vaibhavpisal
Member
In Prey, the biggest story twist is shown to you on screen when you have control of your character. You can very easily miss it if you are goofing around with some vendor /character there.So I had my first bummer moment at the end of yesterdays session.
I’m still at the Vatican and the chick just got introduced. I’m supposed to go see Antonio your priest buddy, but instead I said fuck that and continued to wander around exploring. Came upon this pretty big puzzle involving a fountain. I’m solving away at it and hit a point where the chick suddenly pops up to help, in different attire.
We solve the puzzle, and move forward completely bypassing whatever important story beat and info dump occurred by visiting Antonio. So now a couple of things are being referenced and I have no idea what they’re talking about
I mean that’s cool and all you’re able to jump around like that, but maybe gatekeep the ability to bypass story cutscenes? At least on a first run? I dunno, it seemed way off to me to be able to do that still relatively early on.
I was quite impressed by that actually, game didn’t force feed me the story bits. I was free to engage in them if I wanted.
Maybe its similar here?