BobTheFork said:D: oh crap what's a stalker grenade, that sounds cool lol
Does it follow people?
I tried the mission code. It was already gone
None of subway codes I actually got work. Bah!
BobTheFork said:D: oh crap what's a stalker grenade, that sounds cool lol
Does it follow people?
BobTheFork said:D: oh crap what's a stalker grenade, that sounds cool lol
Does it follow people?
luxarific said:You have to unlock the powers before spending experience points to purchase them by doing stunts. So do the first few story missions before starting any side missions, as the unlocking mechanism is only introduced after the third or fourth story mission. Since you need to perform stunts to unlock powers, and the side missions will often have you using certain techniques or attacking enemies at higher locations, it's quicker to kill two birds with one stone and do the side missions only when the stunts you perform in them will count toward unlocking the powers so you then spend experience points to buy them.
I guess they wanted to make the stunts worth something outside of trophy hunting.
NullPointer said:improved the platforming is batshit nuts. Its still more about scurrying up surfaces than moving from handhold to handhold. Not only can it be nearly impossible to jump onto the one thing that's right in front of you (vertical speed rails in particular), but they still place some blast shards in places where it should be trivial to grab them, but the game's magnetism makes it an annoying struggle. Why do they do this? It only makes their platforming controls look bad.
If no one has taken it yet, it would be great if I can have it. Sent PM.BradleyUK said:Hey,
I got the Hero edition of infamous 2 and I have used the Hero edition Content. I have the Special edition content code which I already got the content.
Who wants it pm me
I'm OK with the speed of it - its really only three things that end up getting stuck in my craw:AwRy108 said:All this isn't to say that Sucker Punch has perfected the traversal, because it definitely still has some minor snags (as does Assassin's Creed); but I think the biggest hurdle is just for people to get reacquainted with the way the game feels and the pace at which it moves.
I'd be interested in one if you have any left.BobTheFork said:Hey I've got these codes from subway still sitting here and I beat the game twice before I could ever cash them in.
Quote this post to see them.
it would be great if a person only took one of the three.
BradleyUK said:How do I get my gold amp after activating the content?
NullPointer said:I'm really digging this game. They really upped the ante on the scale of battles and the sheer number of powers you have at your disposal. The new ultras are great fun to unleash
But whoever said they improved the platforming is batshit nuts. Its still more about scurrying up surfaces than moving from handhold to handhold. Not only can it be nearly impossible to jump onto the one thing that's right in front of you (vertical speed rails in particular), but they still place some blast shards in places where it should be trivial to grab them, but the game's magnetism makes it an annoying struggle. Why do they do this? It only makes their platforming controls look bad.
But like I said, I'm having a great time. Its really my only annoyance - well that and some audio (and lack thereof) issues. When running through a metropolis the loudest sound should not be your own footfalls - its so very quiet most of the time.
BradleyUK said:How do I get my gold amp after activating the content?
Irish said:The only complaint I have with the platforming is the way Cole literally hops up buildings. I wish you could just jump onto the building and then maybe hold a direction on the analogue stick to go that way. Just add in a couple different climbing animations so it doesn't get too repetitive. They should make him move really quickly though.
lawblob said:Started playing this morning. Very fun so far. Camera spinning is a bit too quick for my liking.
Options menu. Unfortunately, you can't equip a special amp and a special costume simultaneously.BradleyUK said:How do I get my gold amp after activating the content?
Oh yeah. Completely. I'd just like those three annoyances to disappear is all.MalboroRed said:No offense but moving from handhold to handhold is too freaking slow.
I wants them. I needses them.hey_it's_that_dog said:The rest of the traversal is great though, now that I haveenhanced static thrusters and ice launch.
EricHasNoPull said:Damn! GAF wins the cover art contest for sure!
Just got the game today, will play this weekend for sure! can't wait!
