Scurvy Scallywags just went free.
Amazing Breaker is free for iPhone right now. https://t.co/Gj7xOky396
Is Scurvy better fitted to iPad or iPhone?
Did Warhammer Quest ever get updated?
I haven't bothered trying it again since it kept bugging/crashing for me...
Best Buy DOTD: $100 iTunes gift card for $85 (Works on the App Store) http://t.co/jI7WsR70Qi
Is there any way to track sales on IAPs? I am thinking of picking up Magic 2013 but I was womdering it has ever gone on sale before.
Oh fuck me and my idea of playing a game or two of lost cities after a drink.
Begining a line with a ten and placing the wrong multiplier in another column, this will be epic.
Bought that damn pirate game last week. Still grinding it out. Not nearly as much fun after the first few hours.
I *LOVE* Lost Cities.
IMHO it's the best async game ever...fast, you can see the situation at a glance (so multiple games are ok, no 'review' necessary) and the luck factor keeps everything always interesting.
Plus...the iOS version is simply fantastic (even tough I wish for proper chat as in Carcassonne instead of the icons).
I *LOVE* Lost Cities.
IMHO it's the best async game ever...fast, you can see the situation at a glance (so multiple games are ok, no 'review' necessary) and the luck factor keeps everything always interesting.
Plus...the iOS version is simply fantastic (even tough I wish for proper chat as in Carcassonne instead of the icons).
Wait for Magic 2014. It'll be out in the next few weeks.
"Magic 2014 is launching on Steam on the 26th, and while Wizards isn't into the idea of committing to iOS release dates, they hope to have it available for download on all platforms around the same time."
http://www.neogaf.com/forum/showthread.php?t=592101
The playfield movement confused the hell out of me too initially, but it's actually a really cool gameplay mechanic once you figure it out.My girlfriend and I both grabbed it last night when free. As charming as it is, we both just couldn't get into it unfortunately. We both got a little confused by the playfield movement.
The playfield movement confused the hell out of me too initially, but it's actually a really cool gameplay mechanic once you figure it out.
The problem is once you reach more difficult stages, it goes from taking a minute or two to beat a level to five or ten, and the rewards drop off. Pacing just doesn't work.
On top of that, the game rewards you with clothing in a completely random manner, so I got a +10 HP jacket an hour into the game and haven't gotten anything that good since.
It has the opportunity to be a really cool game - they just need to balance out the pacing.
Yes I am aware of that. But I wouldn't mind picking up the old one since the decks are different anyway. Just wondering whether there is an easy way to track when IAPs go on sale.
Yeah from a features and execution standpoint Carc is still the king. Unfortunate that Coding Monkeys regressed in terms of that stuff for Lost Cities (still a great game).
I wonder in which way all that is linked to the game being by Kinzia. I read some time ago a poster? writer? on boardgamegeek ios saying that he didn't personnally like knizia's games because they are often too much on the mathematical side. But then I wonder if it isn't due to that preference that Lost Cities is a so perfect ios adaptation.
No extra turn, no fluff, strategy limited but not stupid in any way, it is perfect for an asynch game.
I'm level 22 and the problem is the matches are very exciting anymore nor do I get any worthwhile loot. I never get attacked until I want to because I've gotten too accustomed/good with board movement, which means I spend 10 minutes building up my attack until I know for certain I have enough attack points to defeat all enemies. Here's the really annoying thing. Let's say there are 4 enemies that have 25 attack damage each. So I'll of course spend my time getting up to 100 attack points. But then I'll attack the first one and my character will execute a critical or dodge, and I'll only lose a couple attack points. This means I didn't need to build up to 100 at all, yet I still do every time since you never know if you'll hit a critical or dodge. So I spend half of my time playing a level knowing that I'm building up attack points I probably won't need. But you can't risk not doing that, because it takes AGES to get back a single heart (let alone two or more).Yeah as soon as you hit level 15-20 the game becomes really difficult because of super high damage enemies.
