Every leap has needed 16 times more and now we are suddenly ok with 2.5x? We’ll see devs complaining sooner or later.
8x16=128GB
The only memory solution that can get you this much in a console is SSD.
That's it.
Every leap has needed 16 times more and now we are suddenly ok with 2.5x? We’ll see devs complaining sooner or later.
they are never more than 30-90 seconds in any game i played this gen, and yeah I PERSONALLY don't care.Let loading the 4k texture take 10 minutes. Got killed? another 5 min of loading last checkpoint. But hey, who cares?
SSD is not only helpful with loading times or responsiveness. It's necessary also for future games with open world.they are never more than 30-90 seconds in any game i played this gen, and yeah I PERSONALLY don't care.
the 10min for 4k texture is just straight up moronic, good job on that
The slowing in the RAM technology made the 16x jump or even the 4x unrealistic. But not having double what the XOX offers? That’s a budget cut and every technology (SSD, hardware based encrypt,...) thrown around it is a patch, not a solution, sold to you by the guys who had to make a 399 box and pay upfront for the memory.8x16=128GB
The only memory solution that can get you this much in a console is SSD.
That's it.
8x16=128GB
The only memory solution that can get you this much in a console is SSD.
That's it.
Apart from another 60 minutes for the installation.they are never more than 30-90 seconds in any game i played this gen, and yeah I PERSONALLY don't care.
the 10min for 4k texture is just straight up moronic, clearly you haven't watched gears5 or rdr2 on xone x have you? good job on that bit
dude i literally said that i'm waiting to see what difference a faster ssd can put to the table, i'm not discounting that piece of tech, open world are one of my favourite genre.SSD is not only helpful with loading times or responsiveness. It's necessary also for future games with open world.
You may not know but SE had problems with FFXIII on the Bluray disc. PS3 bluray drive was pretty slow back then. They couldn't rely on slow HDD. Now this problem will finally be fixed.
The slowing in the RAM technology made the 16x jump or even the 4x unrealistic. But not having double what the XOX offers? That’s a budget cut and every technology (SSD, hardware based encrypt,...) thrown around it is a patch, not a solution, sold to you by the guys who had to make a 399 box and pay upfront for the memory.
i usually play at night around 22-23:00, i put the game on installing when i come out of work around 19:00 or even during lunch time, the game have all the time in the world to install 2-3 times before i'm ready to play.Apart from another 60 minutes for the installation.
I remember when the shogunchained guy said these consoles should have 128gigs of RAM and was serious
Double the power, double the RAM. Arbitrary? PS4 is about 5 times more powerful than the PS3 (probably more because that’s just in flops and they are apples and oranges) and has 16x RAM. I am being conservative, not arbitrary.That's just an arbitrary "I want".
Why 2x? Not 1.3x or 5x?
Both decided to go with SSD instead.
Nothing wrong here.
But you get what I'm saying. Games won't need to load as many assets into RAM because they can be scrubbed and replaced so quickly.First, no asset is loaded in the RAM more than once in the PS4. Second, streaming from the SSD is the ideal scenario. Most likely there will be some assets that must be on the memory. Every leap has needed 16 times more and now we are suddenly ok with 2.5x? We’ll see devs complaining sooner or later.
I too had been saying that 24BG was the minimum amount of RAM needed for next gen and was surprised and bummed out to hear about the 16 GB. The fact that both Sony and Microsoft came to that same place means that there must be a way with the new system enhancements to justify the 16 GB. The SSD and I/O improvements means that RAM will not be used the same way it has been in the past. We shall see how it turns out i guess.24 was a minimum to me to be happy and, given the market situation, the only realistic hope. 16GB is to cheap out in RAM, specially MS since has more power to feed.
Double the power, double the RAM. Arbitrary? PS4 is about 5 times more powerful than the PS3 (probably more because that’s just in flops and they are apples and oranges) and has 16x RAM. I am being conservative, not arbitrary.
But you get what I'm saying. Games won't need to load as many assets into RAM because they can be scrubbed and replaced so quickly.
I have a lot of faith in what Cerny planed as well but to keep things in perspective, that SSD is a DDR2 memory pool (remember the DRAMA of the DDR4 memory in the One?). To keep things further in perspective all I know about virtual memory was said by Spencer and Cerny, the ones more interested in paying only 16GB. The structure of the memory in the SX itself indicates that that was a 24GB pool at some point in the development.I too had been saying that 24BG was the minimum amount of RAM needed for next gen and was surprised and bummed out to hear about the 16 GB. The fact that both Sony and Microsoft came to that same place means that there must be a way with the new system enhancements to justify the 16 GB. The SSD and I/O improvements means that RAM will not be used the same way it has been in the past. We shall see how it turns out i guess.
