Playable Versions in Testing:
Twilight Struggle PC: We're making excellent progress since Ryan got back to work. To help you get a feel for progress and what's left to do, here's detail from an update that went out to the playtesters a few days ago:
Some of the notable changes for this version include:
• The UI can now be hidden by hovering over the individual interface pieces or by pressing CTRL-U to hide the entire interface. The hover time to trigger this effect is user definable in the settings menu.
• When selecting a target for realignments and coups, there is now a tooltip that displays the odds of success
• Instructions have been moved to the bottom right and the log is now in the top center bar. The log can be resized and scrolled to make it easier to see things.
• The control on the space race track that shows the roll required to advance works correctly now.
• a problem that was preventing many headlined events from working properly (such as Decolonization and Colonial Rearguards) was fixed.
• a bug that was preventing the AI from couping properly has been fixed. AI should also now select non-triggerable opposing events over other cards of the same OPs value for couping (such as NATO before its precursor cards have been played)
• Dice should not land on the log panel now.
• AI should not be taking too many influence away with Truman Doctrine.
• Fixed some endgame display issues
• Better AI handling of UN intervention
• Fixed a bug that was making the AI get obsessive about regions it already was ahead in
• AI should now play friendly events that target a scoring region before playing that scoring card if possible
• AI can't play One Small Step over and over without discarding the card anymore
PVP is still not enabled, but we have made a lot of progress on this. We hope to have it able to be tested within another week.....
Thanks for all your help with making Twilight Struggle for PC a reality.
Ryan Boudwin
Rivermyst Gaming
ryan@rivermyst.com
NightFighter (PC and maybe iOS):
We heard from Fred recently. We have a version of Nightfighter for the PC that we are now able to test internally. Summer has been a bit slow (as these guys are all doing this on the side), but progress is solid and we look forward to seeing this on the P500 list in the Fall.