BannedEpisode said:
Decided to finally finish my playthrough of Infamous 1 before starting the sequel and its painful as hell. Starting to remember why I didnt finish it. Something about the game just rubs me the wrong way.
I'm gonna do it though. I believe in me!
I know what you mean. It's a game that I really want to love as I play it, but I find so many things about it frustrating. Most of those things come down to shitty controls. You constantly latch onto things you don't want to latch onto when jumping. You miss jumps, you overshoot enemies with grenades, you blow yourself up with your own electricity when stuff gets in too close.
SPOILERS AHEAD
I'm getting the same vibes out of the second game. I feel like it's held back by technical problems more than anything. They pull a lot of annoying bullshit in combat like when they send those suicide monsters along with the melee only monsters at you. Transitioning from melee combat into "run the fuck away from the suicide bomber who will 1 shot you" is about as smooth and intuitive as shifting directly from fifth into reverse in a car with a missing gear lever.
The problems with the navigation return as well. You'll want to jump up a building. You'll keep mashing X to jump up the building. You just won't jump up the damn building. The super jump polls were a cool idea, but half the time it takes me 3 jumps just to actually latch onto the fucking thing and by then the time I gain from the launch jump is already lost. I still overshoot the power lines constantly, I still jump off of buildings accidentally while chasing a time sensitive objective, and you know what, it all still makes me want to throw my controller out the damn window.
The biggest thing that irritates me is that it feels like they nerfed the hell out of the ordinary bolt attack. I played through the first game using it almost exclusively. I have reasonably good aim and good mashing skills and it was just superior to all of the other weapons. Grenades and rockets cause so much collateral damage and more often than not miss the target or don't finish them off. They consume too much energy too quickly as well. In I2, the ordinary bolt attack just seems weaker. They give you these alternative versions in lieu of improving the basic one, but they suck even worse. To put a cherry on top of the shit sundae, it costs energy to fire the basic attack now. It's not much, but considering how many times you have to zap most enemies, you start to feel it.
Overall, it feels like a harder game to me so far. The enemies have such bullshit attacks and the controls feel so horribly unresponsive that you feel ill-equipped to deal with it. You fight dudes with rocket launchers right from the start and they shoot FAST and they shoot ACCURATE. They don't seem to miss, and dodge rolling doesn't even respond half the time and it doesn't get you out of the blast radius. There's a slight delay on performing the rocket-reflection ability and to pull it off in combat with 10 other enemies would take reflexes that I apparently do not possess. The rockets will bring you down to almost dead and since they have conveniently omitted the damage reduction talents from the original game, you will feel very, very soft as Cole in this one.
Then there are the swamp monster boss enemies. Again, they have a lot of spit missile attacks that you simply cannot seem to dodge, especially the really big fat ones. They tunnel underground, they charge at you like retarded football players, and you will just feel like the weakest superpowered being in the world. You get to watch Kuo and Nix teleport around the city effortlessly 100 times faster than you can possibly get around and you'll just get angry.
If you play it as the good guy, you can't even let out any of this pent up rage on anything fun like murdering civilians, blowing up cars, killing policeman or destroying property. It's just... you know... frustrating.