"Insider" RalphsValve teasing GTA IV remaster for 2023

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After the Remastered Trilogy, I'm not getting my hopes up for anything radical lol.
It's not like they would ever come close to PC mods for GTA IV, even after 13 years.
 
The best gta. A special game.
never the same without it's Vladivostok radio station and some other tracks. Game screams 2008 to me in a good way
 
hopefully it keeps the OG car physics, the stumbling enemy euphoria physics, and heavy-handed fullscreen color hues.

ehh you know theyll mess it up.
For GTA VI, More than anything I would love to R* surpass what they did with the physics engine in GTA IV.
That and more clever AI.

The setting and characters are wonderful, but IMO that emergent gameplay during free room is GTA.
GTA V was fun for what it was, but in many ways, I found it to be a step back from the mechanics in GTA IV.
 
Better title: "Random Twitter user asserts misinformation based on 4chan posts". If there's any truth to this, it's that the Complete Edition of GTA IV on Steam began receiving updates on QA depots viewable on SteamDB again in the last couple of months. If they touch GTA IV hopefully they don't completely fuck up the visuals like the upcoming GTA Definitive Trilogy which looks like a half-assed fan remake in UE - just type "Grand Theft Auto UE4" into YouTube and you'll see several videos of fan efforts as concepts that look just as good as this craptastic half-assed release.. Minimum effort release from an external studio. Just give me RDR1 on current platforms with a coat of paint, and before anyone starts talking about the 'messy code' - the initial source for that information was, again, unverified posts online. Repeat something enough and people take it for fact.

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2023….. for a remaster.

GTA4 doesnt need more than a fps and resolution boost. I think the driving was way better in GTA4 compared to GTA5 and it probably only needs a few tweaks. Should take years lol
 
How do you know The Trilogy will be shit and butchered? There are no infos regarding the radiostations.
Have you seen the latest screenshots for San Andreas? Badly upscaled textures everywhere, censored sex language, etc.

Looks ok for a simple remaster. Especially not many remasters improve the controls and camera angles Like the shooting etc
I guess running textures through ESGRAN and calling it a day qualifies as simple.

Look at his post history. He has tons of comments about Rockstar/GTA and they are all super negative.
And I've always been right 😉
 
Have you seen the latest screenshots for San Andreas? Badly upscaled textures everywhere, censored sex language, etc.


I guess running textures through ESGRAN and calling it a day qualifies as simple.


And I've always been right 😉
I was told GTA Triology was remastered from the ground up though.
 
After the Remastered Trilogy, I'm not getting my hopes up for anything radical lol.
It's not like they would ever come close to PC mods for GTA IV, even after 13 years.


Consider.

The GTA Trilogy remade those games in a new engine, put in new models, animations and GTAV controls. It wasn't a shit port by any means to worry here, the fact that they are even waiting with GTAIV and not just putting it in that collection clearly means more work is being done and they might put it in a new engine, correct many issues, add in features to make it actually fit how GTA is today and how it was before GTAIV like planes and other things.

I think they'll do a good job on some remaster based on what I see from the GTA collection now, but if you are out here looking for "PC mods" why even waste any energy hoping or anything if the argument for life will just be "da mods"? It just means what ever you want GTAIV to be will always be based on those mods and you are better off just playing that then as its sounding like nothing they did was going to be to your liking
 
I hate these remasters of games that can be played on low end PCs and still look great.
As always consoles (actually just Sony) and their generational approach stagnating gaming. RDR should be the one being ported.
 
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I hate these remasters of games that can be played on low end PCs and still look great.
As always consoles (actually just Sony) and their generational approach stagnating gaming. RDR should be the one being ported.

The deep lolz, this post is all over the place.

Hates remasters and then ask for one in the same post....

I don't see how Sony or even MS or Nintendo is "stagnating gaming" when remasters don't even make up near the majority or releases, are done by small teams that JUST port and the kicker...

