

Gold Member
Yeah I didn’t understand that argument at all. Do people seriously believe MS closed Tango because Hifi Rush, their fun side project that was well received didn’t hit the requisite gamepass numbers??? What on earth… they closed it in spite of Hifi Rush’s success. Not because of it.
Booty declined to share the "nitty gritty details" out of respect for the people affected by the studio's closure, but did note that "a lot of work went into delivering Hi-Fi Rush," which he described as a "great game" that "did well for us."

"I think the thing to be considered is that for us, it's as much a forward-looking situation as much as it is looking back at one certain game... There are a lot of things that go into success for a game," he said.

"What leadership do you have? What creative leadership do you have? Is the team the same team that shipped something successful previously?"

"And we have to look at all of those things together and then ask ourselves, are we set up for success going forward? And while there may have been factors and situations that previously led to success, they may not all still be in place as you look at what you're doing going forward."

Source: https://www.gamesindustry.biz/xboxs...hange-was-a-factor-in-tango-gameworks-closure
 
There is so many variables in business that it's impossible to compare one title to another.

Yet you had no issues comparing astrobot with Indiana Jones, a smaller budget game on a entirely different platform with no gamepass and one that is of an entirely different genre.



The industry is far beyond pointing and laughing with fanboy wars. Literally every release for a studio is now a potential risk of studio downsizing or even worse closure.

I took a step back a while ago and thought. This bickering is literally pointless now. Gaming is in the roughest spot I've ever seen it. Anyone could point a finger at anyone if you wanted to.
Yet you remain one of the biggest console warriors on this platform. Maybe you need to take another step back.



Microsoft launched game pass in an attempt to explore different business opportunities, in a hope to grow their business.

Sony took the choice to balloon game budgets years ago to provide single player experiences closer to movies. It helped them stand out from the crowd at the time but sent the industry on a path of exploring insane budget games because that's what the fans expected and openly mock games that didn't have the animations or motion capture of a naughty dog game.

Both scenarios may have contributed to where the industry is right now.

Having to sell 10s of millions of copies to generate profit is not good for anyone but nintendo.
Its insane how you also try to portray Sony in a negative light and also round back up to them as well. Since we are on the subject of comparing the two companies when it comes to expanding the market

Sony: Has been investing heavily in developing countries and proping up their game studios with China Hero Project serving as a successful reference point. They are also making movies and tv shows based on successful IPs in order to expand the market.

Xbox: Besides also making tv shows and movies, they are expanding by buying up major publishers in an attempt to drive out competition and "outspend" competition. An attempt that led to their hardware sales collapse.

Now do tell which is expanding the market more.

As for big budget games, budgets are increasing everywhere, it is not limited to Sony. If you think Indiana Jones cost less than say Horizon Forbidden west or Ghost of Tsushima, I have a mountain to sell you.
 

KungFucius

King Snowflake
That's... not that great? Around 34 million subs and only a small portion of them were interested in an Indy game?
While this type of ratio confuses me when it happens with consoles and purchases, it is utterly flabbergasting when it happens with subs and the game is included.

Having the sub does lead to lower priority for playing the next game so that could be part of it since we just had all the year end games and it hasn't been 2 months yet. But still WTF? I played it on GP maybe a few days after launch. I was eyeing it and the positive buzz made it a priority. Well worth it.
 

PeteBull

Member
Thats actually very good piece of info for us, we know Indiana bombed hard on steam, here are the numbers
8,2k ccu alltime peak so we can assume steam sales/players were negligible, maybe 100k total, maybe 200k but we know almost all of those 4m players had to come from gamepass ultimate which means those are current number of ppl who pay for GPU, around 4m subs(not total gamepass, only GPU coz only those guys got access to games day1).
TLDR: We got indirect but quite accurate info on current GPU subscribers :)
 

drganon

Member
There is so many variables in business that it's impossible to compare one title to another.

Indy should launch on ps5 within 3 months and that should hopefully help a great game sell more units.

The industry is far beyond pointing and laughing with fanboy wars. Literally every release for a studio is now a potential risk of studio downsizing or even worse closure.

