Holy Shit.
Is there an ETA?
Holy Shit.
Well that is that. Why can't EA just let me buy and play games?
So much good insight. Thanks! I am sure I will be back for more questions down the road
ROLLABEAR
Fly, fall and roll in a ball through the magical 3D animated world of Rollabear.
Join Bubba Bear, Poppy the panda, Otis and friends in this totally original, action packed bowling adventure across three magical wonderlands.
Meet Lord Gillsworth, the dapper goldfish ready to lend a helping hand to the Rollabears who veer off course. Scattered across the lands are his golden boxes of his magical time-warping fish which allow players to rewind time, correct their mistakes and get closer to the perfect strike.
Roll through the Rockies, collecting fish and knocking down the Hillbillies as you go. Embark on an adventure through mystical Asia, rolling down the Great Wall, shooting through the bamboo forests and bouncing across the colourful lily ponds Finally slip, roll and slide through the icy Arctic wonderland, encountering a host of characters and obstacles, pesky penguins, killer whales, and some pretty scary, pretty hairy mammoths!
No bears were hurt in the making of this gamebut a few got a little dizzy!
Features
· 60 unique action packed levels
· 6 chapters
· 3 magical worlds
· 20 original bear characters to unlock
· Simple controls
· Unique style and gameplay
· Beautiful bespoke animations
· 3 unique modes of play
· Unlockable levels
· Incredibly addictive fun
· Facebook/Twitter functionality
· Gamecenter support
http://itunes.apple.com/nl/app/id675070483?mt=8&affId=2049622
I beta tested this and it's very cool. Even after all the testing I'll be picking this up later today.
This is a cool little game. I've been looking for something like this to offset some of the serious games I've been playing lately. I like the physics and the graphics are pretty nice. I think the intro video is hilarious. My only gripe would be the constant update toward the accomplishments that flashe on screen and the word "development build" in the lower right corner. I know it's barel noticeable, but it should be removed. Nice job dev(s).
I've played it too and it's amazing. And with a price of $0.99, this game is a total steal.
Sweeet. I'll wait to hear what are their plans (if any) for localization though.Holy Shit. Square Enix is said to be releasing Dragon Quest Games on iOS from 1 up till 8th one
Does BG:EE work well on the iPad mini? And has it ever been on sale?
Considering to double dip, so I can have saves ready for BG2:EE.
edit:
And is there the alt key for showing things from the pc version?
It worked fine on my mini, no issues (especially after the door clicking fix).
No idea about the second bit.
Nothing consistent. But certain single player levels will give you 50 coins as a prize. When you click on a level, it will scroll through the prizes available. You can just keep grinding that level until you get lucky.
Also, you can get some in the PVP ladders, if you accrue so many points, 100 coins are a prize. You missed out on the weekend ladder, but you can still get it in the regular PVP ladder.
Also, if you get an excess of cards, they go into queue. They will have a 7 day timer for which to claim them before they disappear. Pretty fair way to do it.
WAT!
Does BG:EE work well on the iPad mini? And has it ever been on sale?
Considering to double dip, so I can have saves ready for BG2:EE.
edit:
And is there the alt key for showing things from the pc version?
It was just on sale last week for 4.99!
I forgot to pick it up, too. X(
Immerse yourself in this fascinating and unique experience to uncover the history and secrets of Fonts & Characters !
Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.
Type:Rider is an adventure puzzle game that brings gaming experience to a whole new daring level.
- 10 worlds echoing key periods of the typograhys history
- Breath-taking artworks and musical vibes
- Immersive and intriguing atmosphere
- 3 types of controls: accelerometer, buttons and intuitive
- Great historical archives and paintings
Feel free to ask.
I'll pray Sigmar when in the temple, may He protect your heroes
We've introduced a lot of new things into the Cavorite universe, including the ability to fill or drain water, cavorite-washing gas, quicksand, jetpacking selenites, and more. There are now three collectibles in the game, translating into over 130 Game Center. achievements. And the story panels have been updated to use HD cartoon art of the same style as DrCavor.com.
It seems like the drops are much better in hardcore mode. Although my starting dwarf guy seems to suck on this level too!
Do you think they will have character sales at some point?
Also, when you get randomly injured from an event in town, whats to stop me from entering a dungeon and immediately leaving so the effect goes away?
I have no clue, but being a Games Workshop franchise, I wouldn't count in it.
Which character are you looking at?
From Kumobius, the developers behind Time Surfer and Bean's Quest, comes Duet. It's a simple name that mirrors its minimalist aesthetic and challenging co-dependent gameplay.
