Is Quantum Break Worth Full Price? (Xbox One)

T.O.P

Banned
Anyway i'm 70% through the story and have 9 hours played

I also plan for a second run on hard, mostly for checking the different choices and because the combat is bloody fantastic
 

Novocaine

Member
I'm going to wait for a sale, but only because I'm getting Dark Souls in a couple of days and I know that it will collect dust until I'm done with that.

But I'm finding it silly that people are attaching a dollar value to time spent. If the experience is good and memorable then it can justify a full price tag.
 

DocSeuss

Member
I've only seen the footage but my feelings lean toward this.

Oh, okay, so your opinions are invalid after this.

Here's the deal: Quantum Break is a third person shooter by the best third person shooter developer in the business. The game is tight and fun. Its primary design flaw is low player health, which encourages bad players to assume that they should hang in cover more. By and large, the gameplay itself is super tight, with good players zipping around the combat space, destroying their enemies.

The encounter design starts out mundane and gets gradually more impressive as the game continues. A highlight of my playthrough so far is versus those dudes who are actually immune to time powers, which forces more player mobility. The shotgun is one of the best shotguns in video game history.

It's a superb game with best-in-class combat. Yeah. It's better than Alan Wake. It might, in fact, be better than Max Payne 2, which is the best third person shooter of all time.

The story TV idea was neat, but without a proper budget and a better script and characters you care about (that hacker is just the most irritating character in existence), it can be safely ignored. As a result, you have another Remedy game. If you don't like Remedy games, you won't like this one. If you're a rational person, you will, because holy tits this is the best third person action game that is currently available this generation. The only game coming close to it so far is Rise of the Tomb Raider, and Remedy shits on that game's combat.
 

Segaswirl

Member
It took me about 18-20 hours to collect everything and get the full Gamerscore from it, with my first run through being on hard. I'd say it's worth the money, like the Uncharted games are.

I hope it's a success for Remedy and they bring out some DLC.
 
If you're okay with its somewhat short length, and how it's set-up as a mix of gaming and filmed narrative, sure. It is a really ambitious and interesting game, which has some fun gameplay mechanics.
 

Northeastmonk

Gold Member
I waited a few months before buying Alan Wake. I guess it didn't grab me at first. It looks impressive and Alan Wake was fun, but it just doesn't grab my attention like other games do. I'm skeptical, number 1 is that: the game's marketing or gist doesn't hit home with me. It doesn't feel like something I should play. It feels marketed around the curve and it feels like it'll be worth playing once it's marked down in price.

I didn't really get into the vibes of it all and it looks good from what I've seen. Usually I have a good feeling before I buy a game. This just feels like I'm out of the circle and everyone else is making a big deal out of something I can miss for the time being.

I buy most major releases, but some parts of this feels like they've dropped off the face of the earth and only a select group of gamers are going to like it.
 

BeforeU

Oft hope is born when all is forlorn.
I just started playing. Its AAA game, looks great so far. Why wouldn't it be worth $60?
 
couldnt you have just asked in the main thread?

I was gonna say the same thing but you beat me to it. I haven't yet played the game but I think you would get more honest responses from people who have actually played the game in the main thread.
 

Geneijin

Member
Really? Interesting. I thought the $47.99 offer was only for Prime members up until the second week post-launch. I'm a Prime member myself but I can't justify getting the game right now due to school.
It's 20% off for Prime members when preordered or for 2 weeks after release date. It's also $47.99 for non-Prime members right now because they're price matching Walmart's $47.99.
 

im_dany

Member
I usually don't enjoy linear scripted sp-only games, but I bought it after seeing other people's feedback and I'm LOVING it.

Full price? It depends on you. For my tastes an sp-only game is never worth full price unless you complete it soon and flip it. If you can take spending 60$ on this kind of game (you can take as example the upcoming Mirror's Edge, Uncharted 4 and Deus Ex as similar IMHO) then do it.

Unless you spam Y or use a guide, you're going to need a second playthrough for collectibles. I'm guessing about 12 hours for an hard run without rushing and a few more for the missed collectibles and the alternate story choices in easy mode. It'll probably take about 20 hours to get the 1000G.
 