NullPointer said:I'm OK with the speed of it - its really only three things that end up getting stuck in my craw:
* I have to jump on vertical speed rails from the side. For the life of me I just can't manage to grab on to one when I'm standing directly in front of it. Ever. I'll jump directly at it only to get sucked 10 feet to the left to grab onto a windowsill. Its mindboggling.
* Trying to get blast shards that are on top of gazebos. You can't drop on them from above - at least not the ones I had problems with, as they're usually in the middle of a park. You can do it, but you have to be extremely precise about it and slow - not because its hard to climb, but because you have to fight tooth and nail against the magnetism that wants to suck you in to the inside of the gazebo rather than allow the simple grab to the roof ledge.
* Trying to drop from a height without getting sucked onto a railing, fire escape, or some other ledge on your way down. Kinda kills the dramatic moment you had planned when you find yourself stuck to a ledge for some reason ;P
These aren't game killers, but I have a hard time believing that they left these kinds of problems in - the same ones from Infamous 1, only made even more apparent by stuff like the vertical speed rails.
Linkzg said:the thing that bugs me about all these cool traversal moves is how they're all on the R2 button.
I've learned to quickly switch between them in midair and pull off cool moves, but it would be nice if I could map the controls anyway I want. L2 is wasted as draining electricity.
Square Triangle said:How is the hard difficulty in infamous 2? In the first game it wasnt hard at all.
Sidzed2 said:Even worse, the missions are pretty much wall-to-wall combat against dozens of frustrating enemies with perfect aim and one-shot kills. None of the encounters feel designed with the game's controls in mind. In some respects, the missions feel like they've suffered from a lack of playtesting. Cole is constantly surrounded in all directions by gun-wielding enemies who can kill him from hundreds of feet and he is relatively unequipped to deal with any who aren't directly in front of him.
Irish said:I don't think there is a single enemy with a one-shot kill attack and, all in all, their aim is much worse than it was in inFamous 1.
Unfortunately this seems to be the normal way of doing things for modern open world games. Designers offer up freedom and then take it away arbitrarily. I've failed a few missions already because of this exact problem - either I fail because I'm not supposed to be on the rooftops, or I fail because I am, or I fail because I left a small area, or I fail because I was seen, etc. Other times I have more freedom and don't run into any problems. The checkpoints are pretty generous though so any annoyances quickly fade, but its still mediocre design and goes against the conceit of having an open world in the first place.KevinCow said:And mission design. Way too many scripted sequences. Way too many, "Hey, you didn't do exactly what we wanted you to do to make our AMAZING EPIC CINEMATIC SCRIPTED SETPIECE play out properly, so we're going to fail you instantly and make you start over."
One specific example, it tells you to go to a particular point. So I hop up on the roofs and go there. Then the game says, "Nope, you were supposed to enter from street level. Go back and try again." Like, what? Not only did it not tell me that, it's just so damn arbitrary.
One rocket hit won't kill you even on hard. I just went through it; you are almost dead but you can still run away. I'll just agree with everyone else, the enemies aren't that accurate, at least not to where it's going to kill you.Sidzed2 said:Rocket-launching enemies can wipe you out with a direct hit. I don't care to compare the enemies' accuracy with those in InFamous 1, my opinion is that the enemies are still too accurate and make you feel like a puny weakling instead of the eelctric-powered demi-god you are meant to be.
InFamous 2 is actually not empowering at all, come to think of it.
BobTheFork said:One rocket hit won't kill you even on hard. I just went through it; you are almost dead but you can still run away. I'll just agree with everyone else, the enemies aren't that accurate, at least not to where it's going to kill you.
I mean, I'm pretty sure when a rocket launches there's quite a noticeable sound happening, you just gotta keep moving.Sidzed2 said:Rocket-launching enemies can wipe you out with a direct hit. I don't care to compare the enemies' accuracy with those in InFamous 1, my opinion is that the enemies are still too accurate and make you feel like a puny weakling instead of the eelctric-powered demi-god you are meant to be.
InFamous 2 is actually not empowering at all, come to think of it.