You can mitigate this a bit with the various skills (I load myself with gold->swords, items->gold, pistol, get all swords skills plus I almost always use the 'reduce enemies HP' boat) but yeah, pacing is a bit off.
Still it's a nice time waster imho....I'm still having fun.
They could remove a lot of normal enemies...maybe adding more bosses and modify the pacing a bit.
Islands should have less locations too....expecially after level 18.
XCOM's out on Thursday. £14 / $20
http://www.pocketgamer.co.uk/r/iPhone/XCOM:+Enemy+Unknown/news.asp?c=51667
You can mitigate this a bit with the various skills (I load myself with gold->swords, items->gold, pistol, get all swords skills plus I almost always use the 'reduce enemies HP' boat) but yeah, pacing is a bit off.
Still it's a nice time waster imho....I'm still having fun.
.
XCOM's out on Thursday. £14 / $20
http://www.pocketgamer.co.uk/r/iPhone/XCOM:+Enemy+Unknown/news.asp?c=51667
XCOM's out on Thursday. £14 / $20
http://www.pocketgamer.co.uk/r/iPhone/XCOM:+Enemy+Unknown/news.asp?c=51667
XCOM's out on Thursday. £14 / $20
http://www.pocketgamer.co.uk/r/iPhone/XCOM:+Enemy+Unknown/news.asp?c=51667
What's New in Version 1.03
- Performance improvements for the iPhone 3GS, iPhone 4 and the 4th Generation iPod Touch.
- Graphical improvements for 5th Generation iPod Touch.
- Removed Gold purchasing when not in a saved game.
- Improved iCloud support.
- Rebalanced Level 1 to be easier.
- General stability and performance improvements.
- Graphical improvements for 5th Generation iPod Touch.
XCOM's out on Thursday. £14 / $20
http://www.pocketgamer.co.uk/r/iPhone/XCOM:+Enemy+Unknown/news.asp?c=51667
Man, the posts in the XCOM announce thread on gaf are soooo bizarre. Amazing how demented people act re iOS.
So, it is coming to iPhone as well? The article lists both platforms and says it will be universal. I don't give a shit about the graphics, if it plays roughly the same on my phone as it did on PC I have no problem dropping $20. It's a great game but my PC took a shit before I could get my fill of it.
Man, the posts in the XCOM announce thread on gaf are soooo bizarre. Amazing how demented people act re iOS.
I'm level 22 and the problem is the matches are very exciting anymore nor do I get any worthwhile loot. I never get attacked until I want to because I've gotten too accustomed/good with board movement, which means I spend 10 minutes building up my attack until I know for certain I have enough attack points to defeat all enemies. Here's the really annoying thing. Let's say there are 4 enemies that have 25 attack damage each. So I'll of course spend my time getting up to 100 attack points. But then I'll attack the first one and my character will execute a critical or dodge, and I'll only lose a couple attack points. This means I didn't need to build up to 100 at all, yet I still do every time since you never know if you'll hit a critical or dodge. So I spend half of my time playing a level knowing that I'm building up attack points I probably won't need. But you can't risk not doing that, because it takes AGES to get back a single heart (let alone two or more).
And yeah, the other problem is the loot is no longer worthwhile, and at 22, I'm now reaching the point where I can't upgrade worthwhile skills unless I play 10 levels or more in a row.
It's too bad, because again there's some really cool variety in the actual gameplay. But it's gotten to the point where I'm never ever in danger due to my play style.
Man, the posts in the XCOM announce thread on gaf are soooo bizarre. Amazing how demented people act re iOS.
Man, the posts in the XCOM announce thread on gaf are soooo bizarre. Amazing how demented people act re iOS.
I reckon it'll get a lot worse in the not-too-distant future. People will lose their minds if higher pricepoints catch on and the controller receives any decent degree of support.
I'm just waiting for the day that a high profile exclusive from a well loved franchise hits iOS. That'll be something to watch.
You mean like Deus Ex?
Was about to say this. Eidos/Ubisoft are pretty big. (those are the devs/pubs right...)