Zeliard said:
Fun game, though shares a lot of the same poor elements as the first. Lame binary "moral" choices which are generally at their polar extremes and pointless to consider (though this doesn't stop people from going to comical lengths to try and defend it), dead open world, robotic NPCs, enemies that make you want to rip your hair out.
Are you talking about your hard play through here, or just the game in general?
I think that the difficulty is one of the issues that SP nailed in comparison to the first game - although I can only speak for the normal difficulty. I never encountered any of the sniper spam or scary-accurate rocket fire from the first game with Infamous 2, which made for a MUCH less frustrating experience.
The city comments I agree with - although for what it's worth, I think that this applies to pretty much every open world game and might be why I generally dislike these kinds of game.
One thing that does feel downgraded in that aspect is the collateral damage thing. Although the civilians never seemed to do much in the first infamous, you were at least wary of their presence when you were playing as a good guy. Or at least that's how I remember it.
In the sequel though, civilian casualties don't really seem to matter. I was chucking grenades and cars around pretty carefree but still ended up with a maxed out blue meter.
Anyways, I just finished the game and I really enjoyed it. Side missions and post game content rarely appeal to me, but I'll be going back to play some more of this because that core game is so fun.
One thing that really let the game down IMO is the story. Like the first game, I had no idea what the he'll was going on for the most part, and I didn't really care either. Listening to Greg and Colin talk about infamous in Podcast Beyond makes me think that I'm missing something but... I don't get it.
None of the charatcters are particularly interesting - not even the bad guys. For a superhero game that's inspired by comic books, the game is really lacking a main villain to give the narrative a clear sense of direction. It seemed to me like there were three or so story lines running simultaneously but none of them really had anything to drive them.
I dont really mind that Cole is so boring, but I hope that we at least get a somewhat memorable supervillian if Infamous 3 ever roles around.