Across nine stages (each separated into a number of waves) as well as an endless mode, you control a pair of spheres, one blue, one red, forever linked. Holding the sides of the screen rotates the duo clockwise or counter-clockwise around the circumference of their circle, allowing you to dodge the increasingly difficult waves of obstacles. Duet is not as twitchy as a game like Super Hexagon and feels more like a fast paced puzzle game as you learn the correct pattern to avoid each obstacle.
Duet's minimal style works extremely well. The contrast between your spheres and the environment means you're always aware of your position and each failure leaves colored splat where you hit. Not only does this is visually cool, it's a reminder of how and where you made a mistake, helping you improve. The game even has a slight Thomas Was Alone vibe, thanks to the lines of dialogue that appears on the screen that provide Duet with a slight narrative thread
I've never seen level designs quite like those in Type:Rider. While the platforming and basic aesthetic may owe a lot to games like Limbo and NightSky, Cosmografik has developed a fantastic game with a style all its own.
You control a colon, which function as a pair of wheels, and travel through the timeline of typography from the earliest cave paintings to the computerized pixels of today. Each of the game's nine worlds is stylized around a font, from the origins of writing to Gothic and Garamond and beyond, with their own atmosphere and themed obstacles. Yet at the same time, the fonts and their history are the levels. You'll travel across the pages of the Gutenberg Bible, work your way through the innards of moving type and letter press, around and under the swampy world of italics, and more. Backgrounds are collages of information pertaining to the current font and you'll unlock pages that deliver short historic lessons about a font's usage, important figures of the time period, and other typographical elements. Each world is filled with collectibles to find, some harder to reach than others, which offers some replay value as well.
The game's controls are just as well designed as its overall aesthetic. I found the intuitive scheme the best, since it's simple \and unobtrusive (hold either side to move in that direction, tap to jump) but the game also offers buttons and tilt controls. Type:Rider is a game crafted with style and atmosphere in every aspect, from the wonderful surreal landscapes of fonts to platform and puzzle through to the menus designed as a series of books to flip through.
No idea, maybe a melee dude. It's hard to choose without knowing what the new spells/skills do!
I would say all classes are pretty balanced, each one with pros and cons.
I think the best melee class is the Marauder, expecially at higher levels.
I would pick up iap characters as I would pick up new Games Workshop miniatures...ie the class I always dreamed to play/paint/look at.
Do you like dwarves?
Assemble a party with both an Ironbreaker and Trollslayer.
Orcs? Get the Irongut.
Elves? Pick up a Waywatcher and Shadow Warrior.
And so on...discover their perks playing, or you can google the Warhammer Quest Class and get an idea of the skills (there is plenty of databases in the net).
Personally I want the Bretonnian Knight because that's the class I always played in the original boardgame.
If Rodeo will provide it, he will replace the Ironbreaker.
In Averland I already found two Bretonnian shields (only for the Irongut, damn!!!!).
XCOM is $10
was that one good? hard to keep up with their stuff. I recall this one was a bit mario rpg ish right?
Downloading now. I always play this game once a year near Halloween. So great
Downloading now. I always play this game once a year near Halloween. So great
I feel Simogo's Device6 is imminent.
As per their twitter, they submitted a version of the game some weeks ago (2?) and today they will make an announcement.
Personally I can't wait.
EDIT: 17 October!!!!!
New trailer: http://youtu.be/hdnjXQL6Muk
So, lets say you have 3 level 5 or 6 guys, and you start a new one at level 1. Is it tough for that guy to level up? Level 8 is max right? How long did it take you to max out your guys?
I agree, it is much better on hardcore. When playing on adventurer level, I really didn't have to worry too much because I knew my guy (with the regen ring!) would just be back when I finished the dungeon.
Like Year Walk, this will be amazing. Simogo are on fire.
Weird, WHQ seems bugged, combat sounds are really quiet and my SW can't mele now for some reason (not pinned)...
Personally I have not the problem, but I read others mentioning that on TA, so I guess it's a bug.
If I recall well, an update addressing bugs is already in Apple hands or about to be submitted..
I'm not commuting right now, so I've dropped off the iOS gaming front somewhat. However, I have an iPhone 5S coming in the next couple of weeks.
Are there any nice games which take advantage of iPhone 5/5S graphics that aren't filled with Free To Play stuff?
Please don't recommend Infinity Blade, Real Racing, or anything Gameloft.
Yes, Costume Quest comes highly recommended from most who play it, way more so than The Cave, or even most of their other recent games. Strange it was such a stealth release, perhaps a mistaken release meant to come out later? Then again, Halloween is just a few weeks away. Wonder if it includes the Grubbins on Ice expansion... looks like they do, as DLC.