rodrigolfp
Haptic Gamepads 4 Life
FH3 and 4 have pc versions and 4 has a 60fps mode on One X.Forza Horizon at 60fps? I think you are confusing Horizon with motorsports.
FH3 and 4 have pc versions and 4 has a 60fps mode on One X.Forza Horizon at 60fps? I think you are confusing Horizon with motorsports.
It doesn't quite work out like you're thinking. For video games, the more detail you have inside a surface and the more polygons you have, the more shimmering there will be and you need higher resolutions to see those extra textures as well. Image reconstruction is getting better and better but we have a way to go, base resolution is still important.I know you're joking but I wonder what a 1080p/30fps game would look like with top notch AA.
For example, a Blu-ray movie still looks really good on a 4K TV, why wouldn't a 1080p game with really good AA not look good on a 4K TV? If they didn't focus on frames and added as much detail and lighting quality as possible, it could be pretty mind blowing.
Okay fair enough I get you now. I guess I am happy with 30fps because the majority of my favourite have all been 30 at release
You raise and interesting point about the default being 60. People expect a solid 30 as a minimum these days no reason why it can't be 60.
Do you think all games need 60 though? The most obvious example is for turn based rpgs it would seem irrelevant. Slow paced stealth games as well it might be worth sacrificing the frames for more ambitious level design.
And dare I say souls games ( people will hate me for that). Gamers love the huge winding looping level design and this appears to stress the framrate. (Blight Town being the obvious example) Obviously the extra frames help with the combat but it's not as vital as say devil may cry or bayonetta.
Out of interest has every game had a 60fps mode on next gen consoles so far that's pretty cool.
120 vs 60 is a huge difference but not worth the resolution hit. Unless you're on PC at 4k alreadyI wouldn't be dogmatic about it. If a game is slow paced like you say, 30 should be fine.
For action games, though, I don't think 30fps is ever really the right choice. But what I would say is that PERSONALLY, having played Ratchet at 40fps, that seems pretty much ok. It's not as good as 60 but it's fine, and it's actually how I play that game now.
It's really beyond time for Sony to patch in VRR support, because that's probably how I'd play most games, 45 to 50fps is probably perfect for me and would allow a few more bells and whistles, or pixels, etc.
I tried 120fps on Doom Eternal and I LITERALLY can't tell the difference. Like, at all. I'm sure some people can but they're probably so rare that it'd be silly to cater to them - just let them buy a PC.
120 vs 60 is a huge difference but not worth the resolution hit. Unless you're on PC at 4k already
I was playing Ratchet and Clank Rifts apart today in fidelity mode and I have to admit the 30 fps wasn't that bad. But I can't tell the difference between fidelity and performance RT. The light looks better maybe.
Mayhaps, but can you deny that 60 fps+ray tractiung play a lot smoother?I was playing Ratchet and Clank Rifts apart today in fidelity mode and I have to admit the 30 fps wasn't that bad. But I can't tell the difference between fidelity and performance RT. The light looks better maybe.
No. Not at all. 60 fps is way smoother.Mayhaps, but can you deny that 60 fps+ray tractiung play a lot smoother?
I still can't get over the slugish of FH4 on 4k 30 fps mode on xbox one xPretty much every game will have 60fps option. So in a way they have to compromise the gfx detail. Having said that you can argue while playing, moving around the gfx is not much noticeable, in fact the game moving faster can trick your brain to look better because you see more stuff. Racing games definitely benefit from 60fps gameplay.
Cool nothing to really disagree with here. Not many variable framerate games these days.I wouldn't be dogmatic about it. If a game is slow paced like you say, 30 should be fine.
For action games, though, I don't think 30fps is ever really the right choice. But what I would say is that PERSONALLY, having played Ratchet at 40fps, that seems pretty much ok. It's not as good as 60 but it's fine, and it's actually how I play that game now.
It's really beyond time for Sony to patch in VRR support, because that's probably how I'd play most games, 45 to 50fps is probably perfect for me and would allow a few more bells and whistles, or pixels, etc.
I tried 120fps on Doom Eternal and I LITERALLY can't tell the difference. Like, at all. I'm sure some people can but they're probably so rare that it'd be silly to cater to them - just let them buy a PC.
Are you seriously trying to argue that 30 fps looks better in motion? Fucking lol mate. 30 FPS games turn into a blur the moment you turn the camera.What's the point of 60fps when the entire world is static and everything is hard as a rock? There's more to graphics than just still screenshots.
Man I never saw any 30fps game turning blur when moving the camera.Are you seriously trying to argue that 30 fps looks better in motion? Fucking lol mate. 30 FPS games turn into a blur the moment you turn the camera.
Lol what? Literally every single 30 FPS game has an enormous amount of motion blur the moment that the camera is turned because 30 fps games would be completely unplayable without it.Man I never saw any 30fps game turning blur when moving the camera.
What make the game blurry are the resolution and/or some post processing AA.
What game are you playing? It is something that happens on PC?
I never played any like that.Lol what? Literally every single 30 FPS game has an enormous amount of motion blur the moment that the camera is turned because 30 fps games would be completely unplayable without it.
Ethomaz- You seem to know a lot usually about console settings but you really didn't realize this about 30 fps games? Try dying light 2 or control ultimate on console and experiment with turning motion blur on and off. You will not only see how strong it is but you should see how awful it is trying to play them at 30 fps without motion blur on.Lol what? Literally every single 30 FPS game has an enormous amount of motion blur the moment that the camera is turned because 30 fps games would be completely unplayable without it.
I will try Control because I don't have Dying Lighting 2.Ethomaz- You seem to know a lot usually about console settings but you really didn't realize this about 30 fps games? Try dying light 2 or control ultimate on console and experiment with turning motion blur on and off. You will not only see how strong it is but you should see how awful it is trying to play them at 30 fps without motion blur on.
