IbizaPocholo
NeoGAFs Kent Brockman
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For GTA VI, More than anything I would love to R* surpass what they did with the physics engine in GTA IV.hopefully it keeps the OG car physics, the stumbling enemy euphoria physics, and heavy-handed fullscreen color hues.
ehh you know theyll mess it up.
How do you know The Trilogy will be shit and butchered? There are no infos regarding the radiostations.Will it be just as shit and butchered like The Trilogy?
How do you know it's shitty and butchered?Will it be just as shit and butchered like The Trilogy?
Look at his post history. He has tons of comments about Rockstar/GTA and they are all super negative.How do you know it's shitty and butchered?
Will it be just as shit and butchered like The Trilogy?
Have you seen the latest screenshots for San Andreas? Badly upscaled textures everywhere, censored sex language, etc.How do you know The Trilogy will be shit and butchered? There are no infos regarding the radiostations.
I guess running textures through ESGRAN and calling it a day qualifies as simple.Looks ok for a simple remaster. Especially not many remasters improve the controls and camera angles Like the shooting etc
And I've always been rightLook at his post history. He has tons of comments about Rockstar/GTA and they are all super negative.
I was told GTA Triology was remastered from the ground up though.Have you seen the latest screenshots for San Andreas? Badly upscaled textures everywhere, censored sex language, etc.
I guess running textures through ESGRAN and calling it a day qualifies as simple.
And I've always been right![]()
After the Remastered Trilogy, I'm not getting my hopes up for anything radical lol.
It's not like they would ever come close to PC mods for GTA IV, even after 13 years.
I hate these remasters of games that can be played on low end PCs and still look great.
As always consoles (actually just Sony) and their generational approach stagnating gaming. RDR should be the one being ported.
I'm not. Which is why I specifically stated I'm not getting my hopes up for anything radical lolbut if you are out here looking for "PC mods" why even waste any energy hoping or anything if the argument for life will just be "da mods"?
The deep lolz, this post is all over the place.
Hates remasters and then ask for one in the same post....
I don't see how Sony or even MS or Nintendo is "stagnating gaming" when remasters don't even make up near the majority or releases, are done by small teams that JUST port and the kicker...
ROCKSTAR GAMES IS NOT SONY! Ports, remakes, remasters don't have shit to do with Sony, MS or Nintendo, a publisher chooses to do that based on money sir, nothing to do with anything Sony or MS or Nintendo actually do with any fucking "approach".
No, they didn't. This is a remaster using Unreal as a go-between, it absolutely is not a remake. They've used Unreal Engine as something of a container and upgraded certain content from there. It uses a majority of the same animations, code, and script - you can see as much from the trailer. This is exactly what Nightdive Studios does with their remasters, in example; the recent Quake Remaster doesn't technically use any id Tech variant, it uses the KEX Engine but wasn't rebuilt from the ground up - more of a compatibility layer with bells and whistles stapled on. This isn't uncommon, a lot of 'remasters' of titles actually use Unity or other engines with the original content executing in that engine - think of it as a glorified compatibility layer. It simplifies releasing titles on modern platforms (Switch, Xbox, etc..) as doing ports from scratch based on legacy code is a nightmare, as well as being able to utilize renderer-side features that you'd have to build from scratch or adapt for the original engine.The GTA Trilogy remade those games in a new engine, put in new models, animations and GTAV controls.
Nope. A PORT is not magically going to put the game in a new engine sir, its not going to make new features appear.When you have a good PC port remasters are not necessary
Nope. They exist because of money. Thats it. They are not putting out those games based on um "ecosystem" as what on Earth does that have to do with Square? Capcom? Ubisoft? They are NOT Sony, they are NOT MS. They wish to port something to make money...the um "ecosystem" is irrelevant to them. Making money is the goal sir. They are not just fucking porting for lolz and to help save the poor ecosystem or for some charity etc.All these remasters of 7th gen games are unnecessary and just exist because of the terrible console ecosystem where you are stuck with games running at low settings - resolutions and framerates.
I laughed hard on this one....the same publisher that also made a Gears Remaster, Gears Collection and MCC even with knowing they'd be doing a BC for XONE in the first place. Even the fucking publisher you cited has done the very fucking thing you are crying about.....BC solution for a lot of games
Crysis remasters, Mass Effect, Bioshock, Sleeping Dogs, Need for Speed hot pursuit, Burnout Paradise. All those manhours could have been spent on new releases.
JonSnowball "No, they didn't"
1. The original GTA didn't release on Unreal, it released on Renderware.
2. New character models 100% have been confirmed unlesss you going to fucking argue with Rockstar on their own game. Those models didn't exist in the original bud, its a dead argument.
3. GTA V controls have been confirmed.
This goes deeper in the remake area then "remaster" as the moment you get into a different engine, new controls and new models, you are no longer in some light remaster or port area.
Thats not debating how you feel about it, simply giving the facts on those changes.
They better not fucking touch the driving physics
To double down here, since I'm such a thoughtful person, I thought I'd link this interview with the developers confirming exactly what I stated: https://www.thegamer.com/gta-remastered-trilogy-rockstar-interview/You said they remade the game, and they didn't. They did what Nightdive Studios has done with pretty much every release they've done, they're using a modern engine effectively as a container executing legacy code to simplify technical additions and console ports. This is a common practice in recent years for many remasters and re-releases. It may not rely on Renderware, but it is for all intensive purposes the original code and content spruced up with some poor quality updated art tossed in. It isn't rebuilt from the ground up. Furthermore, I'd like to apologize that you were unable to be at all receptive during your formative years and ultimately have found yourself on a forum arguing points you don't understand as some kind of spineless defense force for a billion dollar conglomerate. I hope whoever treated you poorly in your life you are able to forgive in future and manage to overcome your inability to educate yourself and comprehend basic concepts.
That's not debating how you feel about it, simply giving the facts on those changes. It's not a remake, it's assets tossed into a modern engine with bottom level improvements. It's a remaster.
thats why you gotta reject it and hang out with him when you want to lolDammit roman I don't want to hang out with you I'm busy !