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inFAMOUS 2 |OT| Think Twice

LiK

Member
Amir0x said:
i still think they need to add prototype-esque travel abilities in this game. I shouldn't have to be tethered to a fucking wire to travel that speed. I wanna fucking run up the side of buildings at 290mph. Ice Jump does not compensate.

Prototype sucked at a lot of things, but traveling around the world was not one of them.
AH-HA! At least you get a Prototype 2 to satiate you.
 
MarshMellow96 said:
The lightning tether is probably the closest thing to a fast traversal system in the game, but it's such a poor tool that I just don't use it most of the time. I will probably use it when I go after the blast shards, however.

It'd be more fun if you could fire the tether out, creating a sort of pseudo-power line that you could jump on and run across - kind of like a horizontal Spider-man..

I enjoy tethering to the top of a building and then kicking in the thrusters before I get there and firing over it, you can get around pretty fast that way.
 
wind_steaker said:
I enjoy tethering to the top of a building and then kicking in the thrusters before I get there and firing over it, you can get around pretty fast that way.

You could do that? I think I tried to do that (Just Cause 2 style) and couldn't get it to work. I loved the tether though, it was great for collecting shards.
 
MarshMellow96 said:
The lightning tether is probably the closest thing to a fast traversal system in the game, but it's such a poor tool that I just don't use it most of the time. I will probably use it when I go after the blast shards, however.

It'd be more fun if you could fire the tether out, creating a sort of pseudo-power line that you could jump on and run across - kind of like a horizontal Spider-man..

As demonstrated by the lightning tether, a choice of travel options is a good thing, but at the same time it doesn't mean that you have to use those options. I agree with Ami - a faster way of getting around would be nice sometimes, but it doesn't mean that you have to use it all the time if at all.

That was my main problem with the EDGE review..

If you use the tether to fly, it's an awesome traversal system, you can keep hovering in the air with status thrusters while using the tether to pull you towards buildings, it's an awesome feeling, it's very much like spiderman, except spiderman doesn't have the ability to hover.

revolverjgw said:
You could do that? I think I tried to do that (Just Cause 2 style) and couldn't get it to work. I loved the tether though, it was great for collecting shards.

Yes you can do that, just don't let the tether drag you all the way, use your thrusters before you get attached to a building.
 
Amir0x said:
i still think they need to add prototype-esque travel abilities in this game. I shouldn't have to be tethered to a fucking wire to travel that speed. I wanna fucking run up the side of buildings at 290mph. Ice Jump does not compensate.

Prototype sucked at a lot of things, but traveling around the world was not one of them.

That's one thing I didn't like about Prototype, what's the point of having highrises that you basically can just run right up the wall at superspeed? Height becomes irrelevant, every single building becomes just another meaningless cardboard box, the platforming aspect is completely eliminated, the entire game world might as well be flat.
 
I don't want Prototype-style movement, since I like the idea of inFamous as an open-world platformer, but if there's an inFamous 3 I hope they add even more powers that boost your platforming ability. Even better Static Thrusters would be cool, as would a double jump of some sort, and maybe a Zero Shift sort of teleportation-melee mechanic that you could use to get straight into the faces of enemies on a building above you. That sorta thing.

Still, the overall level design in this game is fantastic - the third area of the game is like Platforming Heaven.

edit: also, inFamous 3 needs to let Cole turn into a being of pure electricity, Human Torch/Bobby Drake style
 
OneMoreQuestion said:
Mid-game spoiler:

So after I
rescued Kuo from the power transferring device
, I got a call from Zeke
saying that she finally managed to sleep after taking 3 sleeping pills.

Half a minute later, I stopped a mugging and whaddaya know,
Kuo calls me up to congratulate me as usual for making the town better or something along those lines,
what's up with that?

It's obvious Kuo likes McGrath quite a bit.
 
MalboroRed said:
If you use the tether to fly, it's an awesome traversal system, you can keep hovering in the air with status thrusters while using the tether to pull you towards buildings, it's an awesome feeling, it's very much like spiderman, except spiderman doesn't have the ability to hover.

