Tight and great gameplay. A lack of narrative, character motive, history and lore presented in game really kills the huge amount of potential that I think Destiny had/has. I mean, doesn't the back of the box even say something about epic cinematic storytelling or something? LOL
Seriously though, give us a rich world and story with the ability to explore the world (off the beaten path for more than 4 seconds before auto dying) and the game could become a serious milestone in the pantheon of great gaming titles. Until that happens, it'll just be a treadmill game where you retread a mediocre amount of content, rolling the rng dice hoping for some sort of justification for your time investment. DId I mention the gameplay is tuned really well and the game plays great though?
*edit - Just looked up the back of the box. It says, "...rich cinematic storytelling set in huge worlds to explore."
That description in and of itself may be subjective, but I've got to say, it hardly felt rich or cinematic. The worlds have some redeeming qualities from a design standpoint, but I wouldn't say they feel particularly huge and as I stated before, anytime I try to explore I either encounter invisible walls that literally repel you back to the predetermined area of play or you get a 4 second kill counter telling you to turn around and go back. It's incredibly disheartening.
Seriously though, give us a rich world and story with the ability to explore the world (off the beaten path for more than 4 seconds before auto dying) and the game could become a serious milestone in the pantheon of great gaming titles. Until that happens, it'll just be a treadmill game where you retread a mediocre amount of content, rolling the rng dice hoping for some sort of justification for your time investment. DId I mention the gameplay is tuned really well and the game plays great though?
*edit - Just looked up the back of the box. It says, "...rich cinematic storytelling set in huge worlds to explore."
That description in and of itself may be subjective, but I've got to say, it hardly felt rich or cinematic. The worlds have some redeeming qualities from a design standpoint, but I wouldn't say they feel particularly huge and as I stated before, anytime I try to explore I either encounter invisible walls that literally repel you back to the predetermined area of play or you get a 4 second kill counter telling you to turn around and go back. It's incredibly disheartening.