Is Forza doing the best car customizations ever?

jedimike

Member
http://features.teamxbox.com/xbox/976/Forza-Motorsport-Exclusive-Media/p1/

Before...

1102636135.jpg


After...

1102636139.jpg



Before...

1102636095.jpg


After...

1102636137.jpg


Before...

1102636096.jpg


After...

1102636136.jpg


Before...

1102636097.jpg


After...

1102636138.jpg
 
Sweet, Forza features the options of turning perfectly good looking cars into silly looking turds.
 
All of the stuff in those pics was in the demo... And I hired NFSU2 the other day. Puke! That game is all kinds of ugly. Did they make it on PS1 hardware?
 
Gek54 said:
NFSU2 has MUCH more and better visual upgrades.

Not to mention NFSU2 has car models that shit on these. What. The. Fuck!? Am I the only one who thinks the cars look downright horrendous?
 
I'm sorry, but the greatest car customization available in videogames was achieved years ago.

778.jpg


Three words: Art Truck Battle.

FnordChan
 
The visual upgrades in this game and NFSU are horrible. Anybody who taints their car like that in real life needs to be shot.
 
The Forza car selection screens have always looked horrible to me. The models look excellent in game though. In one of the previous TeamXbox articles, they customized a NSX and it looked like crap in those selection screens, the in game screen looked incredible though.
 
Pimpbaa said:
The visual upgrades in this game and NFSU are horrible. Anybody who taints their car like that in real life needs to be shot.

it's cool to able to make your own racing scheme, if you 're in a racing team or what not. Maybe you would prefer if they would only have real life colors so that all the cars would look identical when you're racing. Since you're NOT driving these cars in real life, stop bitching.
 
Pimpbaa said:
The visual upgrades in this game and NFSU are horrible. Anybody who taints their car like that in real life needs to be shot.

Blah, blah, blah, STFU.
 
You're going to be able ot have 100 layers on top of each other, with a lot of decals. I don't know if you can put your own, but it's going to be awesome. This game will occupy 100% of my online gaming time, most likely.
 
thos screens don't really look all that impressive + they look really doctored. The font for "Speed" "Accel" etc" and the car name looks like it's been taken out of a PC version, there's no way you'll ever see a font that hin on a TV screen. Plus, the "before" and "after" screens don't really give you any idea of customization. For all I can see, there might be a screen with a button in the game between those twoo that says: "trick my ride" and the next screen would show you the finished customized car :D
 
Those customizations don't look any better than at least a handful of racing games already out, and they definately don't look up to GT4.
 
kpop100 said:
Those customizations don't look any better than at least a handful of racing games already out, and they definately don't look up to GT4.

Can you actually customize the bodies in GT4 by adding spoilers, bumpers, etc? This is an honest question...I tuned out on it's development a long time ago...
 
ActionMan said:
thos screens don't really look all that impressive + they look really doctored. The font for "Speed" "Accel" etc" and the car name looks like it's been taken out of a PC version, there's no way you'll ever see a font that hin on a TV screen. Plus, the "before" and "after" screens don't really give you any idea of customization. For all I can see, there might be a screen with a button in the game between those twoo that says: "trick my ride" and the next screen would show you the finished customized car :D

That's essentially what happens in the demo (from which these screens were taken).
 
NFS:U2 kicks this in the balls. There's just too much you can do:

Stickers in two spots on quarter panels, plus locations on front and rear glass and doors
Vinyls -- 4 layers
50+ body parts for hood, roof scoops, side skirts, front bumpers, rear bumpers, side mirrors, spoilers
Carbon fiber hoods, spoilers, trunks, side mirrors
20+ headlights, taillights
100+ types of rims
Seemingly endless combos of neon, Nitrous purge, paint styles (metallic, pearlescence, etc.) and colors
20+ Headlight light bulbs
Hydrolics
Wide body kits
Window tint
Split hoods, scissor doors
Trunk customization -- includes neon, speakers, amps, LCD displays, crossovers
HUD customization -- includes spedometer background, needle, and tickmarks (colors and styles)

And that's just the body mods, the parts mods are just as plentiful.
 
The difference between NFSU2 and Forza is that in NFSU2 you are encouraged to put on as many upgrades as you can afford. The cars end up looking like abominations of nature. In Forza, if you did that, your cars stats would suffer in certain areas. Just like in real life, if you add 200 pounds of fiberglass and whatnot, you will accelerate slower and may even lose top end speed. You may improve your cornering at high speed, but it's all about your racing style. I personally abhor cars like the ones in NSFU2 however it can be done tastefully if it's done with a purpose and not just "add every upgrade possible without considering how it affects performance".

