I think this video by one dude shows just how far behind even GG is when it comes to environment rendering and they are by far the best at rendering foliage and foresty areas with CG Project nailing urban areas.
I was hoping that Burning Shores being PS5 only would bring several new enhancements but of course, they went the opposite way and made things worse. Pop-in is awful. I have islands pop in right infront of me when im on a boat. Flying adds a million new artifacts in the water. At first i was like maybe there is something glowing in the water the game wants me to check out. Nope, just visual glitches they didnt bother ironing out.
A lot of the smaller palm trees look really really bad. Either they arent casting shadows in the distance or their shading isnt being rendered, but they look really out of place in a game that does amazing foliage and trees. I expect much better from not just sony studios but from a game that I consider to be the best looking game of all time. I knock Ratchet for not being consistent enough and well, HFW has done the opposite. It was never a looker in indoor areas but now the outdoor areas look wildly inconsistent.
It sucks because they shouldve just reduced the resolution to 1440p 30 fps to fix the LOD pop-in and increased fidelity while flying.
P.S The game has way too much detail in some areas. It is very hard on the eyes. There is foliage, man made objects, rivers and streams, rocks, and tents and its too much. That said, I went back to TLOU Part 1 on PC and it lacks detail in a lot of areas and I thought that was lame too. I honestly think RDR2 might be soemthing they ought to look at to find the right balance.