He's right though about Forbidden West. In this particular game the 60 fps mode kills the iq. Yeah, the 30 fps mode will have lots of motion blur but the resolution differences (I'm telling you guys the reason the iq is so bad is because checkerboarding does not play nice with DRS- Look at Avengers for an almost identical scenario) are the culprit here.Lol what? Literally every single 30 FPS game has an enormous amount of motion blur the moment that the camera is turned because 30 fps games would be completely unplayable without it.
I bet you the reason the iq is so bad in Forbidden West is because of the combo of checkerboard and DRS. Avengers was also 1800p checkerboarded with DRS and that game was such a disappointment for me on ps5. Everyone was upset because it look worse than a typical 1400p game.I will try Control because I don't have Dying Lighting 2.
In any case when I turn the camera in 30fps games it is really normal… it like turning around… there is no blur unless of course the game IQ is blurry with low resolution, weird CBX, or post AA.
Even Zelda 20fps was fine on N64.
I didn't like Guerrilha CBR since they first used in Shadowfall MP… it is really badI bet you the reason the iq is so bad in Forbidden West is because of the combo of checkerboard and DRS. Avengers was also 1800p checkerboarded with DRS and that game was such a disappointment for me on ps5. Everyone was upset because it look worse than a typical 1400p game.
This is a shame with H:FW because Zero Dawn was 1800p checkerboard (I think) and had pretty darn good iq. I'm telling you'll drs and checkerboard don't play well together.
Too bad you don't have DL2 because that is a perfect example of a really strong motion blur. Anytime you move the camera it's so strong it blurs the image to the point where you can't see any detail in the environment.I will try Control because I don't have Dying Lighting 2.
In any case when I turn the camera in 30fps games it is really normal… it like turning around… there is no blur unless of course the game IQ is blurry with low resolution, weird CBX, or post AA.
Even Zelda 20fps was fine on N64… or Goldeneye 15fps turning around the camera was fine.
I will try Control because I don't have Dying Lighting 2.
In any case when I turn the camera in 30fps games it is really normal… it like turning around… there is no blur unless of course the game IQ is blurry with low resolution, weird CBX, or post AA.
Even Zelda 20fps was fine on N64… or Goldeneye 15fps turning around the camera was fine.
It had a lot of artifacts. GoW has excellent checkerboard. But Zero dawns iq on Pro looks better than FW by a mileI didn't like Guerrilha CBR since they first used in Shadowfall MP… it is really badand the reason I just played it few hours when I was very addictive with Killzone 2 and 3 MP.
If that is the case then it is the Motion Blur implementation? So a game by game case? I really don't remember any game with that issue.Too bad you don't have DL2 because that is a perfect example of a really strong motion blur. Anytime you move the camera it's so strong it blurs the image to the point where you can't see any detail in the environment.
Btw- if you're OK with 30 fps H:fw might not be too bad. Zero Dawn was as smooth a 30 as possible imo
Yeap… sometimes I had the impression only the middle of the screen was actually being refreshed and the corners were off and not synced with the middle lolIt had a lot of artifacts. GoW has excellent checkerboard. But Zero dawns iq on Pro looks better than FW by a mile
Yea guys, no idea what this blur thing is you guys are talking about.I never played any like that.
I have no ideia what are you saying the camera movement is not blurry.
And I play a lot of 30fps games.
Recently we saw GT7 and let's be real it looks worse than Driveclub. Guess which one is 30 (Driveclub) and which is 60 (GT7). Halo Infinite recieved huge backlash for it's graphics and again it was 60 FPS. Jusy look at RDR2 graphics how jaw dropping the lighting is and compare it to a next gen 60 FPS like Far Cry 6. I mean clearly there is a pattern.
Have you got a game like The Last of Us 2 on PlayStation 5. Try the two different mode 30 and 60. Forget about motion blur with 30fps. If you move the screen left or right the whole screen shimmers because the frame can't keep up with fast movement.Man I never saw any 30fps game turning blur when moving the camera.
What make the game blurry are the resolution and/or some post processing AA.
What game are you playing? It is something that happens on PC?
Man this is almost not fair. Ethomaz resurrects a thread and all of a sudden Rykan is getting blasted out of nowhere for something he wrote almost six months ago.Are you seriously trying to argue that 30 fps looks better in motion? Fucking lol mate. 30 FPS games turn into a blur the moment you turn the camera.
Come on now. One could also say that 30fps kills playability. See how that goes? Both statements are hyperbolic (and I'm saying this as a firm 60fps Stan).Well new Horizon is another case.
60fps mode kills IQ.
That's the point of motion blur. To blend frames together. If you watch any movie and pause during scene with movement, a loving object will be blurred. A camera captures moment in time. Not a time freeze.Yea guys, no idea what this blur thing is you guys are talking about.
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If you're trying to argue that the effect in a movie is the same as in games and as shown here, you are absolutely and entirely wrong. A movie will nog blur the entire the entire screen the moment the camera pans or moves. Every 30 fps game does.That's the point of motion blur. To blend frames together. If you watch any movie and pause during scene with movement, a loving object will be blurred. A camera captures moment in time. Not a time freeze.
It can be overdone in some games when it comes to camera rotation… that's why they tweaked it in uc4 remaster
It's not my fault you can't read. My post is clearIf you're trying to argue that the effect in a movie is the same as in games and as shown here, you are absolutely and entirely wrong. A movie will not become an entirely blur the moment the camera pans or moves. Every 30 fps game does.
I can read just fine and this isn't the first time you've expressed yourself with piss poor arguments to defend 30 FPS.It's not my fault you can't read. My post is clear