loving it so far, it's Infamous as we knew it, no radical changes here but the expected for a sequel: sublime controls, better graphics (lighting, texture detail, draw distance with no more cars and peasants appearing out of thin air, framerate... everything has been upgraded), more powers, new enemies (with much better AI routines) fun missions, intense combat... well starting as a superhero is less interesting indeed, but then again your skills are put to the test since the very beginning. If you loved Infamous this is a no brainer, best sandbox game this gen in terms of fun factor and overall polish considering the hardware it's running on. Two years ago I said that texture work was the most impressive thing of Infamous (not talking about resolution or fancy effects), this is true again for Infamous 2, every building is textured rather convincingly and with plenty of detail, Sucker Punch texture artists are really amazing.
I played some user created content... meh... except for a couple of clever and fun mission, I guess it's just a matter of time before we start seeing quality content in there.
upJTboogie said:
Hmm, I need to go back and play this game because I never noticed this, there was always music playing, people cheering me on, car horns and street performers playing the sax or drums.
yeah same here, I'm using 5.1 headphones though, I'm not suffering any "silent city" bug so far, quite the opposite, people talking, cheering, noisy cars and the usual stuff... (this on my 'tank' EU 2007 launch PAL 60 GB PS3 which refuses to die lol)