That's quite a bold claim. I'll take your word for it :p

I'd back this up. I'd say its the best thing Remedy has ever done. The combat, visuals, and tech alone are better than anythimg Remedy has done before, and the story is clasic remedy, but with a lot more substance and depth thanks to all the awesome collectable notes and the show. I actully quite liked the Netflix quality TV episodes as well.
 
Listen I've loved every game made by Remedy. Alan Wake I'll defend to death. But Quantum Break?

I don't know. There's something missing from it. I don't know if I'd recommend friends to buy it at full price. I don't regret my purchase but unless you're starving to play something maybe wait for a sale or until it's cheaper.
 
I'd say yes. I'm only up to chapter 2 but it's pretty cool so far. The story is great, the combat is great and the show is extremely well done and enjoyable.
 
The thing about Remedy is they ARE third person combat done right. What makes it hard to gauge at times is each of their IPs feel so significantly different from each other. Sure the kick ass shooting mechanics and ideas are there. Yet each one "feels" different in theme and context. Max Payne, Alan Wake, and Quantum Break all feel extremely different in the way their games come together and the ideas they present. I love Alan Wake and I still prefer the idea and story elements of it to QB because lets face it, I'm a horror guy and that world and setting just DID things for me most games haven't ever done before. That said I think the combat in QB is the best they have ever done, yet if I was more into sci-fi and time stories rather then horror, it would probably be my favorite Remedy game.
 

Barakov

Member
For me, I'd absolutely say it is. For you, I can't really say. It looks great and plays well. Is it Remedy's best game? I'd say no. I'm only on chapter 3 but I think that honor goes to Alan Wake or Max Payne 2.

The thing that's impressed me the most is that it's not a typical shooter where you move from firefight from firefight, although there's plenty of those. I'm sure there's plenty of people who hate these sections, but I enjoy the light puzzles with the time abilities. It's pretty refreshing given what we've had with most shooters in recent years.
 

gus-gus

Banned
Just finished, and I think it's worth it. Story kept me engaged enough to see the game through which is rare these days.
 

darkinstinct

...lacks reading comprehension.
I will not be able to play the game until a few weeks later, but I suspect it will still be $60 then. For those who have played through and finished it, would you say it's worth the full price tag? Also, about how many hours should I expect it to last me as a completionist who likes to collect and do everything? I keep hearing 10 hours, but a firsthand confirmation would be appreciated.

Took me 14 hours to 100 % collectibles on normal difficulty, will do a hard run next.
 

SlickVic

Member
Guess I just go through games much slower than everyone else. I'm 6 hours in and only 31% through the story (just finished Act 2 Part 2 so that time only includes 1 live action episode). I've gotten 100% of the collectibles up to where I'm at.

I imagine people getting through the game in 10 hours are playing with much more purpose than me. I am slowly going through the environments to try to find all the collectibles. I'm not someone who typically goes after all the collectibles in a game, but since the ones here seem mostly story related (at least to some degree) and fill in a lot of the character exposition, I definitely want to find them all.
 

Purest 78

Member
Quantum Break was built from the ground up to be that. It tells the story in a mixed medium. Remedy have also said many times that there will be four, 22-minute live action cutscenes, which you can also skip.
So no, it's not really the same thing.

What does that have to do With the final result? What ever spin you wanna put on it the games are similar in Gameplay time.
 
OP if you're not gonna be playing it for another several weeks then why buy it now for full price? Just wait and decide when you're ready to play. You might find some great deals in the meantime


This is such a strange thread. If you can't play it for awhile then wait. Best case the price goes down. It's not like the price will go up. You can't really lose unless you are worried about getting a copy with Alan Wake.

.
 
It's obviously subjective but I found it to be an awesome experience with a brilliant story and a great balance between narrative, exploration and gameplay sections, so yeah for me it's definitely worth it.
 

Freeman76

Member
I would wait personally. New game syndrome is predominant in this thread, but ultimately its your money and only you know how to value it.
 
Fantastic game.

If you like Alan Wake, Uncharted, and Tomb Raider youre going to love Quantum Break. Great story, graphics, acting, and fun gameplay. One of the better games ive played this generation.
 

Trup1aya

Member
I almost never pay full price for a SP only game... The reason being, it'll be the exact same experience six months from now as it is now.

But I bought this at launch, (in part for the free Alan wake codes), and I have no regrets.

I've never played a game that had such excellent presentation. I think it's the first game to nail that cinematic feel without forgetting it's a game.