Oh I don't doubt it's good at that. It's just not very good at getting up buildings from the ground. Aiming for the top of a building always seems to land you about 3/4 of the way up. Or maybe it's just me..

Maybe the Spider-man comparison was a bad idea. It's more about the speed of the traversal, rather than it being 'like' Spider-man. I still think grinding is something more distinct, something that I guess you think of when you look at Cole (if anything).

Maybe Iceman? :p

Anyways, it's not a problem for me as I enjoy the platforming.
 

Loudninja

Member
Amir0x said:
i still think they need to add prototype-esque travel abilities in this game. I shouldn't have to be tethered to a fucking wire to travel that speed. I wanna fucking run up the side of buildings at 290mph. Ice Jump does not compensate.

Prototype sucked at a lot of things, but traveling around the world was not one of them.
Really? it found really boring and not fun at all getting around the city.
 
Yeah I wouldn't want to see Cole turn into Neo and suddenly be able to fly around the world at super speed, limiting his power gives charm and challenge. However I hope for Infamous 3 they add more playable characters with different skill sets. I want to play as Nix with her teleport. :D
 

BeeDog

Member
Chiggs said:
Evil ending was outstanding. I actually felt bad during one part in particular.

Yeah, it was handled greatly. While the actual gameplay in the good ending is sweeter, the events in the evil are more awesome.
 

SykoTech

Member
What's this I'm hearing some Spidey-like tether? Sounds cool. Just beat the first one, but another quick way to travel aside from grinding wires and rails would have been great.
 
So my PS3 died while playing this and unfortunately I don't have my infamous saves backed up anywhere. So I'm out to find a new PS3, will I be able to download some completed infamous saves to my PS3?

Not a huge deal if I can't but would be nice If I could.
 

Amir0x

Banned
SimonM7 said:
InFamous is still largely a platformer at heart. Traversal, actual mindful traversal and knowing how to combine the powers that you're introduced to to get around faster is a huge part of what makes the game enjoyable on a fundamental, core level. Introducing powers that effectively let you steamroll that gameplay would make half the game redundant.

It's a balance act. It's about introducing obstacles that are genuine obstacles, then giving you the tools to get increasingly adept at tackling and traversing them. Prototype simply established a shoebox world and gave you the ability to completely disregard it, which is also why challenge and opposing elements - when they come into play in Prototype - mostly consist of frustration rather than a satisfying test of your abilities.

InFamous is so infinitely more subtle than that, and I guess that makes it not for everyone.

inFAMOUS has to be the worst platforming game on Earth then. In fact, despite their differences, there is about as much "platforming" in Prototype as inFAMOUS. If platforming here is defined by jumping from roof top to roof top, since that's the extent of it in inFAMOUS 2. There is no obstacle in inFAMOUS that requires adept platforming skills. In fact, that has been my biggest complaint about both games. The only time that showed up was in the PRISON and GARBAGE TOWER in the first game, and they abandoned that completely here.

So if you're not going to have any real platforming, then you might as well let me go much faster and jump much further. Because it's about the same thing at this point.

Note that really tediously climbing up a side of a building is not challenging OR even considered "platforming" and that inFAMOUS 2 lets you circumvent 99% of that with ice jump/static hover... And that there are now electric charged bars which shoot you up the majority of the time so you can avoid the climbing anyway.

There is literally no difference between Prototype and inFamous in terms of their level of "platforming" at this point, except one is a lot faster and more fun in terms of traveling
 

SimonM7

Member
Amir0x said:
Note that really tediously climbing up a side of a building is not challenging OR even considered "platforming" and that inFAMOUS 2 lets you circumvent 99% of that with ice jump/static hover... And that there are now electric charged bars which shoot you up the majority of the time so you can avoid the climbing anyway.

There is literally no difference between Prototype and inFamous in terms of their level of "platforming" at this point, except one is a lot faster and more fun in terms of traveling

So did InFamous 1. That's the point really. You have abilities you can exploit to travel faster, but distance and obstacles are still treated with a level of meaning. InFamous 1 let you grind on power lines, use the upwards momentum towards the end of the arcing power line, jump off and hover to the next. You could effectively Jet Set Radio yourself around the place like that, but it was by your own doing, your own - albeit small - measure of experimenting and using powers in combination.

