OmegaSupreme
advanced basic bitch
Lets hope not. 30fps needs to die. Anyone who likes cinematic frame rates needs a psychiatrist.
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I wish all games were 60. But we cant have that progress in 500 dollar boxes. I'm afraid this is how this business works. You cant have it all with that budget.I'd like to see progress made to ensure 60fps becomes standard in a world of 120fps TVs.
Same man. I built a high end pc just in case. Im so done with 30fps.
You can add to that the recent rumos circulating about Sonic Frontiers looking as bland as it looks thanks to that damn calculator.TOTK is 30fps because the switch has the processing power of a modern calculator (don't @ me).
Graphics have never made a game better when it comes to gameplay. Games are about gameplay.
Higher frame rate is always preferred. "The game doesn't need it!" But it still makes the gameplay experience better. Even if only for image quality, higher frame rate is still more effective at a lower resolution than higher resolution at 30fps.
Yes E=mc², we get it.as I said, any dev can make anything a bottleneck. spiderman2 proves nothing as the base work for hitting 30 fps on jaguar cores will still carry over the second game, despite not being released on PS4
its not being able to do ; it is about choosing not to do.
Options with the priority on the better graphics aka 30fps will be normal And the reason is simple. Casuals don't know about 30 or 60 fps, but they can see beautiful graphics.
How do we keep forgetting that legitimately like the whole world was shut down for over a year due to a pandemic?Its frustrating that we are already on the third year of the consoles and there really isnt any games from top tier studios. I suppose at this point decisions have been made to target either 30 or 60 fps. I think lot of it has to do if 30 could enable them to do significantly more than 60 fps game. My guess is no, due to dimishing returns.
Well cod shipped three massive games during it. Most studios cant exactly delay games two to three years, due to pandemic, budgets would just balloon.How do we keep forgetting that legitimately like the whole world was shut down for over a year due to a pandemic?
Being wowed by graphics fades, but smoothness makes a difference for every second you play that game. If a game feels snappy and responsive, that makes a game enjoyable to move around in.CoD and Fortnite are living proof that 60fps is a standard worth pursuing. I genuinely think it directly leads to more sales.
You'll always be able to do more work in 33ms than 16ms, that's just how computers work.
Even if next gen was dramatically faster, this will always be true. I do think most faster games should first start out with a focus on hitting 60fps, and then add the graphics they can in that time slice, but 30fps will long be an option and a developer choice because it's literally double the frame time to do work. I personally always choose 60 over reflections/rt/more details and 30fps fast paced games put me off a bit now, but logically there will always be developers that choose to do more visually in twice the time.
Logically there will always be developers targeting 20fps because 50ms is more than 33ms.
That's why Ocarina of Time was 20fps back in 1998 and always will be.
Depends on what developers want.
60 fps would be the standard, but 4k is holding that back.
Cool joke but I mean, there will also always be developers that either push things too far for the hardware generation or don't optimize enough and fall below even standard target framerates
20fps isn't one. If you have to go back to the N64 jank era to have a gochya, I'm not that worried about it.
Many studios weren't properly equipped to go fully remote. Adapting to that took time for a lot of companies.Well cod shipped three massive games during it. Most studios cant exactly delay games two to three years, due to pandemic, budgets would just balloon.
Storm in a teacup. MS analysts will look at the numbers and tell everyone at the company that the internet rage it not worth wasting millions of dollars to please a tiny minority. Most people don't care and buy anyway. Blizzard is still successfully riding the wave people long gone have created for them.I have been on the different internet then, for the redfall situation, MS is getting rightfully roasted. Gotham Knights it was the same. Plague Tale got away, because they had 40FPS mode.
