No.
That's how my time went with the game. Obviously everything is subjective, but I just found the whole experience to be so, so forgettable.
I've only seen the footage but my feelings lean toward this. Some of the actors were great (big ups for the Wire members in there; was ready to make a Wallace joke) but the shooting looked kind of ho-hum from what I saw and you could see the plot twists coming. The sterile look you're talking about is just kind of something that's common in general with modern-day scifi unless it has a definite horror element to it. Most of it these days is kind of aesthetically some kind of cross between I, Robot, Minority Report, Prometheus and 2001 (again, I'm just saying aesthetically), but few are as visually memorable as those works.
Again, from what I've seen, this would have made for a REALLY decent television series and I almost get the feeling that's where the majority of the focus went into dev-wise now having seen the full game through. Those live-action parts are generally pretty good even if the storyline itself is predictable in its developments and some of the dialog is kind of hammy. I've certainly seen worst from many B-movies and even some legit great ones.
As a
game, however, it looks to have the same issue as The Order did in my eyes; it's a game you'd rather watch than play, but I have to give credit where it's due; at least it looks to play somewhat better / more interestingly than Order and doesn't pull a (bad) bait-and-switch like that game did.
I could see myself watching a Quantum Break television series on, say, SyFy no problem. But the game itself? There's no burning passion to honestly play it; just seems like a by-the-numbers third person shooter in terms of most of the game mechanics and mission structure/objectives.
For a
story experience there likely aren't many (if any) better alternatives on the market right now, but for a solid
gaming experience it looks like one of the more mediocre options you can roll with. Guess it comes down to how much you prefer a neat story over neat shooter mechanics and mission structure/design.