ROCKSTAR GAMES IS NOT SONY! Ports, remakes, remasters don't have shit to do with Sony, MS or Nintendo, a publisher chooses to do that based on money sir, nothing to do with anything Sony or MS or Nintendo actually do with any fucking "approach".
 
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but if you are out here looking for "PC mods" why even waste any energy hoping or anything if the argument for life will just be "da mods"?
I'm not. Which is why I specifically stated I'm not getting my hopes up for anything radical lol

The new trilogy was indicative of much R* are willing to invest for a GTA remaster, and those games are nearly 20 years old.
That isn't to say that the tasks you described are insurmountable or unrealistic, it would just take more time and resources and would veer into remake territory.
Some developers like BluePoint or Toys For Bob have done just that. R*, for a myriad of reasons, made the decision to not go that deep with the remasters
They're not exactly a small indie developer, but it is what it is.
 
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The deep lolz, this post is all over the place.

Hates remasters and then ask for one in the same post....

I don't see how Sony or even MS or Nintendo is "stagnating gaming" when remasters don't even make up near the majority or releases, are done by small teams that JUST port and the kicker...

ROCKSTAR GAMES IS NOT SONY! Ports, remakes, remasters don't have shit to do with Sony, MS or Nintendo, a publisher chooses to do that based on money sir, nothing to do with anything Sony or MS or Nintendo actually do with any fucking "approach".

I am not asking for a remaster. When you have a good PC port remasters are not necessary. Just the RDR PC port will do. GTA IV still looks great on a bargain bin PC, even better with mods. All these remasters of 7th gen games are unnecessary and just exist because of the terrible console ecosystem where you are stuck with games running at low settings - resolutions and framerates. At least MS has the BC solution for a lot of games, but there is nothing similar from Sony's end.

Crysis remasters, Mass Effect, Bioshock, Sleeping Dogs, Need for Speed hot pursuit, Burnout Paradise... and the list goes on All those manhours could have been spent on new releases.
 
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The GTA Trilogy remade those games in a new engine, put in new models, animations and GTAV controls.
No, they didn't. This is a remaster using Unreal as a go-between, it absolutely is not a remake. They've used Unreal Engine as something of a container and upgraded certain content from there. It uses a majority of the same animations, code, and script - you can see as much from the trailer. This is exactly what Nightdive Studios does with their remasters, in example; the recent Quake Remaster doesn't technically use any id Tech variant, it uses the KEX Engine but wasn't rebuilt from the ground up - more of a compatibility layer with bells and whistles stapled on. This isn't uncommon, a lot of 'remasters' of titles actually use Unity or other engines with the original content executing in that engine - think of it as a glorified compatibility layer. It simplifies releasing titles on modern platforms (Switch, Xbox, etc..) as doing ports from scratch based on legacy code is a nightmare, as well as being able to utilize renderer-side features that you'd have to build from scratch or adapt for the original engine.

The short of it is that throwing the content into UE simplifies a lot on the development end of things, especially when it comes to modern platforms and features.

My personal take is the "Definitive Editions" look like absolute shit. They look like those UE/CryEngine concepts where someone dumps content from an old game into it and throws in random high quality assets that don't fit in properly. It looks unnatural and off. What adds absolutely no faith on my end is that these releases are done by a third party studio, the same studio responsible for the dog shit tier mobile ports/re-releases of the Grand Theft Auto games that are generally loathed. Grove Street Games.
 
When you have a good PC port remasters are not necessary
Nope. A PORT is not magically going to put the game in a new engine sir, its not going to make new features appear.
All these remasters of 7th gen games are unnecessary and just exist because of the terrible console ecosystem where you are stuck with games running at low settings - resolutions and framerates.
Nope. They exist because of money. Thats it. They are not putting out those games based on um "ecosystem" as what on Earth does that have to do with Square? Capcom? Ubisoft? They are NOT Sony, they are NOT MS. They wish to port something to make money...the um "ecosystem" is irrelevant to them. Making money is the goal sir. They are not just fucking porting for lolz and to help save the poor ecosystem or for some charity etc.


