So as I understand it: "Winds of Magic" are MP, but the actual number of MP points regenerated for magic users is randomized? Are there any stats or upgrades to help magic users get more of it?
So as I understand it: "Winds of Magic" are MP, but the actual number of MP points regenerated for magic users is randomized? Are there any stats or upgrades to help magic users get more of it?
(
At lvl 2 you will have a new option that will had more breathing room. And there seem to be objects with stats boost that help that upgrade.
But at first glance mp amounts are still very chaotic (yes Pitta, pun intended ;-)
Looooving WHQ so far. While I think the demand for handholding is mostly overdone, I do have 2 questions. Are level gains set or random? And are misses just your roll + strength + weapon not being enough to overcome an enemy's toughness?
Despite the mixed reviews, I have purchased Warhammer solely due to Pitta's continued infectious exuberance. Consider putting this on your application for a video game community manager gig, Pitta...lol.
I'll tell you a secret.
When I love so much something I can't help to talk about it sometimes.
I think (as I did) people will see it much less of a problem after some hours and it will even grew on many...
And take that as a compliment. You shouldn't feel bad for showing genuine excitement for video games. It's a breath of fresh air when compared to the cranky old jaded gamers many of us have become, me included...lol.
And take that as a compliment. You shouldn't feel bad for showing genuine excitement for video games. It's a breath of fresh air when compared to the cranky old jaded gamers many of us have become, me included...lol.
Played a bit of Liberation Maiden and it's pretty fun. Gameplay so far isn't anything to write home about but it works nicely and clicks with me in that ZOE-style "omg I'm flying around in this mecha and stylishly shooting all these things so many colors explosions this is so cool". You press your finger on enemies to lock on then release to shoot.
Production values are through the roof in this, which is very appealing. High quality opening by studio Bones, good graphics, surprisingly good dub. It was originally released on the 3DS eShop or something. I never heard about it before today but since Suda designed and it's on sale ($1.99, down from $4.99), I insta-bought.
Jedeye warning: VERY ANIME. As in, lots of anime visuals and tropes, including a song with vocals during the first boss. It makes you feel awesome if you're into this sort of thing but ymmv.
Kingdom Rush is ny favourite TD game but Frontiers doesn't look great. Same number of towers and upgrades but just different upgrades? You can't even choose the towers from the first game?
Cut the OP into two posts and snuck KOTOR in there too. Has anyone played the port yet and can give some brief impressions (have about 1800 characters to play with) to stick alongside it?
I'll carry over the late May games to June's thread as usual.
Cut the OP into two posts and snuck KOTOR in there too. Has anyone played the port yet and can give some brief impressions (have about 1800 characters to play with) to stick alongside it?
I'll carry over the late May games to June's thread as usual.
KOTOR is an absolutely fantastic port! I played it all evening. Game holds up so well too. I'd forgotten how long it takes to get off Taris. I honestly think it's a must own for iPad owners. 10 bucks is a steal. Now I want more Xbox games to come to the iOS.
Also I love that they didn't use an analog stick on the screen. The movement works much better without it. Buy this game
Merchant to the Stars seems pretty neat. Management game from the perspective of a shopkeeper in an RPG world?
Not the greatest looking game but I like where this is going!
I realized one if my main issues with WHQ - I was playing on my iPhone at first. iPad or bust for this one!
I have a question about Warhammer Quest. I obtained a "lightning fire ring" and equipped it on a character. It appears in my inventory list during battle which makes me think its a consumable item? Is this the case?
I also have a "grey college hat" for my wizard which also appears to be a consumable item?
How can such things be consumable? Does this imply wearing these items confers no benefits. The ring says 5-30 fire damage whereas the hat says +3 Max Wounds and Power Store 4-6.
I'm confused as other RPGs I have experience of tend to treat clothes/jewellery and wearable non-consumable items.
Additionally, I'm only a few quests in but are they all "go to the end of the dungeon" and that's it? I was hoping for doors to unlock, items to find and use in other parts of the dungeons, chests to loot. I suppose I was expecting a turn-based Baldur's Gate: Dark Alliance style game.
I have a question about Warhammer Quest. I obtained a "lightning fire ring" and equipped it on a character. It appears in my inventory list during battle which makes me think its a consumable item? Is this the case?
I also have a "grey college hat" for my wizard which also appears to be a consumable item?
How can such things be consumable? Does this imply wearing these items confers no benefits. The ring says 5-30 fire damage whereas the hat says +3 Max Wounds and Power Store 4-6.
I'm confused as other RPGs I have experience of tend to treat clothes/jewellery and wearable non-consumable items.
Additionally, I'm only a few quests in but are they all "go to the end of the dungeon" and that's it? I was hoping for doors to unlock, items to find and use in other parts of the dungeons, chests to loot. I suppose I was expecting a turn-based Baldur's Gate: Dark Alliance style game.
am I the only one who is absolutely in LOVE with the graphics????
That detail, those bloodsteins, those shields, those spells!!!!