I took a step back a while ago and thought. This bickering is literally pointless now. Gaming is in the roughest spot I've ever seen it. Anyone could point a finger at anyone if you wanted to.

Microsoft launched game pass in an attempt to explore different business opportunities, in a hope to grow their business.

Sony took the choice to balloon game budgets years ago to provide single player experiences closer to movies. It helped them stand out from the crowd at the time but sent the industry on a path of exploring insane budget games because that's what the fans expected and openly mock games that didn't have the animations or motion capture of a naughty dog game.

Both scenarios may have contributed to where the industry is right now.

Having to sell 10s of millions of copies to generate profit is not good for anyone but nintendo.
awjhfm9.gif
 

Alan Wake

Member
Yep. You would think with Gamepass it would get people to atleast click the download button.

Basically only 10% did that.
It's hard to determine what the target could have been here. Is 10 per cent bad or decent? I don't know. But I was always worried that a new Indy game wouldn't fly. Most gamers have not grown up with the old movies. Who below 30 talks about Indiana Jones these days? It's a shame, but we can hope it gets a good marketing push on PS5 and does decent numbers there. Because the game deserves it and I want a sequel!
 

BigLee74

Member
Yep. You would think with Gamepass it would get people to atleast click the download button.

Basically only 10% did that.

Is that right, is it? There are 40 million GamePass ULTIMATE users, are there?

If you don’t know what you’re talking about, probably best not to spam it in a thread.
 

Buggy Loop

Gold Member
Netflix makes money on the unused subscription I've been meaning to cancel for the last 6 years.

Same shit happened to me and gamepass

I grabbed 2 years worth just before the sub would raise price on PC

Ended using maybe 4 months of it?

All subscriptions rely on that, peoples picking more than they’ll pay or auto renew
 
You have me confused with someone else, I never said or implied HiFi wasn’t a success.

Yet you argued that high fi rush's studio had "less success" than indian jones. I would argue the other way around. All the data points towards Indiana Jones, a bigger budget title, having similar performance to hifi rush( a comparatively way smaller title).

For starters, I’m not “celebrating” anything. And I didn’t ignore anything either. You assuming one studio might be in trouble because another studio with less success was shut down and not applying any context, is looking at things in a shallow manner. Be better.

Also LOL @ “we know from Insomniac leaks”. You’re assuming licensing costs for Spider-Man and Wolverine and X-Men are the same as Indiana Jones. You’re just making my point for me, this is all nonsensical speculation on numbers we don’t know.

While Spiderman and Indiana Jones won't have the same licensing fee, they do belong to the same company and as such Spiderman serves as the baseline. Disney licensing fee costs are high. Not to mention microsoft changing the deal twice which would have added to the cost.

All I said was 4 million players is impressive considering the type of game Indy is. I didn’t say it made Indy a success or anything because just like the rest of you, I don’t know.
And I am arguing otherwise while providing facts. Also, considering the type of game Indy is, the sales and every other metric is disappointing. Forget comparing to Uncharted 4, it is doing worse than tomb raider trilogy( the new one, not the old school ps1 one), games that it is constantly compared to.
 

Kvally

Member
You really do belong in the same group as Colt.

Let's look at facts:
Hifi Rush:
Metacritic 87%
Steam player peak: 6132
Total players: 3 million

Indiana Jones:
Metacritic: 86
Steam player peak: 12,138
Total players: 4 million

The area Indiana is ahead in meaningful way is peak steam player chart and even then it's just twice that of hifi rush. If you are saying that hifi rush wasn't a success than what would you consider Indiana Jones that logically has a way higher budget along with license costs( that we know are pretty high from insomniac leaks). It has lower metacritic score, just 97% higher peak steam players and 33% higher total players count. By all regards, it is a flop. Not to mention how Indy didn't even chart in top 10 for its month of release.
Zuby, is that you?
 

BigLee74

Member
Sales. AstroBot sold over 1.5M

Indy was lucky to sell 200k, based on the current data we have

Indy undoubtedly cost a lot more to make. But please continue with the disingenuous comparisons
So Astrobot has had 1.5 million players and Indiana Jones has had 4 million?

Whats the argument again?

