I think from a design perspective (environment/gameplay) that's true, but from a narrative/text perspective it's definitely different.I think someone described it fittingly as proper Diablo RPG from the setting.
I think from a design perspective (environment/gameplay) that's true, but from a narrative/text perspective it's definitely different.I think someone described it fittingly as proper Diablo RPG from the setting.
Heads up, Inquisitor is $2.24 on GOG.com, for the next ~2 hours.
• precise and trendy graphics in high resolution
• original work of art
• extensive localitities and areas
• a credible story from medieval fantasy world
• spectacular soundtrack
• 3 main characters: priest, knight, thief – 3 unique independent stories
• ground and gloomy underground locations
• interrogation, torture, doom
• massive RPG system
• combats, magics, sorcery
Inquisitional statistics:
• 3 main heroes, 90 monsters and 180 NPC
• almost a milion of sprits (graphical elements) for figure shape animations
• 34 ground locations full of forests, pastures and cities
• 1,2 milion square metres of exteriors
• Dozens more interiors, buildings, temples, palaces and forts
• 37 extensive dungeon complexes (including multistorey dungeons)
• 100 km of tortuous corridors
• 50 thousand manually finished sprits used for the final design of game environments
• More than 200 magical and normal weapons and projectiles
• 80 magics with spectacular effects, 6 different black art schools
• Huge amount of potions
• 10 years of development
• Gamescript has more than 1500 pages
Another Toma thread, another game sold. You wouldn't happen to be in PR, would you Toma?
This game doesn't seem like something I'll ever be able to play (only partially because I still have classics like both Baldur's Gate games, both Icewind Dales, Arcanum and Planescape: Troment in my backlog), but I'll gladly read all your impressions, people!
I especially hope that toma actually plays it to the end and keeps posting his impressions![]()
I played Divine Divinity way back when, but to be honest I don't remember enough about it to draw direct comparisons to Inquisitor. Still, I played it over 10 years ago and about the only games I can really draw specifics on that are that old are games like Chrono Trigger and Earthbound. Guess I'm getting old.Interesting impressions, I had sorta written it off a bit from reading the negatives around release (bugs, falls apart, etc) / lack of word of mouth, but it is nice seeing a new set of impressions on it.
Curious to how you (Toma or anyone else) feels it compares to another game it reminds me of (being Original Sin is releasing next week), that is of course Divine Divinity (I see it was actually mentioned a few times in this thread, but no one drew any comparisons)... similar style graphics, text heavy, but generally seems to have more favorable impressions than this did... if you haven't played Divine Divinity yet, you should probably bump it up on your short list and give it a chance when you feel like another similar game!
I also find Icewind Dale 1 to be a really strong infinity engine game (great balance of story/combat/towns), curious if you've played it recently at all, if not, you may find your impressions of it as being a lower-tier game to be surprisingly out of place if you re-visit it.
Interesting impressions, I had sorta written it off a bit from reading the negatives around release (bugs, falls apart, etc) / lack of word of mouth, but it is nice seeing a new set of impressions on it.
Curious to how you (Toma or anyone else) feels it compares to another game it reminds me of (being Original Sin is releasing next week), that is of course Divine Divinity (I see it was actually mentioned a few times in this thread, but no one drew any comparisons)... similar style graphics, text heavy, but generally seems to have more favorable impressions than this did... if you haven't played Divine Divinity yet, you should probably bump it up on your short list and give it a chance when you feel like another similar game!
I also find Icewind Dale 1 to be a really strong infinity engine game (great balance of story/combat/towns), curious if you've played it recently at all, if not, you may find your impressions of it as being a lower-tier game to be surprisingly out of place if you re-visit it.
How does the gameplay/experience compare to the Spiderweb games (i.e. Avadon or Avernum)? Sorry if this was already answered an I missed it.
I bought the game several months ago, and tried playing it a couple of times. Now, I didn't get far in any play through, but the initial 40 minutes are just... horrible.It was not just clunky gameplay-wise - the dialogue, story and design were all also somewhat iffy to me.
I am contemplating giving it yet another try, but a game that makes me chase bats around does not seem like it cares much about my time with it. Is it just a slow start?
As a comment to that Toma, I appreciate how intentionally obtuse it is. The game is challenging the player to figure out how the game works. I genuinely dislike hand-holding and I feel like modern games have spoiled players a lot with regards to what a game is "supposed" to be like. Everyone wants this to be Baldur's Gate or Planescape or Arcanum or whatever, but have a hard time realizing that despite it having a similar system of play, that it also is entirely unique from those in that its balance requires a much closer examination of the game's systems than any of the previous games I mentioned. Challenging the player to figure out a game's systems is something I greatly appreciate.
There is also a balance between lack of handholding and plain old unintuitiveness, though. Its basically the difference between good and bad game design.As a comment to that Toma, I appreciate how intentionally obtuse it is. The game is challenging the player to figure out how the game works. I genuinely dislike hand-holding and I feel like modern games have spoiled players a lot with regards to what a game is "supposed" to be like. Everyone wants this to be Baldur's Gate or Planescape or Arcanum or whatever, but have a hard time realizing that despite it having a similar system of play, that it also is entirely unique from those in that its balance requires a much closer examination of the game's systems than any of the previous games I mentioned. Challenging the player to figure out a game's systems is something I greatly appreciate.
There is also a balance between lack of handholding and plain old unintuitiveness, though. Its basically the difference between good and bad game design.
I'm not making any judgements about this game specifically cuz I haven't played it, but lack of handholding shouldn't inherently be a positive.
Bypass the bats by threatening the guard.
