Red and blue icons are karma opportunities. You do what's expected and win karma for it (usually it's attack civilians doing something for evil karma and subdue or help for good karma). With collateral damage sometimes you just gotta eat that miss. It's not gonna affect you too much.how do you do the "good" version of some stuff? I did the first phone mission, where the helicopter comes after you, and shot cinder rockets at it. It was destroyed and I got bad karma for killing five civilians. What? What the hell am I supposed to do to a goddamn chopper?
Also, are the red icons on the map just points of interest? I thought they were side missions, but I watched a street musician play music for a while with nothing happening and no apparent interaction becoming available, and after getting the smoke nade, I lobbed one into a protest and subdued everyone but got bad karma for assaulting civilians (this one makes sense, unlike the chopper one), and no mission complete confirmation.
So I'm guessing red icons are just stuff in the world, and not side-mission stuff.
You're not meant to climb the buildings, you're meant to just zoom up to the roof.
Trying to climb the buildings without using the vents or one of the special powers is a pain in the ass
Exactly!!It feels to me like the traversal elements are more of a hangover from the first games here than a design focus - like Sucker Punch felt they should retain that element when they took the engine/mechanics from PS3 forward to PS4.
Not only does it feel weak and awkward most of the time but buildings and layouts don't align to climbing that well it feels to me - they've been designed around using powers to zip up them it feels like.
After initially traversing a bit out of habit I've now almost entirely dropped it apart from some small scale hops up onto lamp posts and the like for elevated firing positions.
Bought the collector's edition.
I always thought the infamous games were solid enough, but I was never compelled to play through them a second time.
This game is no different.
A pre ordered from Gamestop and got the jackets code with itJust got a mail from amazon.de with a free code for four new jackets for Delsin.
Is that a preorder thing?
A pre ordered from Gamestop and got the jackets code with it
Yes, you have to register on the paper trail website and link it with your PSN account.guys, do i need to register on the paper trail website in order to play the mission in game? i did the first part yesterday and said my account couldn't be found, play again, i don't know if this was because the servers are getting hammered or because i need to register, can anyone clarify this for me please
Also, FUCK enemies that continuously make me go flying into water. So annoying.
haha this. Also getting shot from 30 different directions
They also gave me a code to get 500 points at Sony rewards and if I resell the game by 4/20 they will pay $40 guaranteedI didn't even know there was preorder bonus. NICE!
#informedGAFmember
Anyone did the mission whereyou have to find a conduit inside of the toilets? I shot the 3 angels after and have to find him in 4 places, but I can't. I climbed up buildings, I ran on the ground, can't find him.
Man this game must be short. Already 42% complete? I just started last night!
Man this game must be short. Already 42% complete? I just started last night!
This game is really fun, but man I can't believe how much of a rehash it is
Movement feels near identical to previous games, the mission structure, regaining areas of the city. It's just the same thing. That's not to say the game isn't enjoyable, but it's disappointing the game really seems to lack ambition
The whole concept of a superhero game is so flexible, why do they need to focus on such a simple formula?
At least the story and characters are quite enjoyable this time
I don't agree with this at all. I rarely use melee, even when enemies swarm I can escape so quickly to higher ground, and a better vantage point, that it never feels like I'm forced to fight up close. There are so many options to combat; the only drawback is when you're playing as a hero you have to be careful of AOE attacks. I've killed 3 civilians by mistake so far; feels bad : /You nailed it. It was the biggest un-expected change from previous infamous games. Infamous1/Infamous2 had better layout for fights. Previous games allowed to survey the layout and fight from distance. Now.. they are pushing more towards melee .
How do you change Delsin jacket? Am I missing something here.
Yeah that just not true, do use melee because it fun to me not because it my only option.I don't agree with this at all. I rarely use melee, even when enemies swarm I can escape so quickly to higher ground, and a better vantage point, that it never feels like I'm forced to fight up close. There are so many options to combat; the only drawback is when you're playing as a hero you have to be careful of AOE attacks. I've killed 3 civilians by mistake so far; feels bad : /
Have to navigate the clumsy start menu and stumble onto it.Came in to ask this and how to find the Cole's Legacy mission
It is.French people, can you confirm whether the game is in English?
This is how I feel exactly otherwise it's a pretty awesome game. Just thought they would expand the structure of the game a bit more outside the main missions.
Came in to ask this and how to find the Cole's Legacy mission
Came in to ask this and how to find the Cole's Legacy mission
Cole's legacy will come up as an exclamation mark on the map after you complete the first mission in Seattle.
To change jackets press the Option button and swipe left on the trackpad until you get to the section that details delsin. Press X and you can change there.
If only that meant they made it challenging rather than clunkier.It's definitely harder to climb than past games.