That agency is important. Less important to apologetic, back-patting game design that powers a lot of games today, but important to at least a sub-set of gamers. Gamers which you'll find will disagree with your assessment of InFamous.

This is actually something Michel Ancel talked about in regards to the King Kong game. First establishing rules, limitations for your human guise, then letting you briefly break free of them as King Kong and eff dudes up, but not to the point where you took those abilities for granted, returning you to your human abilities shortly thereafter. Taking those powers for granted would've disrupted the sense of reward over a baseline and made the subsequent baseline feel like a punishment. He said that the tides of weakness and empowerment is very important to a game, and I tend to agree.

It's not directly applicable to InFamous as it never separates the two notions but rather juggles them constantly. It does however refrain from ever diminishing the importance of the world or your micro level actions. I disagree with you that platforming in InFamous 1 was relegated to the few areas where you actively worked your way upwards for an extended period of time. Platforming was a constant element of that game, and even if your particular playstyle planted you firmly on the ground or a flat surface, the whole game supported virtually any action from any position, be it jumping, running or climbing.

Geometry in InFamous is far from shoeboxes tasked with little besides posing as a city, and your weaknesses are as fundamentally important to it as the moments of empowerment, contrary entirely to Prototype's design philosophy.
 

eznark

Banned
Just finished it, amazing yet again. Loved it. Good ending was cool. Looking forward to checking out the bad ending.

And amirox haates? Sweet, glad to know I'm opposite the worst taste in games yet again!
 

Oppo

Member
Hey – anyone have tips for getting the "180 meters without touching the ground" trophy?

I tried to leap off the giant casino tower and firebird-strike my way as far as I could in a straight line, but that didn't seen to do the trick. Suggestions welcome.
 

Balphon

Member
PortTwo said:
Hey – anyone have tips for getting the "180 meters without touching the ground" trophy?

I tried to leap off the giant casino tower and firebird-strike my way as far as I could in a straight line, but that didn't seen to do the trick. Suggestions welcome.

Get to the top of the cathedral or clock tower with improved static thrusters and just jump off and glide in any direction until you hit the ground. As long as you go in a straight line and don't land on a roof you should get it.
 

Stat Flow

He gonna cry in the car
The firebird strike was so underwhelming. It has such a short distance and even when used in succession it doesn't get you far since it takes up lots of energy.

It would have been much better if you could just hold R2 and basically do some faster gliding/flying while the energy you have runs out. I thought all along it would be a teleportation power given what we saw Nix doing when she was first introduced.

The Ice Launch, on the other hand, in combination with the Tether (or hell, even the thrusters), was a fantastic ability.

I want an inFamous 3 that continues on from the superior ending (the evil one) just for the new powers. With what happened in the evil ending,
Cole should seriously have some god-like powers
.
 

Replicant

Member
yjjCH.jpg


inFAMOUS: the movie.
not really, just Statham in "Killer Elite". But he sure looks like Cole.
 

Combichristoffersen

Combovers don't work when there is no hair
Stat Flow said:
I want an inFamous 3 that continues on from the superior ending (the evil one) just for the new powers. With what happened in the evil ending,
Cole should seriously have some god-like powers
.

Kratos travels through time to defeat Cole. Plot of God of War 4 spoiled :O
 

Combichristoffersen

Combovers don't work when there is no hair
Tricky I Shadow said:
LOL...indeed. I've come to learn that if Amir0x hates something I like it's usually a good thing.

He's spot on about Silent Hill: Shattered Memories though. I think that has to be the one single time I've agreed with Ami on a game :lol
 

beast786

Member
Amir0x said:
inFAMOUS has to be the worst platforming game on Earth then. In fact, despite their differences, there is about as much "platforming" in Prototype as inFAMOUS. If platforming here is defined by jumping from roof top to roof top, since that's the extent of it in inFAMOUS 2. There is no obstacle in inFAMOUS that requires adept platforming skills. In fact, that has been my biggest complaint about both games. The only time that showed up was in the PRISON and GARBAGE TOWER in the first game, and they abandoned that completely here.

