SlimySnake
Flashless at the Golden Globes
I get 600 mbps from steam, Ubisoft and ea, and maxed out at 200 mbps on the Xbox app.This xbox pc store is brutal. I've only downloaded like 25gigs in an hour. Didn't wanna activate my GP code earlier.
I get 600 mbps from steam, Ubisoft and ea, and maxed out at 200 mbps on the Xbox app.This xbox pc store is brutal. I've only downloaded like 25gigs in an hour. Didn't wanna activate my GP code earlier.
PC version with the latest patch has a ton of bugs and issues with the graphics settings. DLSS frame generation is completely busted and somehow makes the frame rate worse with unplayable latency. Some of the partial RT options have fucked up lighting that is too bright.
You realise they don’t start with the bright lights right? Yes you can ruin images with bad lighting, like looking at the sun, or bloom if you’re old enough to remember the UE3 days.And then there's people like this:
Runs beautifully for me
There's no way to turn off RT, path tracing, which was only added a few hours ago, can optionally be turned on.
Didn't say anything about your end, just that you might be experiencing a bug, which sounds to be the case and will probably be fixed sooner rather than later.
It runs a lot better with path tracing disabled but it's still poorly optimized.
I think I found my settings.
When picking the overall settings to high, I can have full RT with DLSS balanced. Looks really good. Enabling some higher tier graphics that are VRAM heavy will kneecap the GPU. 3080 Ti. Really playable in this state even without frame gen.
Turn off 'Low Latency' in the gpu control panel if its turned on. Frame gen is supposed to be way better according to some Steam users.
What kind of frame rates are you getting?
In Vatican I get ~45-60 fps. I just did the photo quest for Antonio and it was amazing looking throughout. With Gsync I'll take the sub 60 fps for those visuals. Pretty sure I was VRAM starved even with 12GB because I had to disable some path tracing effects, either reflections or the indirect lighting in the first levels to even get 30 fps.
I went to try some of your settings, but one thing I'm noticing is the DLSS settings are not being applied correctly all the time. It took me changing to balanced twice before it actually made a difference. This goes along with other reports that setting FG is broken.
Either way, my frame went into single digits with DLSS balanced and full RT. Definitely some more optimization work to do in certain settings, I think.
What’s your card?
Have you guys tried just using pathtracing for Lighting and Shadows while turning off reflections? Or just using pathtracing for Shadows. Is it still a massive hit. I might just use it for lighting and turn off reflections and shadows.
Just looked it up and your 4080 Laptop should be equal to a Desktop 4070 almost Ti.4080 laptop
How is the combat? 1st person games typically have abysmal combat. this is good?
And, how puzzle heavy is this?
In Vatican I get ~45-60 fps. I just did the photo quest for Antonio and it was amazing looking throughout. With Gsync I'll take the sub 60 fps for those visuals. Pretty sure I was VRAM starved even with 12GB because I had to disable some path tracing effects, either reflections or the indirect lighting in the first levels to even get 30 fps.
Didn't really touch any settings, it defaulted to high settings, I changed the aspect to cinematic and then I just started playing; looks and plays great at a rock solid 60fps, I could prolly fiddle with settings, but why bother when it seems to be running exactly like it should.but reading the different experiences some folks are having with their rigs and setting management
Oh shit that's disappointing... I was waiting for a decent patch but it seems it made it worse(?).PC version with the latest patch has a ton of bugs and issues with the graphics settings. DLSS frame generation is completely busted and somehow makes the frame rate worse with unplayable latency. Some of the partial RT options have fucked up lighting that is too bright.
100%! It's a Lucas Arts adventure game with huge amount of puzzles. Outside of that framework though the combat is ass, platforming is wonky, stealth is lauaghable and AI is inane.On top of that, it does have melee and guns, but they feel more like an option than the main focus of the game, which seems to be adventuring and exploration. Its more like the Broken Sword games than Uncharted, in that sense.
It's actully realized in a good way IMO. You get points (star coins) for every treasure, quest or photo. Points can be spent on upgrades in your inventory if you find (or buy) upgrade book/manual. Each book will require to spend points. Through that game gives you a good incentive to explore and complete sidequests.I asked already but nobody responded, what are the rewards for exploration?
Yes I suck I know lolIs that you speaking in the video?
100%! It's a Lucas Arts adventure game with huge amount of puzzles. Outside of that framework though the combat is ass, platforming is wonky, stealth is lauaghable and AI is inane.
That being said, you can easily avoid all of that and just chill and bask yoursel in the atmosphere of slow and clever puzzle-adventure on a open locations. That's why even the rabid fanboys will find it hard to compare Indy with Uncharted. They are vastly different games and I hope Indy will find it's audience on PS5.
First 10 times.punching people in this game is fun
lol the usual “no issues here on my 5000$”I would advise every one plays on at least hard. I tweaked my settings for the ai and it made the game better.
Also, it's weird. I'm not even playing for fighting dudes. I'm straight adventuring. I didnt use a gun until the end of the vatican when I was forced to.
As soon as I got to Gizeh I started shooting nazis lol
Feels good.
Just reading the issues on pc. I'm not having them at all. I have a 14900ks. 32gb 7200 ram. Multiple nvmes and a 4090.
Im running 1440p ultra settings full path tracing. Im in gizeh now and I'm getting 80 -120 fps no frame gen. Around high 80s when in busy areas. 120 when walking around quieter areas and tombs.
If i turn on frame gen it's over 100 lower bounds and around 140 odd in less demanding areas.
Im not sure what could be causing people's issues. I just set everything to ultra bumped the anistropic filtering up and turned full rt on.
Interesting. I can’t tell which one is pt here.Tried Path Tracing. Imo, not worth it. Current solution is good enough and maybe even better in some cases and PT gains are hardly worth the performance hit of 100fps+ (QHD on 4080).
Find PT yourself, but for me the art was built around RTGI with baked GI here and there.
Also my god AI is dumb as a rock, but the exploring and the puzzles are still top-notch
What do you mean with upgrading in your inventory? Just upgrading how many things you can bring with you? It doesn't sound exciting or interesting at all.It's actully realized in a good way IMO. You get points (star coins) for every treasure, quest or photo. Points can be spent on upgrades in your inventory if you find (or buy) upgrade book/manual. Each book will require to spend points. Through that game gives you a good incentive to explore and complete sidequests.
My English is a bit wonky, sorry.What do you mean with upgrading in your inventory? Just upgrading how many things you can bring with you? It doesn't sound exciting or interesting at all.
Maybe i didn't understand you...
In dishonored you find stuff that actively improve your powers or give you perks.
What do you improve here? How does indy feels stronger after 10 hours compared to the beginning of the game?
Clear thanks.My English is a bit wonky, sorry.
You scout for books and manuals to upgrade punches, stamina, health, some other perks (think Wolfenstein perks). To obtain perk you need X amount of Exploring Tokens. It's that easy. Game rewards you with XP that you can spend to upgrade your Indy.
You basically lvl up and learn new moves by progressing. The combat is pretty coolHow is the combat? 1st person games typically have abysmal combat. this is good?
And, how puzzle heavy is this?
Also gunplay? When did you shoot your gun cause im like 4/5 hours in and haven't shot my gun
Deus Ex