John Wick
Member
It isn't feasible for Sony to release any console at that price. $599-650 tops. Otherwise sales will be very small.Not if it retails at £799 / $899.
It isn't feasible for Sony to release any console at that price. $599-650 tops. Otherwise sales will be very small.Not if it retails at £799 / $899.
Probably a real big deal when it comes to Gran Turismo in the future. I believe they've been doing 8K scans of vehicles to future proof them, someone correct me if I'm wrong on that.
I also think this has a lot of implications for a Sony handheld and delivering desired fidelity without sacrificing as much battery or requiring as much power. More convinced than ever that a PlayStation handheld is coming.
It also has major implications for cloud gaming in the future in tandem with the company SIE just bought for better compression... the combination could very well be the future of PlayStation.
“Next gen” should see 30fps gaming disappear forever, which is overdue by about 10/15 years at this point.
Hope they switch GPU supplier then. AMD is subpar compared to Nvidia in this regard.
DLSS3 destroys AMD's FSR efforts.
Fair point this!The only other option for x86 APU is Intel. That ain't happening. The fact that FSR lags behind DLSS very well may be why PSSR exists.
This will not be misquoted. Looking forward to "We believe in 8k resolutions."
Still wild if true. The death of 30fps can’t come soon enough. This would bring me back to consoles fulltime if true.
“Next gen” should see 30fps gaming disappear forever, which is overdue by about 10/15 years at this point.
GT7 is gonna look mighty fine with in game RT
RDNA4 having AI acceleration means FSR will be updated with AI uscaling too.Hope they switch GPU supplier then. AMD is subpar compared to Nvidia in this regard.
DLSS3 destroys AMD's FSR efforts.
Yes and then DLSS4 comes around and gives it a whoopin'. In its current state it cant even hold a candle to DLSS3 with Low Latency and Frame regen.RDNA4 having AI acceleration means FSR will be updated with AI uscaling too.
Yeah, idk how much I'd notice in terms of actual realistic reflections tbh but I'd mostly like to see them update the rate at which reflections are updated in GT7 because it's very noticeable it's updated at half the rate at timesYou likely won't notice the difference unless you go looking for it. It's a gimmick.
Hyperbolic much?30fps games will and should NEVER die. The industry will destroy itself if this happened.
Maybe. Then AMD will catch up again.Yes and then DLSS4 comes around and gives it a whoopin'. In its current state it cant even hold a candle to DLSS3 with Low Latency and Frame regen.
I think that's what they have been doing since GT Sport yes,but not sure.Probably a real big deal when it comes to Gran Turismo in the future. I believe they've been doing 8K scans of vehicles to future proof them, someone correct me if I'm wrong on that.
I also think this has a lot of implications for a Sony handheld and delivering desired fidelity without sacrificing as much battery or requiring as much power. More convinced than ever that a PlayStation handheld is coming.
It also has major implications for cloud gaming in the future in tandem with the company SIE just bought for better compression... the combination could very well be the future of PlayStation.
What resolutions have to do with number of polygons in 3D models?doing 8K scans of vehicles to future proof them
The news comes following this week's leaks of the PS5 Pro, which revealed that the PlayStation 5 Pro (codenamed Trinity) will be incorporating PSSR to upscale to higher resolutions. Currently, PSSR works on SKD 9.00 in the PlayStation 5 Pro to bring 4K resolutions.
Insider Gaming has also revealed more specifications on the upcoming PlayStation 5 Pro, which you can read here.
Outlined in documents provided to Insider Gaming under the condition that they are not made public, PlayStation's ambitions with PSSR is to achieve 4K 120FPS and 8K 60FPS. Whilst these are not the targets for the PS5 Pro due to hardware limitations, it is the internal goal for PSSR in future console interactions. The PlayStation 5 Pro PSSR currently supports 3840×2160 and is currently aiming for 4K 60 FPS and 8K 30FPS, but it's unclear if those internal milestones can be passed.
PSSR Memory Requirements is roughly 250MB; 180MB from the PSML Library and 64MB from the game.
Two Case Studies for two unnamed first-party games include:
Game 1
Target – image quality close to Fidelity Mode (1800p) with Performance Mode FPS (60 FPS)
Standard PlayStation 5 –
Performance Mode – 1080p at 60FPS
Fidelity Mode – 1800p at 30FPS
PlayStation 5 Pro –
1440p at 60FPS (PSSR used)
Game 2
Target – Add Raytracing to gameplay
Standard PlayStation 5 achieved 60FPS without raytracing, and PlayStation 5 Pro achieved 60FPS with Raytracing.
Apu will always be weaker probably wait till ps7 or 8 to achieve that. That's why pssr is being made. Lesser powerful hardware save costs and if this surpass on what dlss can do. Sony probably wouldn't need to update hardware every 4.5 years. Expecially if it can achieve ultra graphics at low resolution and use pssr to look like its a 4k with 60fps4K120 or 8K60 is for future Playstation hardware, not PS5 Pro
this is for future hardware, seems like PSSR is going to become a standardized and growing technology
The hype around PSSR is standard, and growing.this is for future hardware, seems like PSSR is going to become a standardized and growing technology
It’s probably possible with snes-ps2 graphics. Would be awesome if BC can benefit from this but the more likely case is framerate being tied to physics and other stuff.Uhhhh ok. Maybe in 10 years with PS6 Pro.
Uhhhh ok. Maybe in 10 years with PS6 Pro.
It does say those 8K at 60 or 4K at 120 targets are for future hardware after the Pro
Yeah, they were reacting to Sonys numbers taking over pc, they'll coexist together because of that, people think xbox won't stay and may go but that's not the case, it's pc first, if it went down hell then it's an alarming sign to xbox, not the other way around.Everything in gaming hovers around PlayStation, if Sony didn’t launch PsOne we wouldn’t have Xbox and that’s a reality. I love watching these spec threads because it defines fanboy behavior, nerds not happy with GPU power, and to their credit these specs will simply never be good enough.
yay more pixelization and break up... these technologies suck ass.
It was made to do 1440p to 4k reasonably well.
Not 720p to 8k which it will of course end up being.
Funny thing with FSR2 is that it's not free. If you do 1080p to 4k with fsr2... without it, you could have like 1200-1300p perfectly stable with TAA.
I am hyperboling but console devs are using fsr2 in a wrong way. upscaling to 4k from way too low res than it was meant to be
I am hyperboling but console devs are using fsr2 in a wrong way. upscaling to 4k from way too low res than it was meant to be
To be honest I don't really understand what you are saying. What I was saying is that the "4K120 target" already includes PSSR in the rendering and is a target output for PS6/PS6 Pro/etc, not PS5 Pro. Basically meaning that PSSR will be a Sony technology that will evolve in the future (like DLSS improves with every NV GPU generation), with PS5 Pro being its introduction. Get developers on board in the middle of this generation, have them create pipelines and libraries that take it into account and when the actual next generation PS6 releases in 2028, they'll already have the engines ready to take advantage of the 2nd generation of PSSRApu will always be weaker probably wait till ps7 or 8 to achieve that. That's why pssr is being made. Lesser powerful hardware save costs and if this surpass on what dlss can do. Sony probably wouldn't need to update hardware every 4.5 years. Expecially if it can achieve ultra graphics at low resolution and use pssr to look like its a 4k with 60fps