If you don't mind single device multiplayer, Astro Duel is supposed to be really funAnyone have suggestions for coop with pvp games (RPGs, etc) that aren't p2w?🤔🤔
Thanks 💃💃
Interesting choice of art style change. I always thought the point of the ball being white (and blending into the background) was to add another layer of challenge.Impossible Road (iOS) vs Super Impossible Road (PC/PS4, releasing soon)
I think that might be the most enhanced mobile-to-PC port I've seen
The Super version has the original endless arcade gameplay as a "classic Survival mode", and is focused more on straight-up racing. There's a Career mode and split-screen/online multiplayerYeah I don't really get that change. The PC version looks nicer, but the iOS version looks like the more compelling game.
That's pretty rad actually.The Super version has the original endless arcade gameplay as a "classic Survival mode", and is focused more on straight-up racing. There's a Career mode and split-screen/online multiplayer
If you don't mind single device multiplayer, Astro Duel is supposed to be really fun
https://itunes.apple.com/us/app/astro-duel/id548898306
Hi guys,
We just released our first game, Rolly Hills on the IOS.
We are a team of two brothers, I'm did the art and my brother did the programming.
It's inspired by games like marble madness and super monkeyball. It should be 60fps on the newer devices.
https://itunes.apple.com/us/app/rolly-hills/id1080096216?ls=1&mt=8
here is a video of it in action. Sorry was a bit hard to take a video...
Would really appreciate your feedback so we can keep improving the game.
We hope that you like the game, please give it a try.
Won me Marble Madness and Super Monkey Ball inspiration. Downloading to give it a shot. Good luck with the launch!
The balancing in Clash Royale is terrible. Pretty clearly no real attempt at matching you against someone at an equal level
How the matchmaking works is you get match made with someone of a similar level and in the same arena as you. Of course, you can get match made with someone who just spent $100 on gems and bought a bunch chests to level up their cards. In that case, yeah, you are getting match with someone who's on another level to you. How it's supposed to work though is people like that are expected to win a lot of games and level up there by being taken out of your match pool. It's not a perfect system by any means, but I guess it does incentivize people to spend money so they can win some games for a while. :/The balancing in Clash Royale is terrible. Pretty clearly no real attempt at matching you against someone at an equal level
I'm so ready for this, beta was a blast.
^^^
That's one hell of a bundle. Too bad devs can't do bundles for iOS games
How the matchmaking works is you get match made with someone of a similar level and in the same arena as you. Of course, you can get match made with someone who just spent $100 on gems and bought a bunch chests to level up their cards. In that case, yeah, you are getting match with someone who's on another level to you. How it's supposed to work though is people like that are expected to win a lot of games and level up there by being taken out of your match pool. It's not a perfect system by any means, but I guess it does incentivize people to spend money so they can win some games for a while. :/
A shame we might not get a refined sequel though.
Yeah, that was the main complaint I had heard. The combat interrupts the interactive fiction parts too oftenSo I've been playing more of Dever's Lone Wolf, and I still really like it.
But holy hell, tone it down with the combat.
Yeah, I think you mentioned that when I brought up the game last week.Yeah, that was the main complaint I had heard. The combat interrupts the interactive fiction parts too often
That's what I use, and it works very well. The A8X is a very powerful chip and its aged nicely. The 2 GB of RAM is fantastic, with games, apps, and Safari tabs refreshing much less frequently than legacy devices. The only detractor, and this me being picky, is how the speakers make the screen vibrate when they're above 10% or so volume. Not a fan of that, but I try not to notice it too much.For gaming and media, would iPad Air 2 still suffice? Pro seems tad too expensive ...
That's what I use, and it works very well. The A8X is a very powerful chip and its aged nicely. The 2 GB of RAM is fantastic, with games, apps, and Safari tabs refreshing much less frequently than legacy devices. The only detractor, and this me being picky, is how the speakers make the screen vibrate when they're above 10% or so volume. Not a fan of that, but I try not to notice it too much.