Am I understanding this correctly? The consumable IAP gets "stolen" by the game? In other words, I could pay $29.99 for the 60,000 gold pack, and then while in game, the game decides to steal, say 30,000 of the gold I just paid for? If I don't spend the gold fast enough, is it possible that theI've read so many hilarious things (on TA forums) this morning I'm not sure what to think anymore.
One complained to no end, eyes probably red in rage at the IAP rpesence, he had to pay gold to train his character and he was robbed in a random encounter.
!!!!!!!!!!!!
If my understanding of his complaint is correct, your logic is taking a nonsensical leap.I'm totally expecting he will moan about having actually to PLAY the game to acquire XPs to level up....
-I wish there was a game speed option or let me toggle the fast-forward button instead of pressing and holding.
It's probably in the rules:
-Experience seems to be based on killing blows. I really dislike experience systems like this.
It's probably just me:
-My marauder just hit level six and I've done four of the story quests. The game is offering little resistance. Did I over level? I probably over leveled. I didn't understand that the side dungeons were infinite up front and my OCD kicked in. Then I figured out that the side dungeons randomized loot cards that are visible before you visit. I just can't say no to loot. Did I mention that loot upgrades are displayed on your character models? I love that! No seriously, am I grinding too much? Is this the type of game I should be clearing in a few hours instead of trying to build up my characters? I guess there is always hardcore mode.
Am I understanding this correctly? The consumable IAP gets "stolen" by the game? In other words, I could pay $29.99 for the 60,000 gold pack, and then while in game, the game decides to steal, say 30,000 of the gold I just paid for? If I don't spend the gold fast enough, is it possible that thedevelopersgame could steal the whole 60,000 gold I purchased with real money?
If that's the case, my eyes would be red with rage too.
If my understanding of his complaint is correct, your logic is taking a nonsensical leap.
And regarding how quests end like that...The game is more of a D&D style adventure, here the story telling side of the completion is what drives it. In the board game, there were some dungeons we played that involved keys, switches, torches (those were misery hahaha), etc. I haven't played enough to see how those are handles in this port, but hopefully some of that does exist!
Seriously? I was hoping I was misunderstanding something, but if that's the case, it's bullshit of the highest order. I'm not buying a consumable that the developers can steal from me.Back in our group days, we had an adventure where there was a firestorm that melted ALL of our gold. Thankfully, my character Billy the Warrior Priest wasn't able to make it that night. He retained all of his gold.
But yes, traveling is the worst and most dangerous thing in WHQ. You can (and will) lose money, items, and sometimes even characters. It's awesome.
I suppose I was expecting a turn-based Baldur's Gate: Dark Alliance style game.
Am I understanding this correctly? The consumable IAP gets "stolen" by the game? In other words, I could pay $29.99 for the 60,000 gold pack, and then while in game, the game decides to steal, say 30,000 of the gold I just paid for? If I don't spend the gold fast enough, is it possible that thedevelopersgame could steal the whole 60,000 gold I purchased with real money?
If that's the case, my eyes would be red with rage too.
.
Seriously? I was hoping I was misunderstanding something, but if that's the case, it's bullshit of the highest order. I'm not buying a consumable that the developers can steal from me.
Seriously? I was hoping I was misunderstanding something, but if that's the case, it's bullshit of the highest order. I'm not buying a consumable that the developers can steal from me.
Am I understanding this correctly? The consumable IAP gets "stolen" by the game? In other words, I could pay $29.99 for the 60,000 gold pack, and then while in game, the game decides to steal, say 30,000 of the gold I just paid for? If I don't spend the gold fast enough, is it possible that thedevelopersgame could steal the whole 60,000 gold I purchased with real money?
If that's the case, my eyes would be red with rage too.
If my understanding of his complaint is correct, your logic is taking a nonsensical leap.
@PittaGAF
White/red dungeon? Can you explain or they're difficulty type for a dungeon?
I've encountered a room one that popped out a description of the place/event. I dont really know if there's a trigger tile or some scripting going on.
On hardcore WHQ:
If a character die... kinda obvious I cannot have say two Priests in a party. Would the next character generated will have random name and stats aside from abilities?
Speaking of losing characters... My LVL 1 Priest squints when swinging his hammer and for some reason got critted by a bat - herbalism(?) ability from the Elf killed him instead of healing him. Love this game!
The other IAPs (missions/characters) can't be lost, and add more variety to the core game, new tilesets to mix up the graphics, and so on.
In a 7 day period iOS is getting Phoenix Wright 1, 2 and 3, KOTOR and the next Kingdom Rush.
It is seriously a shame so many on this board still shit on this platform, IMO it is far and away the best going right now.
Oh and btw, all three of those games cost $35. Combined.
Seriously? I was hoping I was misunderstanding something, but if that's the case, it's bullshit of the highest order. I'm not buying a consumable that the developers can steal from me.
Is Warhammer Quest hard as balls or am I just completely stupid? 1:30 in and I still can't beat the first red quest...