See pic below for an example of something that is functional and doesn't eye rape you when you look at it.

pic linked for size: http://www.telusplanet.net/public/brtucker/Nissan_NISMO-08-1280.jpg
 
Discharger said:
The difference between NFSU2 and Forza is that in NFSU2 you are encouraged to put on as many upgrades as you can afford. The cars end up looking like abominations of nature. In Forza, if you did that, your cars stats would suffer in certain areas. Just like in real life, if you add 200 pounds of fiberglass and whatnot, you will accelerate slower and may even lose top end speed. You may improve your cornering at high speed, but it's all about your racing style. I personally abhor cars like the ones in NSFU2 however it can be done tastefully if it's done with a purpose and not just "add every upgrade possible without considering how it affects performance".

See pic below for an example of something that is functional and doesn't eye rape you when you look at it.

pic linked for size: http://www.telusplanet.net/public/brtucker/Nissan_NISMO-08-1280.jpg

Abominations of nature... I swear you prissy car mod folks make me laugh.
 
Discharger said:
The difference between NFSU2 and Forza is that in NFSU2 you are encouraged to put on as many upgrades as you can afford. The cars end up looking like abominations of nature. In Forza, if you did that, your cars stats would suffer in certain areas. Just like in real life, if you add 200 pounds of fiberglass and whatnot, you will accelerate slower and may even lose top end speed. You may improve your cornering at high speed, but it's all about your racing style. I personally abhor cars like the ones in NSFU2 however it can be done tastefully if it's done with a purpose and not just "add every upgrade possible without considering how it affects performance".

See pic below for an example of something that is functional and doesn't eye rape you when you look at it.

pic linked for size: http://www.telusplanet.net/public/brtucker/Nissan_NISMO-08-1280.jpg

Nice.... but highly doubt you can modify a normal 350Z into that 1.5 milllion dollar Hasemi Motorsport GT500 racecar.
They have almost nothing in common.
That isn't even a body kit. It is carbon shell in the likeness of a 350Z/ Fairlady Z on tubeframe chassis built by R&D companies like Dome, shared by the both GT500 Supra and NSX.
 
If you didn't like the way the car looked when you bought it for $30,000 bolting a $100 after market spoiler on the back and coating it with $100 in color stickers is likely not going to help.
 
Warm Machine said:
If you didn't like the way the car looked when you bought it for $30,000 bolting a $100 after market spoiler on the back and coating it with $100 in color stickers is likely not going to help.

Yes because people don't accessories their houses, clothes or themselves to personalize it... so why personalize their car right? :rolleyes
 
Warm Machine said:
If you didn't like the way the car looked when you bought it for $30,000 bolting a $100 after market spoiler on the back and coating it with $100 in color stickers is likely not going to help.

Hah, that's what you think.
 
Discharger said:
In Forza, if you did that, your cars stats would suffer in certain areas. Just like in real life, if you add 200 pounds of fiberglass and whatnot, you will accelerate slower and may even lose top end speed. You may improve your cornering at high speed, but it's all about your racing style. I personally abhor cars like the ones in NSFU2 however it can be done tastefully if it's done with a purpose and not just "add every upgrade possible without considering how it affects performance".

See pic below for an example of something that is functional and doesn't eye rape you when you look at it.
[/URL]


:lol 200lbs of fiber glass? What is this 'racing style' you are talking about? You obviously seem to NOT know what you are talking about so feel free to STFU at your convenience.
 
Lumix said:
Nice.... but highly doubt you can modify a normal 350Z into that 1.5 milllion dollar Hasemi Motorsport GT500 racecar.
They have almost nothing in common.
That isn't even a body kit. It is carbon shell in the likeness of a 350Z/ Fairlady Z on tubeframe chassis built by R&D companies like Dome, shared by the both GT500 Supra and NSX.

Yup that Z is a pure JGTC race car, not a street-tuned car. But many JGTC drivers have really nicely decked-out street-tuned cars at home, expertly well-tuned and tastefully done (for example, Keichii Tsuchiya's legendary AE86 and Manabu Orido's 600hp Ridox Supra daily-driver) Well, Orido's huge rear wing kinda looks "meh" but that car does need some added downforce for the crazy speed it makes =P

Kinda OT, but is anyone going to JGTC at California Speedway on the 18th? I got a pair of tickets, can't wait =)
 
Kinda OT, but is anyone going to JGTC at California Speedway on the 18th? I got a pair of tickets, can't wait =)

Is this Reed?
Anyway, I will be helping with logistics at GT Live on Saturday...then working course at D1GP: USA vs. Japan, the next day.
I'm not entering D1 Driver Search on the 11th, so I will work the course that day, too.
 
