Injustice is out on Vita now

Also, there are some frame rate drops here and there. Nothing game breaking that I've seen, but the game is not a constant 60 FPS.

This seems to be a pretty good port overall, but the champ is still SFxTK and the #2 spot goes to DOA5+.
 
LOL, we go through this every time Vita screens get posted. You're looking at blown-up images of a game meant to run on a smaller screen.

Guys, watch the game in motion:

http://www.youtube.com/watch?v=y8m4izQnJYk

Looks much better than MK for the fact alone that this uses Normal maps when MK vita did not.

Yes, definitely. I mean there's no question some other fighters like SFxTK and DOA5+ look better, but the game is not as bad as MK was, visually.
 
I almost hesitated posting these pictures, LOL. It looks good in motion. Watch some videos.

Boy, I wish the screenshot tool was something Sony could fix to capture better. Games really get mangled by that thing; it's the opposite of the Xbox framebuffer grab where that made games look superclean, Sony is doing its system no favors with that feature sadly.

But thanks for the snaps all the same! Looks good in video, I can fill in the missing details lost in the screens in my mind...
 
Boy, I wish the screenshot tool was something Sony could fix to capture better. Games really get mangled by that thing; it's the opposite of the Xbox framebuffer grab where that made games look superclean, Sony is doing its system no favors with that feature sadly.

But thanks for the snaps all the same! Looks good in video, I can fill in the missing details lost in the screens in my mind...

Yeah, pretty much. I think the only 3D game I've uploaded screenshots from that manages to still look as good is Senran Kagura.

Oh neat, scuba flash is unlocked from the start.

Fuck those Star Labs missions.

Yup, just like MK Komplete, everything is unlocked right from the start.

The lighting, in particular, is miles beyond the flat-looking stuff going on in MK9, that's for sure.

The lighting and normal maps make the game look better than MK. But like MK, people are just looking at screenshots and trashing it. You have to take into account how the game looks in motion, and the fact that everything from the console versions is here- nothing was cut out of the game. All of the background interactions and animation is there too. The other Vita (polygon-based) fighters have stuff cut out or simplified in the backgrounds. But they do look better for it.
 
WB with the bullshots, for sure.

But man vita screen grabs look as shitty as bullshots look good. They aren't representative of how the game looks on the 5" oled at all.
 
Scaled down to be closer to the Vita screen size:

hPHHHeI.jpg

HLfqgyX.jpg


But even then, the image still isn't as sharp as what you get on the OLED. Everything is noticeably blurrier, like the characters' names. I didn't want to sharpen the picture though. No "cheating."

If this was a shit port, I'd have sold it off already and would be trashing it up and down. It's not. Mortal Kombat wasn't a shit port either, for that matter. There's more to these games than just graphics.
 
Also, there are some frame rate drops here and there. Nothing game breaking that I've seen, but the game is not a constant 60 FPS.

This seems to be a pretty good port overall, but the champ is still SFxTK and the #2 spot goes to DOA5+.

I wish SFxTK didn't have the orange/tanned character look - i don't mind the missing shader effects but the skin colours look all off. You're right it's probably the best port technically, but i want to give the nod to DOA because of those colours, even though DOA has got some noticeable background quality reductions etc.

Although every last one of Vita's fighters is incredible, they all have their little downsides (except Blazblue, but obviously that's in 2d). I'm sure the Vita's capable of 60fps @ native res, i think we just need Namco to step in and show how it's done for a Tekken or Soul game - it's absurd that there hasn't been one after how successful (at least Tekken) and well done the PSP versions were.

I'm looking forward to Injustice though, i'd be happy enough even if it was MK-level, to have it better is icing!
 
Might check it out on the cheaper side myself. Been wanting to play this for a bit and experience the story mode (thought MK's one was pretty entertaining).
Yeah, pretty much. I think the only 3D game I've uploaded screenshots from that manages to still look as good is Senran Kagura.
3D games do suffer more from it although Killzone still looks quite good. Thanks for the impressions as well.
 
It's not like Injustice on PS3/360 was exactly the most-attractive looking game out there, either.

Netherream has some pretty ugly character models with some weird poses, facial features, and bland presentation in their games.

This is from the console version, for example:

Rc57ngY.jpg


They really need to work on this stuff IMO.
 
Can't afford this right now, but I really liked MK (challenge towers) on Vita. It looked good in motion (in comparison to the console) I thought (DOA and SfxTK look better of course). Look forward to getting this in the future for just for the singe player play. Man I love fighting game on Vita.
 
Looks pretty good, but PS4 remote play killed any chance of me buying a Vita version. I'd rather just get it on PS4 and play it on both platforms.
 
How does it look like this stacks up against the surprisingly deep list of other Vita fighters from the perspective of someone who will mostly play single player (since I'm assuming multi will mostly be dead for the majority of those games)?
 
eww, this guys just pull another MK, it looks terrible, now, my question is why? if this was the only fighter on the system you will say well... it looks good but than again you look at games like BlazBlue Continuum Shift Extend and Ultimate Marvel vs Capcom 3 and there's no excuse, those games run at native res and 60 frames, so, again, what happened?
 