For gaming and media, would iPad Air 2 still suffice? Pro seems tad too expensive ...
I still can't get into this game. Maybe I'll give it another go tonight.
This looks interesting.Verreciel finally has a release date: May 1st
This is the space exploration game from the developer of Hiversaires, Oquonie, and Donsol
Hi guys,
We just released our first game, Rolly Hills on the IOS.
We are a team of two brothers, I did the art and my brother did the programming.
It's inspired by games like marble madness and super monkeyball. It should be 60fps on the newer devices.
https://itunes.apple.com/us/app/rolly-hills/id1080096216?ls=1&mt=8
here is a video of it in action. Sorry was a bit hard to take a video...
Would really appreciate your feedback so we can keep improving the game.
We hope that you like the game, please give it a try.
I think this is pretty cool. I'm horrible at it (the best I could get is 114 so far!) but it's cool and it looks nice. If I was going to ask for something specific to be implemented, it would probably be a landscape mode so I could see a little bit further down the hill, when some of those steep slopes show up.
For gaming and media, would iPad Air 2 still suffice? Pro seems tad too expensive ...
Yes, it's probably more "date TBC" rather than "game TBC"Huh, most sites wrote about it as a given. But considering that all his other big full-fledged games are on mobile, I'd say it's very probable
I wonder why? Does he have a new game coming?The fantastic Forget-Me-Not went permanently free. Definitely pick this up if you've never played it
TA wrote about itl wonder why? Does he have a new game coming?
TA wrote about it
http://toucharcade.com/2016/03/29/forget-me-not-goes-free/
And it doesn't sound like he's working on a new game
I just found his blog post about it http://nyarlu.net/blog/fmn-ios-is-freeware-now/
(didn't want to renew the developer programme subscription but somebody else paid for it for him (yay) and he's honoring $free)
his WIP new game is here: http://nyarlu.net/blog/wobbegong-land/
and here: http://nyarlu.net/blog/category/devlog/
"wobbegong land"
https://www.youtube.com/watch?v=bq8J1oBqAXs
gives me New Zeland Story in a car on acid kind of vibes
can't wait for that!
Yes perhaps. Well done to the anonymous benefactor that makes all this moot.My understanding was that he wasn't going to pay the fee "right away" but would when his next game was ready.
Yes perhaps. Well done to the anonymous benefactor that makes all this moot.
hey, Forget-Me-Not guy here.. i just couldn't really afford to pay the app store license at the moment so was going to let it lapse for awhile until i could easily renew it, but my friend offered to help pay because they thought it'd be a shame for it to disappear.
i'd been meaning to make FMN permanently free anyway as it's 5 years old now, had a good run, and i'll probably never get around to updating it again. (kinda amazed it still works on current devices!)
i am working on a couple other games but am real busy with life and stuff, so i go very slowly.. got nothing anywhere near releasing.. anyway, thanks!! enjoy
hey, Forget-Me-Not...SNIP.... it's 5 years old now, had a good run, and i'll probably never get around to updating it again. (kinda amazed it still works on current devices!)
Hey, nice to see you're on GAF. Thanks for making such a great game, and can't wait to see what you work on next. Wobbegong Land looks like a lot of funhey, Forget-Me-Not guy here.. i just couldn't really afford to pay the app store license at the moment so was going to let it lapse for awhile until i could easily renew it, but my friend offered to help pay because they thought it'd be a shame for it to disappear.
i'd been meaning to make FMN permanently free anyway as it's 5 years old now, had a good run, and i'll probably never get around to updating it again. (kinda amazed it still works on current devices!)
i am working on a couple other games but am real busy with life and stuff, so i go very slowly.. got nothing anywhere near releasing.. anyway, thanks!! enjoy
Somebody already redeemed it though.^^ Was that through the Starbucks app? Or on the cards they give out in-store?
I already have the game on Android but wouldn't mind it on my iPhone too. But won't take your code. Someone who doesn't have the game should get it.