I know one of its criticisms is its length, but I've sunk so much time into its world, that I bet I'm at 20hrs before I finish. And I'll definately be replaying.
 
I can't give personal thoughts about the Quantum Break, because I obviously haven't played it. It looks fun, but you should definitely wait for a price drop. Typically, people have decided whether to buy a particular game sometime before it releases. Day one buyers have no issue with dropping $60 on a highly anticipated game, but it seems like you had little hype for QB since you are actually asking this question.

If you're like other members, you probably have a large backlog anyway. You can just play some of those games instead of dropping a lot of money on a game just because it's new.

If I'm on the fence about something, I will consider a purchase some time later at a lower price. I primarily pay full price for personal must-have titles, and they tend to have a lot of replay value for me. Short single-player-only experiences are discounted purchases I make down the line. However, short games can be replayable if the quality is high enough. Many all-time great games have a short length.

QB seemed to be a worthwhile playthrough for most people here, but this particular game may not warrant $60 especially for on-the-fence people like yourself.
 

Guerrilla

Member
You can complete it in 4 hours on your first playthrough. So all in all.... maybe für $25 oor even $20.
Wait for a good deal.

you can finish Bloodborne in under 30 minutes. So not even worth 3$ confirmed by Raylan. Wait for it to be free on psn and finish it in your lunch break.

OT:
It's totally worth it. It's a great game, if you like anything remedy has put out, go for it!
 

kpaadet

Member
If you're in doubt why not just wait for a price drop? I'm sure there are plenty of other games to play while waiting.
 

dark10x

Digital Foundry pixel pusher
No 10 hour game is worth $60, wait a few weeks and the price will drop.
So what you're saying is, some of the best games of all time weren't worth the asking price? This is the type of attitude that has lead to a glut of open world games loaded with filler. I don't feel that the time/money connection works here.
 
I've only seen the footage but my feelings lean toward this. Some of the actors were great (big ups for the Wire members in there; was ready to make a Wallace joke) but the shooting looked kind of ho-hum from what I saw and you could see the plot twists coming. The sterile look you're talking about is just kind of something that's common in general with modern-day scifi unless it has a definite horror element to it. Most of it these days is kind of aesthetically some kind of cross between I, Robot, Minority Report, Prometheus and 2001 (again, I'm just saying aesthetically), but few are as visually memorable as those works.

Again, from what I've seen, this would have made for a REALLY decent television series and I almost get the feeling that's where the majority of the focus went into dev-wise now having seen the full game through. Those live-action parts are generally pretty good even if the storyline itself is predictable in its developments and some of the dialog is kind of hammy. I've certainly seen worst from many B-movies and even some legit great ones.

As a game, however, it looks to have the same issue as The Order did in my eyes; it's a game you'd rather watch than play, but I have to give credit where it's due; at least it looks to play somewhat better / more interestingly than Order and doesn't pull a (bad) bait-and-switch like that game did.

I could see myself watching a Quantum Break television series on, say, SyFy no problem. But the game itself? There's no burning passion to honestly play it; just seems like a by-the-numbers third person shooter in terms of most of the game mechanics and mission structure/objectives.

For a story experience there likely aren't many (if any) better alternatives on the market right now, but for a solid gaming experience it looks like one of the more mediocre options you can roll with. Guess it comes down to how much you prefer a neat story over neat shooter mechanics and mission structure/design.

TdKAFmW.gif
 

Hoje0308

Banned
So what you're saying is, some of the best games of all time weren't worth the asking price? This is the type of attitude that has lead to a glut of open world games loaded with filler. I don't feel that the time/money connection works here.

Nah, we have to draw a line in the sand, otherwise the indies win.
 
I just beat it a few moments ago and I enjoyed it, but I don't think I'd recommend it to anyone else at its full price tag. I personally found the 10 hour-ish play time for a first playthrough a reasonable length for the concept, it's just some of the other flaws that would prevent me from wholly recommending it.

The key things I'd point out:

- Mobility, often in relation to platforming and sometimes during combat, feels inconsistent so the game rules can feel a bit frustrating as a result. For example, there are times when the game allows the player to climb onto objects slightly taller than the player character. In combat, you can climb over boxes and concrete barriers in the arena areas. However, for much of the game, what would seem climbable is non-interactive, even if it appears it leads to a hidden path or something. I also found myself unable to jump knee-high railings in some of the combat arenas, despite being able to jump over larger objects. It felt like mobility often lacked full consideration.

