Bioware didn't make KOTOR 2.
I think this review nails what's missing at the moment with WHQ:
http://www.quartertothree.com/fp/2013/05/29/in-warhammer-quest-the-emperor-has-no-dice/
Bought the game but still yet to play it. I scanned over the review, seems they need to work on explaining rules more clearly or make things tabletop-y.
Never played any of the Phoenix Wright games, so I downloaded it for iPhone (4S). I just got through my first case. Pretty neat, although a bit slow. Is there a way to speed up the text?
In WHQ if you buy the extra heroes can you go in to a dungeon with more than 4 at once, or always max 4?
Fun game so far.
the first game in the Ace Attorney collection is the same one that they released for the iPhone before right?
Yeah, Warhammer Quest is good (I'm enjoying it at least) but I need to see those dice rolls.
Shouldn't be too hard for the dev to come up with something to show what's going on in the background.
Since some people were asking why the KotOR threads were locked, the idea is that we're not supposed to bump old rumor thread, but rather make new ones, because otherwise people come in and go "I hope this rumor is true!" for already announced products.
The WHQ "complaints" mostly make no sense to me. To each their own but as a fantasy fan and a guy who adored Hunters/2 it's all I wanted and more.
I do kinda miss the mix and match skill system of Hunters but I'm just scratching the surface of WHQ's, hopefully leveling and accessing more stuff will alleviate it. Also going barebones for now and will (100%) buy all the DLC for a second, possibly hardcore romp.
I've read so many hilarious things (on TA forums) this morning I'm not sure what to think anymore.
One complained to no end, eyes probably red in rage at the IAP rpesence, he had to pay gold to train his character and he was robbed in a random encounter.
!!!!!!!!!!!!
I'm totally expecting he will moan about having actually to PLAY the game to acquire XPs to level up....
I find it hard to belive the game is 'hard to get into' for the lack of the rules in your face...but it could be just me.
WHQ-time
Finally yup, I'm with you on this one, I totally think the game can be enjoyed without a profound knowledge of how the system works. A ton of pseudo-rpg or srpg or... have some stats or mechanism that aren't precisely explained and the player roll with it. Not uncommon. The problem here I think comes from the fact that Rodeo has a tough time choosing between "pseudo" and "hardcore", design-wise. In the glimpse of the journal I took (granted I didn't read it extensively) the game is constantly dancing around this dichotomy. Some stats like toughness are described in it as being important and playing a role in damage calculation. And when the player who doesn't know WHQ rules finish reading this brief description and is interested in understanding the process, all he can say is: HOW ? have you basically said it is important, because ?
If the game is meant to be approached like a light game, there is no need for the journal. But if it is to be approached as something more complex, the journal is not enough.
Tons of reasonable things
I'm definitely enjoying Warhammer Quest, but how did the 'rotate iPad to go into item menu' thing get through, that's something I definitely wanna hear about. It's pretty horrible, and specially a pain when you're playing before sleeping laying on the bed and with the iPad sitting on the pillow. Having to hold it up and rotate to access a menu is absurd.
Other than that, I just leveled up my warrior and I'm enjoying this
I am so tempted to pick up KoTOR when it comes out for iPad. Please tell me to wait for an unconfirmed, unannounced, unrumored PS3/Vita release.
I am so tempted to pick it up! Please help me!
KOTOR out now:
https://itunes.apple.com/us/app/star-wars-knights-old-republic/id611436052?mt=8
$9.99 iPad only
Is WHQ worth dipping on? I'm seeing some mixed feedback after all of the excitement.
KOTOR out now:
https://itunes.apple.com/us/app/star-wars-knights-old-republic/id611436052?mt=8
$9.99 iPad only
The QT3 reviewer mentions it in the comments of the review:WAIT A MINUTE.
I never bothered to check if Rodeo explained the rules because I already knew them....but to everyone complaining they aren't clear/written and such....boys I JUST CHECKED THE JOURNAL and it's all there in the very first sections!!!
Melee, ranged, strength, wounds, agility etc...when they are used, modifiers....
Plus...just press longer your portrait to see your actual stats, with modifiers too in detail.
In the portrait (both you and enemies) it shows armour and number of attacks (enemies have random weapons and you can check special objects they may have under the numbers, but I guess it's too early for the most of you...wait for those Orc Warchiefs with chaos armours).
I guess the QT3 reviewer never bothered to check too, to busy moaning.
Just check it out.
(And keep in mind the journal GROWS over time with new sections when needed, if you acquire new skills and such....so you won't spoil yourself the cool things that await you).
I've read everything in the journal that I've unlocked. If that's what passes for an explanation of the rules, it is indeed horrible. Where in the manual does it explain the calculations for hitting? It simply points out that two values are "compared". That's like me teaching you to play D&D by saying some numbers will be compared to see if you hit. What numbers? Compared how? Subtracted from each other? Is a die rolled? Is there a multiplication to get a percentage chance? Boardgames teach you these things and I'm pretty sure knowing that is a significant part of playing Warhammer Quest at a tabletop.
Furthermore, someone just emailed me to explain how toughness works. It's apparently a flat deduction from damage received. That seems pretty simple. But here's how it's written in the journal: "Some opponents are tougher than others and can withstand blows more easily. This toughness is deducted from the number of wounds caused." That implies to me that only certain opponents -- the ones tougher than others -- get a deduction. "This toughness", written as a phrase after singling out a group of unique tough creatures, is very different from simply "the toughness attribute". The journal is a godawful excuse for a way to teach someone the rules.
I suppose I could just read a PDF of the manual, which is probably online. But my bigger problem is how little of this information is presented as you're playing. A good boardgame port would replicate the experience of playing the game, where I'm keenly aware of how the stats interact as I play. This character has this strength and he's wielding this weapon against this monster's toughness with these wounds. That stuff seems intentionally obscured in the iOS version of Warhammer Quest, as if Rodeo Games was ashamed of it.
Consider X-Com, for instance, showing you the percentage chance to hit. I've been playing a lot of Fallen Enchantress lately, which does a great job of constantly putting the stats in front of you, and it's not even a boardgame port.
Why does it MATTER what the numbers are saying though? It's not like you can have an effect on how they roll, it's just calculating damage etc. This feels like people looking for something to complain about.
Well, I haven't played the game, but that reviewer said stuff will happen like you'll find a weapon that has a "chance to smash" and the game won't explain what the chance of any hit being a smash is, or even what a smash is in the first place. Not being able to make informed decisions on what gear does and how to make your character deal and take damage more efficiently takes away a lot of the fun in a game like this.Why does it MATTER what the numbers are saying though? It's not like you can have an effect on how they roll, it's just calculating damage etc. This feels like people looking for something to complain about.
EDIT: chance to hit would be nice, but I've played enough games that don't show that to not really be bothered by it.
The QT3 reviewer mentions it in the comments of the review:
I had no idea KOTOR was coming out for the iPad. That's amazing. Now I just have to anxiously check sites to see when it's going to be released.
Well, I haven't played the game, but that reviewer said stuff will happen like you'll find a weapon that has a "chance to smash" and the game won't explain what the chance of any hit being a smash is, or even what a smash is in the first place. Not being able to make informed decisions on what gear does and how to make your character deal and take damage more efficiently takes away a lot of the fun in a game like this.
WHAT!!