Has anyone beat Scurvy Scallywags yet? My fourth character just died and got to level 15.
The game has permadeath?! I've just been messing around and now my character only has one heart left
Has anyone beat Scurvy Scallywags yet? My fourth character just died and got to level 15.
The game has permadeath?! I've just been messing around and now my character only has one heart left
Or pay gold to live.You keep your items and power ups for the next go. You just have to start back over.
It's not that they're bad, but more that they don't translate well to touch (imo). This is a game that comes from the era where more was expected of the player. Items which can be interacted with are not explicitly highlighted, nor is your attention intentionally drawn to a specific "hot zone". On a touch device it comes across as a very matte, dull (yet quite expansive) environment that you are left to flounder in and discover some sort of interactivity/narrative.
My complaints are likely more targeted toward the game itself as a 2013 experience rather than the iOS port.
This is coming from someone that loved the old Gold Box games and things like Darklands...but I think I've moved on.
The game is certainly a little clunky by modern standards but it's a deep and rich experience. Bemoaning the fact that barrels don't glow and that you have to explore a lot is rather missing the point. It's supposed to be difficult and hostile and scary, that's what makes it fun.
This is a fair point that cements the fact that people approach games for different reasons.
Yeah man, damn those challenging games! Where the easy mode at?
You only played it for an hour though, and you're wrong.
The game controls very well with touch. Want to attack an enemy? Use a spell? Walk somewhere? Touch. Could not be easier. Interactive items are highlighted with text in pause mode and are easy to open and use. The menus take maybe 5 minutes to get the hang of.
If you've played a Bioware game before a lot of this will be logical and easy to figure out. Other than that, a little investment of time for a game that was easily 50 hours long is not too high a price to pay.
The game is certainly a little clunky by modern standards but it's a deep and rich experience. Bemoaning the fact that barrels don't glow and that you have to explore a lot is rather missing the point. It's supposed to be difficult and hostile and scary, that's what makes it fun.
The iOS 7 power-down device popup/menu looks straight out of Mirror's Edge, I like (can't screenshot it for obvious reasons).
Is this it? Looks alright, although the text is barely visible in this video.
I'm not afraid to admit it!
I like dexterously challenging games, but not necessarily ones which obfuscate mechanics and details (either by design a la Dark Souls or via vintage a la Baldur's Gate). If I had more time on my hands I may very well have loved the game....but you are making think about re-installing it if that is any consolation.
....aaaand bought.
I've never played a Bioware game from that era before, despite at the time gaming on PC (and consoles). Dunno why, maybe I didn't speak english that well being a kid and all (I'm going for 36 now... Le sigh) and there wasn't a translation around back then. I know there is now for the EE version on PC/MAC but Beamdog put out the game english-only on iOS. It sucks because there's a flood of 1-stars reviews just for missing the Italian adaptation.
I'm happy to play it in o.v. but I wonder if one could take the pc port's Italian pack and put it in this version via iFun Box or something.
Please dont kill me for asking this but I havent seen it explicitly stated here...could i use my iphone with that wrap around controller thing to play games on my ipad? Or have they not been that specific?
Any advice for a new player of Baldur's Gate who has also never played a CRPG?
Anything notable come out last night? I'd buy Agricola, but I just got Eclipse, so I'm set on board gaming for a while.
really hope the wrap around iphone controller case thing also has analog sticks.
Or some 3rd party makes one that does.
Maybe through in an external battery too. Would pay a benjamin for it, no hesitation.
It is one of the 3 game controller types. From WWDC Game Controller session:really hope the wrap around iphone controller case thing also has analog sticks.
Or some 3rd party makes one that does.
Maybe through in an external battery too. Would pay a benjamin for it, no hesitation.
Any Agricola impressions outside of 'it's so good' that describes a bit what it is?
I'll whip it into the OP.
100% completion in KRF. The steal 10,000 gold chieve took awhile. Now the long wait for more levels.
What are your favourite heroes and towers?
I've been trying to 3-star and complete all the challenges. What I've found:
Crossbow towers with the multishot ability are really good and are what I go for first. DWAARP with furnace blast is next and then I go for the Crossbow range aura ability. Necro towers with death knight and near the crossbow tower, if possible, to clog up the junctions. Finally, I go for a mech tower with missiles. Depending on the stage, an axethrower tower with a point in both totems helps a lot as well.
The more I play, the more I realize it is unnecessary to upgrade the barracks. I usually just build one or two at the key junctions and leave them.
Anything notable come out last night? I'd buy Agricola, but I just got Eclipse, so I'm set on board gaming for a while.
But Agricola is soooooo good.
The more I play, the more I realize it is unnecessary to upgrade the barracks. I usually just build one or two at the key junctions and leave them.
PS: Anyone else not have thepop? Had a whole stage with only them and it never popped.Mecha achievement
There has to be exactly three of them.
Round up of changes to Game Center in iOS 7:
http://9to5mac.com/2013/06/14/apple...ters-adding-new-features-for-gamers-in-ios-7/
Was just about to post that! GAF too fast as usual.Scurvy Scallywags just went free.
Bought that damn pirate game last week. Still grinding it out. Not nearly as much fun after the first few hours.