- Combat is exceptionally fun, and the highlight of the game overall for myself, but it lacks polish in some areas. The aiming feels a bit floaty and imprecise, and some of the abilities, particularly those that require being aimed, can feel really quite off. Many-a-time I swore I was going to hit an enemy with my time stop, only to completely whiff and watch it activate in the distant background because my aim had drifted just pixels off of my intended target, and this is with the assist on at its default setting, which I believe is actually a heavy assist option. Some combat options that are intended for close-range engagement also seem a bit off, like dodging into enemies to cause them to enter a brief stun state -- often it felt like aiming out of these deliberate moves felt really unwieldy and just plain off, even with assistance provided by a brief time slow down.

- I don't personally feel like the story is exceptionally well-written, but I find it serviceable and even occasionally quite entertaining. Much of the interesting details seem to be hidden in completely optional, text-heavy (some are REALLY text-heavy), flow-killing logs, emails, etc throughout the game. It feels very tedious to sift through a ton of those emails and logs trying to get better insight, especially since some entries can be extremely lengthy and take a minute to read through completely, and some of them can feel really quite pointless. It feels like an area of the game that needed some trimming of the fat and didn't get a ton of consideration for the player's end experience, especially when the game is constantly trying to feed the player a sense of urgency about the plot. Very weird to be told by an NPC in the background several times to move along while you're trying to meticulously comb through the workings of an email string that might offer juicy details about morally ambiguous villains and their exact motives.

- Sometimes the critical path for the story isn't communicated super well, and I missed a few collectibles that I could not backtrack to (doors will lock behind the player quite often as they progress, with no real plot justification for it). I had one instance where I literally just figured out how to get to a collectible I was struggling to find a path to, when I accidentally triggered a cutscene and couldn't go back to retrieve it. Other times, I was making an attempt to explore and just stumbled down the critical path not even knowing it was the critical path, triggered a cutscene, and couldn't backtrack. I get that this isn't new to some of these more linear action games, but man that is really something of a pet peeve of mine.
 

Bliddo

Member
When the combat starts clicking, it's a blast. The only issue that I have is that even on Hard, it's way too easy.
 

Surface of Me

I'm not an NPC. And neither are we.
Oh, okay, so your opinions are invalid after this.

Here's the deal: Quantum Break is a third person shooter by the best third person shooter developer in the business. The game is tight and fun. Its primary design flaw is low player health, which encourages bad players to assume that they should hang in cover more. By and large, the gameplay itself is super tight, with good players zipping around the combat space, destroying their enemies.

The encounter design starts out mundane and gets gradually more impressive as the game continues. A highlight of my playthrough so far is versus those dudes who are actually immune to time powers, which forces more player mobility. The shotgun is one of the best shotguns in video game history.

It's a superb game with best-in-class combat. Yeah. It's better than Alan Wake. It might, in fact, be better than Max Payne 2, which is the best third person shooter of all time.

The story TV idea was neat, but without a proper budget and a better script and characters you care about (that hacker is just the most irritating character in existence), it can be safely ignored. As a result, you have another Remedy game. If you don't like Remedy games, you won't like this one. If you're a rational person, you will, because holy tits this is the best third person action game that is currently available this generation. The only game coming close to it so far is Rise of the Tomb Raider, and Remedy shits on that game's combat.

A shooter with The DocSeuss seal of approval is enough for me.
 

SOR5

Member
It's polished, memorable and great, but no, its not worth the asking price because I just dont think the replayability is there

Reminds me of Luigis Mansion, absolute blast for whatever time it lasts, but not that replayable
 

Bullitus

Member
Easily. My first playthrough was 10-ish hours and I'm now halfway through the 2nd time. Amazing game and one that will definitely be on my GotY-list. On the other hand I'm the kind of freak who played through every Remedy game multiple times. Max Payne 1 is probably the game with most playthroughs for me (11). So I love their way of storytelling and the action in QB is spot on. Could see me completing the game a few more times this year.
 

dark10x

Digital Foundry pixel pusher
It's the most fun i've had with a tps since vanquish. I can see myself replaying it many times.
Man, I would love a PC version of Vanquish with an arcade version of the campaign that removes all cutscenes.
 
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