Looks pretty good, but PS4 remote play killed any chance of me buying a Vita version. I'd rather just get it on PS4 and play it on both platforms.

If remote play works well, that is- there are already reports of noticeable lag in games like Need For Speed and Battlefield. Lag and fighting games don't mix.

Hoping that remote play works well though, of course.
 
Another 3GB fighter :/ Come on guys. Just link to a youtube video for the cutscenes please.

Thanks for the detailed impressions Lyte, I agree with you about MK so this will be decent enough for me if I pick it up. Just that damn filesize.
 
eww, this guys just pull another MK, it looks terrible, now, my question is why? if this was the only fighter on the system you will say well... it looks good but than again you look at games like BlazBlue Continuum Shift Extend and Ultimate Marvel vs Capcom 3 and there's no excuse, those games run at native res and 60 frames, so, again, what happened?

Is UMvC3 native res? Some of the effects certainly aren't.

BlazBlue is 2D. It's going to be much easier to port over. UMvC3 is not a perfect port and has detail toned down, plus large amounts of missing background animation. Maybe this is the route Armature should have taken with Injustice, but again, like MK, everything is there. You get the exact same game with all animation, at the sacrifice of detail.

But I'm sounding like a broken record and need to just shut up now. :)
 
eww, this guys just pull another MK, it looks terrible, now, my question is why? if this was the only fighter on the system you will say well... it looks good but than again you look at games like BlazBlue Continuum Shift Extend and Ultimate Marvel vs Capcom 3 and there's no excuse, those games run at native res and 60 frames, so, again, what happened?

UE3 sucks, especially on platforms where there's limited documentation due to Epic not developing software for it.
 
Is UMvC3 native res? Some of the effects certainly aren't.

BlazBlue is 2D. It's going to be much easier to port over. UMvC3 is not a perfect port and has detail toned down, plus large amounts of missing background animation. Maybe this is the route Armature should have taken with Injustice, but again, like MK, everything is there. You get the exact same game with all animation, at the sacrifice of detail.

But I'm sounding like a broken record and need to just shut up now. :)
detail tone down? theres maybe a few missing things on the background but the game looks exactly the same as the consoles and yes, it does run at native resolution
 
Here's screenshots of all the console polygon-based fighting game ports, save for UMvC3, for comparison. Forgot that the game locked out the screenshot function. All of the games look noticeably worse than they do on the Vita screen.

8uKzzm8.jpg

oigb87i.jpg

sZVIB7I.jpg

eSb16ES.jpg


detail tone down?

Yes, the effect "sparks" and projectiles are noticeably lower in resolution than the character models.
theres maybe a few missing things on the background

There's a large amount of missing background animation. It's almost static on some stages, like Metro City.

but the game looks exactly the same as the consoles and yes, it does run at native resolution

Yeah, it had been so long since I played this game that I booted it up and forgot how much the game just pops off the screen. Still looks fantastic at that resolution.
 
Is UMvC3 native res? Some of the effects certainly aren't.

BlazBlue is 2D. It's going to be much easier to port over. UMvC3 is not a perfect port and has detail toned down, plus large amounts of missing background animation. Maybe this is the route Armature should have taken with Injustice, but again, like MK, everything is there. You get the exact same game with all animation, at the sacrifice of detail.

But I'm sounding like a broken record and need to just shut up now. :)

UMvC is native res. It's crazy that it was a launch title with 6 playable characters, ran at a perfectly smooth 60fps (runs better than the ps3 version! lol) and had good online. My experience with UMvC online on Vita is far better than on the consoles.

Crazy.
 
UMvC is native res. It's crazy that it was a launch title with 6 playable characters, ran at a perfectly smooth 60fps (runs better than the ps3 version! lol) and had good online. My experience with UMvC online on Vita is far better than on the consoles.

Crazy.

Playing it again after so long shows much better it looks than the other Vita poly fighters, overall, too. Native res is so good.
 
UMvC is native res. It's crazy that it was a launch title with 6 playable characters, ran at a perfectly smooth 60fps (runs better than the ps3 version! lol) and had good online. My experience with UMvC online on Vita is far better than on the consoles.

Crazy.

The effects are extremely low res, but they only flash for split seconds so I don't think it was a huge deal. Everything else about that game was absolutely beautiful though. Looked so crisp and played so well, that I was extremely let down when later games like MK and SFxT were a blurry mess.

The game prevented screenshots, but I found these online and I'm pretty sure they are real Vita screenshots (because of no AA, blurry effects and 544p):

The game had no AA, but at native res the jaggies were nearly invisible on the Vita's screen because of the high pixel density. I can't believe this was a launch title while fighting games coming now still don't hold up.
 
Here's screenshots of all the console polygon-based fighting game ports, save for UMvC3, for comparison. Forgot that the game locked out the screenshot function. All of the games look noticeably worse than they do on the Vita screen.
oigb87i.jpg

I don't think the screen shots are a good representation of these games. DoA5+ doesn't look that bad. the screen shots look like viewing a 1080p video in 480p resolution on Youtube. If you don't believe me, download the DoA5+ demo and play it yourself. Its a world of difference and I expect it to be the same on all the screen shots posted above.
 