Europeans used to have PAL TVs at 50hz, so of course it works, but there are instances where the jump from 48-60 difference it's actually noticeable. Like Spyro Trilogy, you really feel & see the difference. Spyro moves too fast.40fps might be the new standard
PS: according to the film industry with their over several decades of trial and error prior to the 24fps standard, they found out that 48fps is the sweet spot for smoothness and cost, they cut it half to 24fps because of greed, that's the short version of it. Meaning we might not need 60fps to reach a satisfying experience, a stable perfect frame paced 48fps might be good enough
Well I don't think you are correct, internet outrage made various big companies bend backwards. And it 60FPS was never prevalent like in this gen.Storm in a teacup. MS analysts will look at the numbers and tell everyone at the company that the internet rage it not worth wasting millions of dollars to please a tiny minority. Most people don't care and buy anyway. Blizzard is still successfully riding the wave people long gone have created for them.
There is nothing to solve. It's a race to the bottom. Devs need to wow people with graphics, and so will always try to produce 30 fps games to get that attention, and then other devs will feel pressured.30fps doesn't look good at all. It looks shit. I can never understand why people who claim to really care about graphics don't seem to notice they're playing a slideshow that's impossible to properly focus on as soon as things start moving.
It makes sense to make the change now because there's such sharply diminishing returns for frames above 60 compared to basically all other graphical improvements. Once the transition is made you can basically stay there forever, and all subsequent improvements can focus purely on fidelity. That seems way better than continuously kicking the can down the road and always be stuck with seriously compromised experiences at 30fps. Solve it now and it's done forever.
There is nothing to solve. It's a race to the bottom. Devs need to wow people with graphics, and so will always try to produce 30 fps games to get that attention, and then other devs will feel pressured.
There is difference compare to 60fps, no denying that, what I'm saying is a balanced between cost and performance, some sacrifice has to be made, then I think 48 is probably acceptable especially when the frame pacing is stableEuropeans used to have PAL TVs at 50hz, so of course it works, but there are instances where the jump from 48-60 difference it's actually noticeable. Like Spyro Trilogy, you really feel & see the difference. Spyro moves too fast.
BotW with CEMU on the other hand is slower paced and with a sedated camera taking its sweet time to pan. So dropping down to 48 was invisible to the eye and felt great, I even went down to 40 to leave a lot of overhead and it was very acceptable too.
Unplayableness trumps visualsWhere are all the 20fps games then?
I agree running unreal engine 5 games at ultra settings definitely is going to run at 30 fps on consoles. Getting unreal 5 at 60 fps is probably going to have to be scaled back tremendously no ray-tracing or Luminte on. Like I know people want to use fortnite being able to run at 60fps but fortnite was built with an iPhone in mind with a fresh paint of coat on it. It's alot different when the game is made from the ground up using unreal 5.Once Unreal Engine 5 games become standard, they will look incredible but you can bet they will be almost exclusively 30fps.
Too late. Pre PS1 consoles and PC already let us be used.Yes. No doubt about it.
Be smart and dont let yourself get too used to 60 or more.
Get used to 30 fps on these current machines
Be smart and dont let yourself get too used to 60 or more.
Flip Flopper. I demand 60fps from games like Devil May Cry, Bayonetta etc. Battlefield although I did play BF3 on PS3 back then and that was 30fps lol.
Ive also played games like Driveclub, Split/Second and even Vanquish at 30fps and it didn't bother me.
So it just depends on the game. I haven't changed this stance just because I have a PS5. I'd love 60fps in a perfect world for every game all while boasting all the latest graphics tech but that's not reality so i'm not going to be out there with a pitch fork on every game that doesn't run at 60fps. Consoles have set limitations, if I couldn't deal with 30fps id buy a PC and never touch a home console.
This I think most Japanese studios will have games at 60 fps. The triple AAA western studios I think will be on the 30 fps bullshit.Yes and no.
I think we'll definitely start getting more 30fps games as the gen goes on, specially when we start getting more UE5 titles. Graphics are still a big sales factor and casual audiences, which make up the vast majority of console players, don't really care about 30fps.
But I also think we'll keep seeing more 60fps game than in any of the last 2 gens. I don't think every studio will chase top tier graphics, I could easily see studios like Capcom, Square or even Insomniac being happy staying at their current visual level for the remainder of the gen. Not to mention most AA games