Have fun with that logic sir, cause where the fuck did theses remasters and um "enhanced editions" come from? They came from games on shit PC "ecosystem where you are stuck with games running at low settings"?

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Soooo I game on both and grow tired of this odd myth of remasters or remakes or ports being a console thing, that exist on PC, it exist CAUSE MONEY, thats why....thats it. They are not fucking making a port out of the kindness of their hearts cause "low settings", they are making it to make money. They will add on to it, fix certain features, add in all the DLC and call it "enhanced" or "gold edition" etc The first time I ever even heard those terms was on PC btw. Having the ability to play something is irrelevant to publishers, having the ability to play it on a POWERFUL PC or even console is irrelevant to them too....

Can they sell you a new version? Can they add on more? Can they repackage and call it something else? Can they continue to grew that base by making a new version, even with an older version existing on the platform? They can and do this all the time regardless of platform sir. I'm shocked that in 2021 I even fucking have to state this
BC solution for a lot of games
I laughed hard on this one....the same publisher that also made a Gears Remaster, Gears Collection and MCC even with knowing they'd be doing a BC for XONE in the first place. Even the fucking publisher you cited has done the very fucking thing you are crying about.....

The irony.


So the sold folks MCC knowing they had BC in the works, then made a Gears Remaster even after the fack and sold that....soooooooo I don't see anything here to tell us BC would stop this or that if even the fucking publisher that did BC, also does remasters, even after telling you about BC....

BC is a the solution to play a game sir, its not a magical anti-remaster thing or something lol I've seen fucking ports on systems that have BC.

On PC, on Wii, on Wii U, on PS3, on XONE, on 360, none of that shit matters to publishers looking to make money. I don't know why this myth is still fucking even thrown around when its been debunked many, many times.
Crysis remasters, Mass Effect, Bioshock, Sleeping Dogs, Need for Speed hot pursuit, Burnout Paradise. All those manhours could have been spent on new releases.




Ahhhh yes. The funniest of all myths.

1. Mass Effect 4 still fucking exist as a thing, a port has nothing to do with that. So this whole "could have been" doesn't make sense, they currently are making Mass Effect 4 sir....thus, its not an either or as you don't see to know how this works so we'll teach you.

2. Crysis being remastered is by Saber...they are not fucking to to MAKE Crysis 4, that would be Crytek, they have all the time to do that as they are not porting those 3 games, but SABER IS. THIS is why you even have gamers with this weird ass logic of um "could have been spent on" how? How the fuck was Saber going to make Crysis 4? They are just as unlikely to make Crysis 4 as a restoration team to put Titanic in 4k "could have been" making Titanic 2. So teams like Aspyr, United Front Games, Saber and many more simply PORT games, 99% of the time that is their job, its not to make games from the ground up.

So whe you say shit like "coudl have been spent" i know its under the assumption that

100% Of Crytek made that port, 100% of Bioware made that port etc when thats simply not true and they are rarely ever 100% done by the main team, would be like saying Uncharted Collection was done so shit, now we can't have Uncharted 4 and Last Of Us 2 and durrrr "could have been" (doesn't know Bluepoint games is not Naughty Dog)

So sir, Saber is not Crytek, Stellar Entertainment is not Criterion Games, Bluepoint is not Naughty Dog, War Drum aka Grove Street Games is NOT Rockstar North.

I feel you likely didn't know a lot of that as to why many rest on this "consoles make da ports" and or "could have been" new AAA 600 million budget game myth. When you learn that ports exist to make money, when you learn that port teams exist to port games and generally don't make games and they are NOT the same process, you don't really see many make this odd argument, I find its people who didn't know this at all that continue this weird myth.

JonSnowball JonSnowball "No, they didn't"

1. The original GTA didn't release on Unreal, it released on Renderware.
2. New character models 100% have been confirmed unlesss you going to fucking argue with Rockstar on their own game. Those models didn't exist in the original bud, its a dead argument.
3. GTA V controls have been confirmed.