I think if I had to define it, I would call it as being the Demon's Souls of the genre. It's a really obtuse game and isn't terribly forgiving, but digging in a little deeper allows for some rewarding and memorable play. Granted, this is rougher around the edges, and it's in a genre that is far more niche than third-person action games, but it provides a similar feeling of accomplishment while playing. It also approaches the genre quite differently, as Demon's Souls did.Thats exactly what I am getting at, even though I dont understand why. I love figuring out stuff on my own and considering the game always has solutions to these issues and rarely forces you to solve things in a particular way (see the bat example), makes it very rewarding to figure out. I really like that a lot about the game.
However, there are other games which have the same mindset of "figure out the game yourself" which didnt have any clear negatives for me, while I do understand the issues with Inquisitor.
I pretty much feel that it's an inherent positive. Part of the enjoyment of games is derived from figuring out how to play them. (Chess, Go, etc.)There is also a balance between lack of handholding and plain old unintuitiveness, though. Its basically the difference between good and bad game design.
I'm not making any judgements about this game specifically cuz I haven't played it, but lack of handholding shouldn't inherently be a positive.
Yeah, but does the quality of the quests get better? does single response dialogues continue to be prominent? I mean, "threatening a guard or chasing bats around" didn't exactly leave the impression of a thought out quest.
I think if I had to define it, I would call it as being the Demon's Souls of the genre. It's a really obtuse game and isn't terribly forgiving, but digging in a little deeper allows for some rewarding and memorable play. Granted, this is rougher around the edges, and it's in a genre that is far more niche than third-person action games, but it provides a similar feeling of accomplishment while playing. It also approaches the genre quite differently, as Demon's Souls did.
I pretty much feel that it's an inherent positive. Part of the enjoyment of games is derived from figuring out how to play them. (Chess, Go, etc.)
Also, most games are unintuitive to the uninitiated. Just a result of game design requiring some amount of foreknowledge. With regards to how much is too much, well... ymmv.
That's fair enough. Still, I always kind of question what people say is needless or unnecessary in a videogame. Certainly I agree that the UI design isn't great, but that's actually a complaint I have with most games. Dragon's Dogma is extraordinarily frustrating as a result of poor UI design. The Souls series are actually pretty similar, and it was one of the biggest complaints about Demon's Souls before it became a phenomenon. That is one of the more interesting eccentricities of genres, is that once something reaches a certain threshold, players seem quite ready to forgive pretty apparent design flaws... (and typically, once those flaws are removed it becomes obvious, but it takes a design that works with that flaw and overcomes it to really illustrate the issue).I do agree with you generally, but what Inquisitor sometimes ends up feeling is like needing to click a button with the right mouse button instead of the left one. Sure, its a puzzle to figure out, but I can definitely see why people would complain about needlessly changing something like that.
I told my wife about this game because she's a big fan of Baldur's Gate, Icewind Dale, Planescape, etc. So she purchased it. Now she's mad at me.
She picks her character, walks into town, and this guy comes out of a building and says "I'm here to kill you, Inquisitor!" She uses her health and stamina potions when they get low, but it pretty much always ends like this:
Falchion is broken.
You died.
I don't know if she's missing something but that's literally in the first couple minutes of the game.
She canIf you do both of that, that enemy wont be any problem.avoid the area where that guy pops up, he is in/near a certain building. You can pick up 2 team members right at the start and you can kite that enemy to the church soldiers which a) heal you and b) help you killing him.
The game revolves a lot about using such tactics and finding ways to deal with scenarios that seem impossible. It is VERY hard, way harder than baldur/icewind etc.
Just as some advice, think about fights like puzzles rather than... well, you know, fights, is a good tip. Frequently the solution is not to fight but to draw enemies somewhere or make them vulnerable to something that allows them to be killed easily, or find an item that destroys them, etc.interesting, thanks for the tip. I'll let her know and see if she's willing to give it another shot!
Is there a reason that when i fight orcs my weapons and armor degrade like 3 time faster? It's pretty annoying.
Yeah, I like its political undertones. Particularly when they reflect a lot of strife present in today's society that was similarly present in the past.
Well, the game is written in an older style, which some might be unawares to. Something closer to Old English rather than modern English (please note, it is NOT Old English specifically). Thus some things read a bit more awkwardly to how most would commonly read English. As far as I'm aware, this is intentional though.The others seemed less to comment on undertones or topics as more of the quality of the writing itself, and I am trying to wrap my head around why some might consider this unreadable or full of grammar mistakes and what not. The only explanation I can come up with is more or less that the game had a patch in between maybe and its not as bad anymore as it was on release? Otherwise I have no clue what I am missing here.
Alright, 2 AM. Starting up Chapter 2 in a new city thats bigger than the first with even more reading. Worst time ever to start up a new chapter, but here I go.
And while I am at it, the fact that so many posters in here keep mentioning the text quality of the game makes me think we played 2 totally different versions. Here is a screenshot from the second NPC I just met:
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That sounds...perfectly fine to me? Sure, might not be nobel price worthy, but I'd say its more than just serviceable for the amount of text found here.
"So why there's so much hate in you?"
You are right,doesnt sound like standard english, but inversing certain sentence patterns could be very well a deliberate attempt at making the language sound a bit old/noble/whatever, which is the impression I get from reading the text. "Where has all their justice gone, that they so perseveringly enforce with the aid of their soldiers?" isnt quite a sentence I'd expect to hear in "real life" either for example.
I can see how someone might dislike that if they arent fond of it, but its nothing I'd hold against the game. Thanks for the opinion though, clears up the assumptions what people actually complained about.
It's definitely a style choice and if you read enough of it that becomes immensely apparent.I think you are reaching there. It didn't feel as much like a style choice as the person doing the translating not having a firm grasp of conversational English.
I honestly wouldn't have minded so much if there had been less text to read through.