How's MvC3 online for Vita right now? Does it have cross-play like SFxT?

This was UMvC3's only fault. The online had no cross-play, so the pool of players was already much smaller and less experienced. But the major problem was that rage quitter got absolutely no punishment, so ranked mode became a mess. Everyone would rage quit as soon as they lost, and there were so many high ranked players that sucked when I played so they clearly got to that position by rage quitting. This led to the online dying out rather quickly.

You can still play it and find some people to play online without a super long wait if you just go into practice mode and choose to search for a match, but stick to player matches. Heck I'll play you anytime if you want, just don't expect to be able to play super competitively like you can on PS3 or 360.
 
The effects are extremely low res, but they only flash for split seconds so I don't think it was a huge deal. Everything else about that game was absolutely beautiful though. Looked so crisp and played so well, that I was extremely let down when later games like MK and SFxT were a blurry mess.

The game prevented screenshots, but I found these online and I'm pretty sure they are real Vita screenshots (because of no AA, blurry effects and 544p):


The game had no AA, but at native res the jaggies were nearly invisible on the Vita's screen because of the high pixel density. I can't believe this was a launch title while fighting games coming now still don't hold up.
No AA on the Vita honestly isn't a problem. PS All Stars also has no AA but looks fantastic. Native res > AA.
 
No AA on the Vita honestly isn't a problem. PS All Stars also has no AA but looks fantastic. Native res > AA.

I completely agree. Of course games like Killzone that manage to pull off full res with minor AA are even better, but if I had to choose I would take full res with no AA over something like SS or LBP that are sub-native res with heavy AA. Games like Gravity Rush and Uncharted that are sub-native res with no AA are a serious problem though, and I would have expected games like that to stop by now.
 
Nawp, it doesn't, I haven't tried online in awhile, but when it was active people were rage quitting every match because of how easy it is to do it on Vita. :(

MK was the same way. I have 0 wins on MK Vita. A lot of people would even quit after losing the first round. I'm not even that good at the game!
 
How's MvC3 online for Vita right now? Does it have cross-play like SFxT?

Unfortunately, no- that was just about the only feature missing from the game when it came out. You cane even pair a Vita up with the PS3 UMvC3 and use it as a controller (With touch screen features). SFxTK does this too, plus added AR features, in addition to cross-play.

I don't think the screen shots are a good representation of these games. DoA5+ doesn't look that bad. It looks like viewing a 1080p video in 480p resolution on Youtube. If you don't believe me, download the DoA5+ demo and play it yourself. Its a world of difference and I expect it to be the same on all the screen shots posted above.

Yes, that's the point I'm trying to make.

Does the Ultimate Edition include the CW Arrow skin?

Yup!
 
I don't think the screen shots are a good representation of these games. DoA5+ doesn't look that bad. the screen shots look like viewing a 1080p video in 480p resolution on Youtube. If you don't believe me, download the DoA5+ demo and play it yourself. Its a world of difference and I expect it to be the same on all the screen shots posted above.

DoA5+ was such a disappointment for me when I first booted up the demo. It teased me with native res graphics in the opening cutscenes, and then got extremely downgraded as soon as the match started.
 
It's a shame to see the Vita (or devs?) not able to get better results with fighting game ports.. even though they look ok in motion on the Vita screen.. I
 
Ugh that sucks. It looks so sharp, but if there's no one to play and skimpy SP modes...

Its only $15 right now, so I think it would be worth it at that price. Online isn't very active, but you can still find a match. I purchased it for full price near launch and its still probably one of my most played Vita games.
 
Its only $15 right now, so I think it would be worth it at that price. Online isn't very active, but you can still find a match. I purchased it for full price near launch and its still probably one of my most played Vita games.

I might have played the game a lot more (and UMvC3 in general, for that matter) if the game had cross-play. Since it does not, it goes untouched. SFxTK has gotten the vast majority of my Vita fighting game play time. DOA5+ did for a bit, but with its online matching issues and then DOA5 just getting killed off by the release of Ultimate, it's also pretty much just sitting there.
 
The game looks much better if you manually adjust the contrast, in the main menu: AV settings (within the game, yes, on Vita).

It allows for a less washed out image.

Considering UE3 and all of the game remains intact, color me impressed. I own (have owned) many if the Vitas fighting games:

I own Injustice, UMvC3, DoA5+, PSASBR.

I used to own SFxT and MK.

Injustice looks better than MK. I think it looks better than SFxT (at least shadows are present). Not quite UMvC3 or PSASBR....probably on par or a tad better than DoA5+
 
Yes, that's the point I'm trying to make.
I was just emphasizing haha. Are these screenshots taken with the home+start buttons?
DoA5+ was such a disappointment for me when I first booted up the demo. It teased me with native res graphics in the opening cutscenes, and then got extremely downgraded as soon as the match started.

That's a different thing altogether. lol

It's still a pretty good game with lots of sp content. I also agree that native res>AA.
 
Top Bottom