Minotauro said:
Can you actually customize the bodies in GT4 by adding spoilers, bumpers, etc? This is an honest question...I tuned out on it's development a long time ago...

You'll be able to add spoilers and change spoilers. Esthetic changes aren't announced yet if they are in. (I'm saying "yet", because things like backfire, which wasn't supposed to be in, is finally in). But I guess Polyphony wants that each change really affect the driving. Changing paint or decals on the car won't change your driving, but changing the spoilers does.
 
Yes, it's me. Nothing much.
I just had a meeting last night, going over more details for the Video Option event tomorrow and the following weekend for GT Live.
 
NFSU2 has MUCH more and better visual upgrades.

The big difference is the vinyl editor in Forza, which is kind of hard to get across until you try it yourself. You get a lot more freedom to create and arrange your own design elements, whereas Need for Speed basically just lets you layer the design elements they give you. You only get four layers per surface in NFSU, too, whereas Forza gives you 100 apiece.

Anyway, it was pretty nifty when they demo'd it for us earlier this year.

DFS.
 
Lumix said:
Yes, it's me. Nothing much.
I just had a meeting last night, going over more details for the Video Option event tomorrow and the following weekend for GT Live.
Cool deal man, same ol' same ol' for me...took the day off today to prepare for the stuff going on tomorrow, drop by if you can...if not I'll see you at JGTC bro =)
 
WarPig said:
The big difference is the vinyl editor in Forza, which is kind of hard to get across until you try it yourself. You get a lot more freedom to create and arrange your own design elements, whereas Need for Speed basically just lets you layer the design elements they give you. You only get four layers per surface in NFSU, too, whereas Forza gives you 100 apiece.

Anyway, it was pretty nifty when they demo'd it for us earlier this year.

DFS.
Yup, you pretty much can do anything you want with the vinyls. Take any in the quite extensive library, choose a color, then put it anywhere on any of the six surfaces of the car with the ability to stretch, rotate it any way you want. Same thing with official brands stickers. I've a video of all this but I can't put it online because of licensing issues. Too bad.
I'm sure people will be able to make some pretty stunning looking cars with this tool.
 
Gek54 said:
:lol 200lbs of fiber glass? What is this 'racing style' you are talking about? You obviously seem to NOT know what you are talking about so feel free to STFU at your convenience.
I thought it was pretty obvious - I guess not. I was exaggerating slightly, but 200 pounds of fiberglass=a massive amount of visual add-ons (like wide body kits, huge retarded looking spoilers, massive side-skirts) that are not likely to improve the performance of your car, but make it look flashier. I'm not saying that all the mods in games like NFSU2 don't have a benefit, I'm just saying that what looks the coolest doesn't translate to best performance for your car.

I don't have a problem with body kits, spoilers, side skirts, or the like. They have a purpose - what I don't like are ones that are designed for the purpose of looks alone. This is MY preference - I know people who like stuff like that and if you do, that's great - we have differing opinions. I think that the vast majority of body kits mods in NFSU2 look ridiculous for no reason and that's where the comment came from. Having a low profile at the front reduces air resistance under the car, so there are body kits you can get that will tighten up your handling at high speed. There are spoilers that do more than look like you're trying to dress your car up like a 747 and do generate useful downforce. As well, side skirts do have a purpose.

I just think that a lot of them look really gaudy and I'd rather have something that looks more conventional.

What I meant when I said "racing style" would have been better described as racing preferences. My bad, I can see how what I said would be misinterpreted. What I was trying to get at was "different people like their cars to handle different ways". If you want to customize your car to make cornering #1 and are willing to sacrifice acceleration and top speed, go for it. What I was saying is that I would prefer to cut back on some of the body kits to keep the car light and keep the acceleration quick. It comes down to what you want and different people like cars to handle in different ways.

That said, I don't know why I got that reaction from you, Gek. I'm on your side. I love sim racers - in fact, I haven't played anything but GT3 on my PS2 for 3 months now. I think that body kits and the like have their place - hell I've even seen a few I liked quite a bit, but just in general I tend to like the original styling on most of the cars I'm interested in. That and I think a lot of the cars in NFSU2 and the like are a little exessive. That's all. I hope that clears things up, I don't want to be on your bad side - I'm looking forward to the inevitable competition thread for who can get the best lap times once GT4 comes out :)
 
Top Bottom