I love how bent out of shape half this forum gets over Gamepass Ultimate customers getting first party games without having to hand over £70. Dine on, fellow GPU subscribers!
 

Certinty

Member
Definitely one of the most positively surprising games i've ever played.

So much good about it, the variety, voice acting, story and so on.

Not too fond on the ending but besides that I actually had a really good time with it.
 

ShaiKhulud1989

Gold Member
The only way to call this successful is that those 4M contributed to a proportional increment in Gamepass subscriptions.

We know it's not the case, so this is a flop. Shame, because the game is very good, but this is what happens when you drag your brand through the mud. The good ones pay the price.
People are totally ignoring the fresh MS quarterly earnings in this discussion, but during the q2 gamepass stayed flat despite price increase and CoD and overall revenue trend was negative (-7% with ABK). Yeah, smells like The Great Circle was a smashing hit, that contributed to the uplift at least in reve… oh. And to add insult to injury game lost to 3mo Astro and year old SM2 in its debut month sales charts on platforms’s strongest territory.

Microsoft itself expects very flat guidance from Xbox that signals their future expectations: Indy hardly will sell a lot on PS5 and current revenue streams like GP clearly hitting the wall without any strong upward trend, despite way higher spending since both CoD and Indy are two very expensive investments in the service side of things. And this is not hater’s fantasy, it’s Microsoft forecast for the future quarter.

But if you happen to question meaningless 4m data point from papa Xbox — you’re a hater. Maths is a hater’s thing.
 
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My first reaction is 4 million 'players' for a high profile release like this seems low, but I won't pretend to know how any of this is supposed to be measured ( and I suspect the obfuscation of these numbers aren't by accident). What percentage of Gamepass subscribers out of 34m are on the Ultimate tier and can access the game? When someone is counted as a GP 'player', would that mean someone who 1) plays the game to completion, 2) plays the first 10 mins and drops it or 3) downloads but never boots it up are all measured equally or on some kind of curve? I don't know if any of those questions have any relevance but I'm just curious. Was there any increase in Ultimate tier subs when the game dropped where they can correlate the two? I remember when I was playing it a few weeks ago, some of the achievements had very low percentages of players who had met them ( like 10% or less in some cases), and they were the kind of achievements that occurred just by playing through the game. My simple thoughts at the time were 'wow, either not many people are playing this or just haven't played it much'.

I'm mostly curious to see what this game does when it hits PS5 and Switch 2. It almost feels like an early access release where the Xbox/Steam version is an advertisement for the systems with the most potential to actually draw decent sales numbers.
 
Using the logic of people here.

"Marvel Rivals is free-to-play. Of the ~100 million console users and more or less 100+ million users on PC, only 10 million bothered to click the download button. All they have to do is click the download button and less than 10% of people bothered to do it. And that 10 million includes people who tried it for <30min and never played again, or people who did not spend a penny in MTX.

Kinda low, isn't it? These numbers aren't impressive. Marvel Rivals is a massive failure."
 
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DenchDeckard

Moderated wildly
Yet you had no issues comparing astrobot with Indiana Jones, a smaller budget game on a entirely different platform with no gamepass and one that is of an entirely different genre.




Yet you remain one of the biggest console warriors on this platform. Maybe you need to take another step back.




Its insane how you also try to portray Sony in a negative light and also round back up to them as well. Since we are on the subject of comparing the two companies when it comes to expanding the market

Sony: Has been investing heavily in developing countries and proping up their game studios with China Hero Project serving as a successful reference point. They are also making movies and tv shows based on successful IPs in order to expand the market.

Xbox: Besides also making tv shows and movies, they are expanding by buying up major publishers in an attempt to drive out competition and "outspend" competition. An attempt that led to their hardware sales collapse.

Now do tell which is expanding the market more.

As for big budget games, budgets are increasing everywhere, it is not limited to Sony. If you think Indiana Jones cost less than say Horizon Forbidden west or Ghost of Tsushima, I have a mountain to sell you.

I put money I'm here long after you. Who is clearly someone alt.

Keep warring. It's not my thing anymore and hasn't been for while. I'm just calling out Sony shill hypocrisy.
 
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