So if you're not going to have any real platforming, then you might as well let me go much faster and jump much further. Because it's about the same thing at this point.

Note that really tediously climbing up a side of a building is not challenging OR even considered "platforming" and that inFAMOUS 2 lets you circumvent 99% of that with ice jump/static hover... And that there are now electric charged bars which shoot you up the majority of the time so you can avoid the climbing anyway.

There is literally no difference between Prototype and inFamous in terms of their level of "platforming" at this point, except one is a lot faster and more fun in terms of traveling

That is true. But it is still fun as hell. If it was not as automatic. The game would be tedious and boring for many.

Maybe there is some middle ground.
 

SykoTech

Member
eznark said:
And amirox haates? Sweet, glad to know I'm opposite the worst taste in games yet again!

Does Amir0x really hate it though? He has some gripes, but he's also said some positive things about it earlier...
 

eznark

Banned
SykoTech said:
Does Amir0x really hate it though? He has some gripes, but he's also said some positive things about it earlier...
I honestly have no idea, outside of a quick question I had early on this is the first time I have been in the thread so as not to pick up story stuff.
 

benny_a

extra source of jiggaflops
SimonM7 said:
I have to completely agree with this post. There is maybe one thing that I like in Prototype that inFAMOUS could adopt to make platforming more fun is the "auto-vault" button.

Holding R2 down or something while running allows him to jump over the hood of cars, lying pedestrians, televisions, small fences or a couch. Just smaller stuff in general.
The vaulting over cars (what else was there?) in Prototype was cool.
But combined with the much more detailed world of inFAMOUS with objects could be interesting.
 

bishoptl

Banstick Emeritus
Finished the good ending. Zeke was a lot less irritating this time around. Looking forward to taking this on Hard difficulty and going full evil next time around.

Great post, SimonM7. Echoes my feelings on the design philosophy to a tee (and is a large part of the reason why I find travel in Infamous much better than Prototype). Clear definition, opportunity to break those defined barriers and then pulling the player back makes for a more meaningful play experience - environments that actually mean something. Very important for a player like myself.
 
Is anyone else having trouble with the Trophy "Extreme Makeover"?

I must have smashed a billion "Big Destruction" objects now and it's still not dropped. Just wondering if there is a bit of a glitch with this.
 

Lince

Banned
after my 3rd playthrough and getting Platinum I gave another go to the UGC missions and to my surprise there is already a good amount of well thought, designed and fun to play missions, seems there's 'game after the game' ! can't wait to see what fans are able to pull out during the summer holidays.
 

BeeDog

Member
KennyLinder said:
Is anyone else having trouble with the Trophy "Extreme Makeover"?

I must have smashed a billion "Big Destruction" objects now and it's still not dropped. Just wondering if there is a bit of a glitch with this.

Yeah, I had the same problem earlier (see my old posts), and I found a way to solve this; you actually have to destroy 30 verandas/big things in ONE sitting, so no saving/reloading and try to stay alive as well. My recommendation is to simply follow the gridlines around the first island and blast the verandas so you get the Big Destruction bonuses.
 
BackwardsSuggestions said:
inFamous 2 is on PSN and if you're a Plus member, there's a 60 minute trial available.

Size: 15Gigs (AFAIK)

I don't think you can use the save data for the retail version though, if the prequel is any indication.
 

Hanmik

Member
arghhh.. Just completed inFamous 1.. loved it (despite some issues with sticky surfaces) and was really looking forward to playing inFamous 2.. the game was downloaded and ready to play (downloaded the PSN version because I saved some bucks that way). Freaking 15Gb was downloaded and ready to go (had some troubles downloading the game, because of some strange HDD problems).. I had tested that the game worked 4 days ago, and it worked fine..

So yesterday I started inFamous 2. The game loaded fine, but then a strange screen just appeared..

