Rocco Schiavone
Member
That's why the 60fps modes are resolution reduced. So how is 4k It holding it back??Depends on what developers want.
60 fps would be the standard, but 4k is holding that back.
That's why the 60fps modes are resolution reduced. So how is 4k It holding it back??Depends on what developers want.
60 fps would be the standard, but 4k is holding that back.
Also I noticed people ultimately don't care about Zelda being 30FPS because it's looking like another great game whereas Redfall has had more going against it like always online, bad showings, etc
Redfall not running at 60fps on series X just screams of developer incompetence tbh
I'd like to see progress made to ensure 60fps becomes standard in a world of 120fps TVs.Yes. No doubt about it.
Be smart and dont let yourself get too used to 60 or more.
Same man. I built a high end pc just in case. Im so done with 30fps.With this generation I'm avoiding any game that doesn't have a 60fps mode. 40fps feels like garbage in comparison too, so I don't consider it a viable alternative.
The only 30fps game I'll give a pass to is Tears of the Kingdom, and that's because I'm biased because of how much I enjoyed BotW, but even that's a gamble since I don't know if I'll hate the experience.
this has nothing to do with a console having jaguar, zen 2 or zen 4Nonsense. Like saying Jaguar CPU². Both PS5 and XSX CPU's are perfectly capable of running games in 60fps.
All of their games have run badly. Dishonored 2 barely reached 30fps on PS4 and had ridiculous input lag. The PC version was janky as heck too.Redfall not running at 60fps on series X just screams of developer incompetence tbh
Well we know graphics is what needs the most speed. That eats into the time for each frameIs not about visual nor hardware...need someone making a documentary about when/why/how to develope games,a deep deep dive documentary about how to code and test resolution and frame locking
Its not a benefit, its a necessity. Low frame rate on VR games makes general user experience terrible, downright unplayable in many cases as it can induce nausea, vertigo, dizziness, etc.Not on PSVR2. Frame-rates are one of the least talked about VR benefits.
Saying that, most, if not all of my favourite non-Vr games, have a 60fps mode.
It's 4k. It will have limitations this gen, just like how 1080p had these issues.That's why the 60fps modes are resolution reduced. So how is 4k It holding it back??
But wouldn't you agree there were only two bottlenecks in last gen? CPU and HDD?no CPU guarantees anything.
It's 4k. It will have limitations this gen, just like how 1080p had these issues.
I can't take seriously anyone that says 30 fps is "unplayable".
It's fine. It looks good. Quit your bitching.
Have you tried complaining about real issues instead of meaningless crap like this?
But wouldn't you agree there were only two bottlenecks in last gen? CPU and HDD?
Those bottlenecks are gone, so 60fps are way easier to achieve now than back then.
Spider-Man 2 will be the game which proves the 30fps crowd wrong and make the PC guys (and Digital Foundry) scratch their heads, on how a $400 box can achieve graphics and frames at such high level.
"30 fps is unplayable" is the dictionary definition of a first-world problem.Real issues? lol.....you are on a forum discussing video games.....
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"30 fps is unplayable" is the dictionary definition of a first-world problem.
Redfall is not the first nor the last for the 60fps patch...what about tchia? What i want to know is "how and who decide what"Well we know graphics is what needs the most speed. That eats into the time for each frame
I can't take seriously anyone that says 30 fps is "unplayable".
It's fine. It looks good. Quit your bitching.
Have you tried complaining about real issues instead of meaningless crap like this?
lol people have 10+ pages long threads here about 5 fps / 100 pixel differences between platforms on any given game."30 fps is unplayable" is the dictionary definition of a first-world problem.
Pro gamers have managed to convince people that anything under 60 is unplayable (it's not). Yeah, I'm sure that 5 fps variance means life or death in CS:GO.and you decided to get butthurt about an issue that has an actual detrimental effect on gameplay for "some" reason
Halo will also get Coop mode or something?no because as everybody seems to miss 60fps is getting patched in. yeah massively disappointing 30fps on launch but it will have 60fps to
Halo will also get Coop mode or something?
I would never fully trust anything a company promises but has not actually ready.
They probably worked on it, did not manage to make it run in the given time and postponed it, focus currently on other stuff for release. After the first wave of sales and downloads, how important will it be to get back to it and actually finish what you were not able to do in the first run? Especially if it potentially does not meet expectations?
If someone actually wants a 60fps mode and cares about they should not bother buying or downloading before it has that mode.
Sales should not be boosted by promises.
Yup haven't all UE5 demos been 30 FPS?
Hopefully pro consoles can take that level of engine to 60 fps
Of course eg Fortnite. But there will be games trying to push the full features as much as possibleAll UE5 demos have been designed to demonstrate fidelity, hasn't it? Does that mean UE5 cannot be scaled back in actual games for performance?