Hahahaah "GeT BaCk To Me WhEn HyPotHetiCal ScEnArIo plAyS oUt".
No Thanks, I'll stick to the actual observable facts instead of your silly fantasy that isn't based on anything but your desire to continue playing slideshows instead of games. Demon's Souls is just a launch game? Yeah, a launch game of which the developers literally said "I don't know why you'd want to play that slideshow" when refering to its "cinematic mode". Yea I'm sure they're gonna do 30 FPS only in their next release.
The facts are right there: Both cross gen and current gen exclusives offer 60 FPS modes. The most played games on every.single.platform are 60 FPS games, even on Switch. Developers go out of their way to release Framerate patches for older games. TV's are adapting higher framerates. Monitors are making 120hz and higher the new standard. Even phones are moving to 90hz and up as a new standard. Every device is adapting to higher refreshrates and games consoles will be no different.
You're literally the only person still talking about that Tech Demo. Did games suddenly start running at 30 FPS after the Unreal 5 engine demo was released? ahh...Nope. Same with the Matrix Demo.
Lol, a "Corporate CEO who just says what the nerds want to hear". Actually, he also walks the walk. All of MS's published games have a 60 FPS or higher mode and older titles have had an update released to enable 60 FPS mode. MS went out of their way to be able to improve framerates at a system level for previous gen titles.
You want to talk about artistic dignity? Give me a break. The sole definining aspect of video games is its interactivity. It's what sets it apart from other mediums. You want developers to sacrifice an aspect of the game that damages the interactivity for the sake of slightly improved visuals. Graphic whores like you have no love for this medium, all you want is to look at pretty pictures. Go watch a CGI movie instead you clown.
But hey, you'll still get to enjoy "groundbreaking visual achievement" (Fuckin' LOL mate).....
....In the completely optional 30 FPS mode while those who prefer to actually play games instead of looking at them will be enjoying them at 60fps or higher.
The only reality is that if you think 30FPS is a "slideshow", you are on crack. Plain as that.
30FPS is the ultimate balance between high visual fidelity and smooth gameplay. Its the perfect balance. Why do you think it's been so popular for literally decades?
TLOU 2 was a "slideshow" on release? Its the most polished and glitch free game possibly ever made. Spiderman? Bioshock? Miss me with that hyperbolic "slideshow" nonsense you spew. All of these games ran at 30fps upon release and were praised for their graphical prowess. None of them were slideshows unless you played them high. They only got 60fps updates years later.
The vast majority of the best games of all time have ran at 30fps upon release. Who gives a shit if GTA 5 got a 60fps update fucking 10 years after its release? Give me a break.
TVs, phones, can move to higher refreshrates all they want - Its practically meaningless if Hollywood sticks to 24FPS, which they will. Its just a marketing scheme until mediums take advantage of it, which isnt really happening - Especially not in Hollywood.
As the gen grows older, devs will get better with the hardware, and games will look better. As such, 60FPS will go away and then we will see 30FPS become the norm again. Then, when the PS6 comes out, we'll get patches for end-of-current gen games that run at 60FPS on the PS6.
Thats how it works. If you want constant 60FPS and above, build a PC.
You're getting an influx of 60fps right now because nothing is pushing the hardware. This is not fucking rocket science and is all facts.
I'm not the only one talking about that UE5 tech demo. I guarantee you developers are working on games with the intent to surpass that
fidelity as we speak behind the scenes. Because the
fidelity it reached is inspiring and exciting. No one is sitting there saying gOD dAmN LeTs sUrPasS tHaT fRaMeRAte
You want to talk about artistic dignity? Give me a break. The sole definining aspect of video games is its interactivity. It's what sets it apart from other mediums. You want developers to sacrifice an aspect of the game that damages the interactivity for the sake of slightly improved visuals. Graphic whores like you have no love for this medium, all you want is to look at pretty pictures. Go watch a CGI movie instead you clown.
30FPS does not damage the interactivity of a game unless you are on fucking meth. To normal people without issues, it's perfectly playable, and the added fidelity more than makes up for the lack of extra smoothness. Again, the reason 30fps is so popular is because it's the perfect balance between the 2. So yes, you lack artistic dignity because you only care about how smooth a game is. You couldn't give a shit about how it
looks, the artistic values. The art design, the effects, newish technology like ray tracing, density of environments, weather effects, atmosphere etc, etc, etc. Visual fidelity.
Stick to your numbers.