The installed game is corrupted. The game will close. You must delete the installed game and then reinstall it to play this game

WTF...? so I deleted the game, and started a new download.. but this is fucking 15Gb of pain .. I have a 8mbit connection, so it takes some time (like 6-8 hours) to redownload it again.. (I was at 84% yesterday night, I am at work right now, so I cannot continue my download untill later)

Has anyone ever seen or heard something about this..?
 

Lince

Banned
Hanmik said:
(I was at 84% yesterday night, I am at work right now, so I cannot continue my download until later)

you know there's an option for automatically shutting down your PS3 after the content has been downloaded & installed right?

obviously your previous download was corrupted, check the jitter values and both the noise margin and attenuation for your router, 8mbit is quite slow (I'm assuming it's the old DSL protocol which maxes out at 8mbit, not even DSL2+ or fiber optic) so it shouldn't be prone to corrupted downloads... that's why I suggest you should check your physical installation and router.
 

Hanmik

Member
Lince said:
you know there's an option for automatically shutting down your PS3 after the content has been downloaded & installed right?

obviously your previous download was corrupted, check the jitter values and both the noise margin and attenuation for your router, 8mbit is quite slow (I'm assuming it's the old DSL protocol which maxes out at 8mbit, not even DSL2+ or fiber optic) so it shouldn't be prone to corrupted downloads... that's why I suggest you should check your physical installation and router.

I know about the "shut Down" feature.. I am running the download as a background download, so that is not an option right now (unless you count the powersave function)..

The strange thing is that I downloaded it some days ago, no problems at all. Installed it and tested it.. the game ran fine. But when I tried it yesterday I got the "corrupt file" message.. how did the game corrupt itself..?

and even stranger .. just found this site:

http://www.ps3trophies.org/forum/in...game-corrupted-cannot-start-game-anymore.html

he is having the same problem.. BUT with the disc version of the game.. so I´m lost.. I´m just hoping my new download of the game will work..
 

Amir0x

Banned
SykoTech said:
Does Amir0x really hate it though? He has some gripes, but he's also said some positive things about it earlier...

These people genuinely don't know how to read, I found. Kneejerking works better for them.

This travel issue has always been a problem I've had with inFAMOUS. inFAMOUS 1 was mediocre; inFAMOUS 2 is just scratching good I'd say.

open world games work poorly when you get around slowly relative to other games.
 
A lot of you seem to have gone through on Normal first time around. I jumped in on hard right away with my good playthrough. I'm really looking forward to doing an evil normal run..
 

Lince

Banned
Hanmik said:

if that also happens with the disc version of the game it's clear there's a problem with the file that the game installs to the Game Data folder (2.4 GB), seems like deleting the file and letting the game install it again doesn't solve the problem... how much empty space do you have left in your HDD btw? could be that or either a physical problem with the PS3 HDD itself not being fast enough to pull in data from the cache file and thus triggering the error. Weird anyway, good luck and don't waste any extra time downloading 15GB data every 2 hours, just call Sony explain the situation and ask for a refund to buy the disc version, it's been running smooth for me (already finished the game 3 times) on a good old PAL 60 GB launch unit (original HDD).

edit: 'how many empty space' lol... no wonder I failed English consistently at school.
 

benny_a

extra source of jiggaflops
Hanmik said:
I know about the "shut Down" feature.. I am running the download as a background download, so that is not an option right now (unless you count the powersave function)..
If a download runs in the background, in the XMB scroll all the way to the left, select Power Off (or shut down) and it will prompt with "Do you want to wait until the finish the download before shutting off?"

Hanmik said:
But when I tried it yesterday I got the "corrupt file" message.. how did the game corrupt itself..?
Try deleting some other game data. Ratchet & Clank had a bug once where if the free space amount of bytes didn't result in 0 when doing a modulo 4 on it it would not install. Some bugs are crazy. ;-)

Amir0x said:
open world games work poorly when you get around slowly relative to other games.
That may be the fundamental disconnect. I think that the quickness of the travel is what gives a big open world meaning. I feel anyone would agree that the design of New Marais would be completely void when you could be as fast as the Just Cause 2 superman mod.
 