This goes deeper in the remake area then "remaster" as the moment you get into a different engine, new controls and new models, you are no longer in some light remaster or port area.

Thats not debating how you feel about it, simply giving the facts on those changes.
 
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JonSnowball JonSnowball "No, they didn't"

1. The original GTA didn't release on Unreal, it released on Renderware.
2. New character models 100% have been confirmed unlesss you going to fucking argue with Rockstar on their own game. Those models didn't exist in the original bud, its a dead argument.
3. GTA V controls have been confirmed.

This goes deeper in the remake area then "remaster" as the moment you get into a different engine, new controls and new models, you are no longer in some light remaster or port area.

Thats not debating how you feel about it, simply giving the facts on those changes.

You said they remade the game, and they didn't. They did what Nightdive Studios has done with pretty much every release they've done, they're using a modern engine effectively as a container executing legacy code to simplify technical additions and console ports. This is a common practice in recent years for many remasters and re-releases. It may not rely on Renderware, but it is for all intensive purposes the original code and content spruced up with some poor quality updated art tossed in. It isn't rebuilt from the ground up. Furthermore, I'd like to apologize that you were unable to be at all receptive during your formative years and ultimately have found yourself on a forum arguing points you don't understand as some kind of spineless defense force for a billion dollar conglomerate. I hope whoever treated you poorly in your life you are able to forgive in future and manage to overcome your inability to educate yourself and comprehend basic concepts.

That's not debating how you feel about it, simply giving the facts on those changes. It's not a remake, it's assets tossed into a modern engine with bottom level improvements. It's a remaster.
 
They better not fucking touch the driving physics

I still remember me and mates playing on launch day continually crashing and flying through the windshield during the first hour or so whenever we got in a remotely fast car :messenger_tears_of_joy: I need that again.
 
You said they remade the game, and they didn't. They did what Nightdive Studios has done with pretty much every release they've done, they're using a modern engine effectively as a container executing legacy code to simplify technical additions and console ports. This is a common practice in recent years for many remasters and re-releases. It may not rely on Renderware, but it is for all intensive purposes the original code and content spruced up with some poor quality updated art tossed in. It isn't rebuilt from the ground up. Furthermore, I'd like to apologize that you were unable to be at all receptive during your formative years and ultimately have found yourself on a forum arguing points you don't understand as some kind of spineless defense force for a billion dollar conglomerate. I hope whoever treated you poorly in your life you are able to forgive in future and manage to overcome your inability to educate yourself and comprehend basic concepts.

That's not debating how you feel about it, simply giving the facts on those changes. It's not a remake, it's assets tossed into a modern engine with bottom level improvements. It's a remaster.
To double down here, since I'm such a thoughtful person, I thought I'd link this interview with the developers confirming exactly what I stated: https://www.thegamer.com/gta-remastered-trilogy-rockstar-interview/

Thanks for playing!
 
No fucking thank you. I'll stick to my backed up copy of real GTA IV v1.0.4.0 with Zolika patch and xliveless. That's the ultimate way to play the game. All the original content intact, the best shadow quality and performance, and the least amount of bugs and other issues.

I grew up in the tri-state area so GTA IV speaks to my soul in a way no other game does. Cruising around at sunset in a 87 Pontiac listening to Smashing Pumpkins in this game does wild things to my brain. They captured the feel of autumn in NY-NJ so fucking well it's insane. The game feels like home to me and I will cherish that original version till the day I die.
 
Gta4 is my favourite game so far in the franchise and as much as I would very much love a remaster on this and the dlc, it doesn't bode well for a release date for gta6 any time soon. I guess Rockstar is stalling for time as its far easier to knock out remasters than it is a whole new game.
 
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GTA IV was honestly the best GTA i've played. for very nuanced reasons that I think alot of people didn't really understand, or felt they didn't want from a GTA game.

not just my favorite GTA, but one of the best games I've ever played, it was like a shenmue for me.

was really heartbroken that it was getting hate from alot of people. I hope that perspective softens over time.
 
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