And yet we had only 2x.The base-line for next gen is the vanilla version of the current gen.
We have ~10x ALU so 10x RAM...
i'm just surprised that you didn't fall asleep during tha chat with him and his soothing voice...When I showed this to Cerny during our Zoom conference meeting, he shed a tear.
Well done, OP
When I showed this to Cerny during our Zoom conference meeting, he shed a tear.
Well done, OP
A max of 10.28tfIs the PS5 GPU Really Underpowered - What Can We Really Expect
That's not really true."Underpowered" doesn't really mean anything. "Less POwerful" than the XSX is really the comparison.
Maybe the focus will turn away from specs after they are released, but then it's going to be A CONSTANT COMPARISON of relative performance.
Every time a new game comes out there will be a Digital Foundry head to head where the PS5 will lose 99% of the time. The PS5 will be lower resolution, lower framerate, turned down effects, lower quality ray tracing or a combination of al of them.
36 CUs is 36 CUs and no SSD or "secret cause" will change that.
And then the constant narrative will be "Sure the PS5 is less powerful and performs worse in all multiplat games but the difference isn't as big as everyone was expecting"
This will happen.
Keep in mind that developers no longer have to load assets into RAM more than once, and fewer assets all around because the SSD seek times will be so low. Essentially the GPU can have what it wants from the SSD almost instantly. Assets and textures will be bigger and more complex but they won't be duplicated or loaded 'just in case' like they are with current consoles. 16 GB will be just fine, I think.
It will be the best game generation in a long time.
(im joking, great post)
No, but as you said, if the PS5 truly matches a 2080 Super it’s gonna be fine. We’ve seen what God of War looks like with 1.8tf or whatever Pro is. Console optimizations with that kind of GPU will go a long way, especially with the insane storage bandwidth to boost asset streaming and whatnot.
These consoles definitely offer a lot of bang for the buck, well I’m assuming both are 499 or lower.
Like you, I was initially disappointed by the specs but I’ve slowly gotten over it. It’s gonna be a good gen.
I'd go a step further and say that at this point, it's more an issue with how powerful it is compared to it's formerly rumored self. Going from an alleged 13TF to 10TF was where idea it's underpowered came from. It's still a powerful GPU in relation to the 7850/7870 $150-175 GPU equivalent that PS4 got in 2013. The PS5 is probably going to be more or less AMD RDNA 2 RX 6700-series 36CU GPU. That's likely to be a $300-350 card in the PC space. A nice jump over 2013, that could mean a $499 price point."Underpowered" doesn't really mean anything. "Less POwerful" than the XSX is really the comparison.
Yes, all the effort put into the entire I/O subsystem design of the PS5 will only benefit a handful of use cases.Some people are thinking the SSDs are going to be these substitutes for GDDR6 memory or even DDR3, and that simply isn't the case. Obviously they will be magnificent for load times, but for dynamic texture streaming? The main benefits are going to be for pretty specific use-cases.
well at least the combat looks better than skyrim.PS5 graphics marginally better than Atari 2600 . Here's Elder scrolls 6 running on PS5 the future is here.
VRR makes sense at sustained framerates from 45 to 60, it doesn't help with 30 fps games at all.Sounds funny but VRR will eliminate tearing.
Now for the sound department - eARC. Lossless audio.
The difference will be negligible"Underpowered" doesn't really mean anything. "Less POwerful" than the XSX is really the comparison.
Maybe the focus will turn away from specs after they are released, but then it's going to be A CONSTANT COMPARISON of relative performance.
Every time a new game comes out there will be a Digital Foundry head to head where the PS5 will lose 99% of the time. The PS5 will be lower resolution, lower framerate, turned down effects, lower quality ray tracing or a combination of al of them.
36 CUs is 36 CUs and no SSD or "secret cause" will change that.
And then the constant narrative will be "Sure the PS5 is less powerful and performs worse in all multiplat games but the difference isn't as big as everyone was expecting"
This will happen.
Look at the attention the controller got. And once they show the games, no one will care about powerI dont think PS5 is 'underpowered'
Just MS blew us and all doubters away with the power of Series X. Something which i and many, were hoping Sony to achieve.
If you look at the polls, most gaffers voted >12tf from PS5.
Ultimately this causes concerns and disappointments with PS5 and what it may means fighting without equal power standings.
That's overcompensating, because before specs were released they all cared about power. That was very obvious in the next-gen topic.Look at the attention the controller got. And once they show the games, no one will care about power
How many people here believe that Sony under delivered with the PS5's graphical capabilities based on the 10.3 TFLOP metric?