SimonM7's post was on-point. What I think makes inFamous a fun platformer is the combinations of skills and the way I can manage to use them. It does feel like a sporty/parkour mini-game, especially the times where I have a good 'run' going. I catch myself at times holding my breath as I'm griding to gliding to grinding and I aim to land on a specific wire or lamppost. I'm just glad that SP added some vertical moves (car jump/power wire/ice jump) in this game and I hope they add more.


On a related note, I can't even count anymore how many times I have thought to myself how much fun it would be to have Cole's powers in the city I live in. Every time I see a streetlamp I try to absorb electricity out of it. :lol
 

Hanmik

Member
Lince said:
if that also happens with the disc version of the game it's clear there's a problem with the file that the game installs to the Game Data folder (2.4 GB), seems like deleting the file and letting the game install it again doesn't solve the problem... how many empty space do you have left in your HDD btw? could be that or either a physical problem with the PS3 HDD itself not being fast enough to pull in data from the cache file and thus triggering the error. Weird anyway, good luck and don't waste any extra time downloading 15GB data every 2 hours, just call Sony explain the situation and ask for a refund to buy the disc version, it's been running smooth for me (already finished the game 3 times) on a good old PAL 60 GB launch unit (original HDD).

I have like 132Gb free space left.. BUT my guess is that it is a problem with my HDD. It is a new 250Gb Slim model (bought it in April).
I think the system loads way to slow.. the icons on the XMB spins way to long before they change into the game icon. I have like 43 PS3 games installed, 25 minis, 11 PS1 games and 3 PSP games (not transfered yet).. I just finished the 8Gb inFamous game from the welcome pack. I had ZERO problems with that game or any other game lately.. it is just inFamous 2 that is causing me problems..
But I am hearing some strange sounds from my PS3. Sometimes it makes a high pitched alarm sound from the unit itself. It lasts less than 1 second, but it is a strange sound. It sounds like some kind of alarm. I have an idea that it is from the HDD the sound is coming. The sound appears very sporadic, maybe once or twice an hour. I have had 2 60Gb fatties, and never heard a sound like that.. so I´m guessing it´s a problem with my unit or my HDD.

But the slow icons (at least they seem slow compared to my old units), the strange sound and my inFamous 2 situation leads me to believe that it my HDD that is corrupted or just defect.

So if this download of inFamous 2 does not work, I will do a new backup and replace my HDD with the 320Gb one I had in my old 60Gb PS3.. it just takes so good damn long to make a backup, and restore the backup on the new HDD, and then I have to redownload inFamous 2 again... sucks to be me right now..
 

Lince

Banned
bandresen said:
That may be the fundamental disconnect. I think that the quickness of the travel is what gives a big open world meaning. I feel anyone would agree that the design of New Marais would be completely void when you could be as fast as the Just Cause 2 superman mod.

exactly, some people just want an option to teleport their ass immediately to the next mission instead of 'feeling' being part of the city and enjoy the setting/atmosphere and looking for collectibles and side / karma missions while having decent tools and powers to travel around the islands quickly if you wish but with some risk involved (missing a jump from power line to power line and landing in the middle of a huge open area for instance) making platforming a bit more challenging by forcing the 'impatient' player to grind the power lines and aim to land on the launch poles whenever possible if they miss a jump, most players won't give a damn 'wasting' 5 seconds climbing back to the rooftops anyway.

Also it's worth mentioning again that if you could travel twice as fast you would be missing collectibles and side missions/optional karma situations left and right which are an essential factor in the game design. If you really want that 'teleport' option so badly maybe Infamous is not for you.
 
Amir0x said:
These people genuinely don't know how to read, I found. Kneejerking works better for them.

This travel issue has always been a problem I've had with inFAMOUS. inFAMOUS 1 was mediocre; inFAMOUS 2 is just scratching good I'd say.

open world games work poorly when you get around slowly relative to other games.

I saw your edit.

Anyway how is traversal a problem in either of the games? Even if it was neither game would be mediocre cause of it.
 
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