I made a list. Some of these things may have been conversed to death before. Sorry for the wall o' bullets.
- Don't like the ghost. His personality isn't unique nor is it particularly interesting. Don't like the one-liner player characters. Why can't they converse more? If "because they're meant to be the player" than why talk at all?
- Speaking of players, I don't like that the only difference between race is voice (and only one voice each gender), appearance (which you can't see except when you're at the tower anyway), and gestures. Wish each race had a different story, perks, fighting style, etc.
- Don't like having to sit through the cutscenes again and again. It's my third time playing can't I skip the reef stuff? ...That said the queen is probably the best character in the game.
- Don't get the point of armor being separated by factions. No... I don't get factions. There are no exclusive quests or stories or anything. They're pointless.
- Don't like not being rewarded for doing things. Playing a story mission with the heroic modifier should get me *something*. As of now it has to be part of a bounty to result in any sort of reward.
- Bounties in rotation have been the same small selection of bounties since game's release. Meh.
- Don't like the end-bosses in the Strikes. They're bulletsponges. Phorgoth is a good example of this: After clearing out the third wave of lessers you're left to just shoot at a pacing oversized brain-dead ogre for five minutes until the mission ends. Even if they did something other than pace 'n shoot, like chase the player or something. Do something badass like jump the walls. And change it up halfway through the fight. SOMETHING! * agree boss tactics basically don't change, very missed opertunity
- Don't like farming materials. Going around the moon looking for hilium filaments is boring... In fact-
- Don't like loot/prizes not being guaranteed in some cases. Public event... Shouldn't that be something that always rewards players who participate?
- I like the shooting. It's fun, controls are pretty tight. Shooting smaller enemies is fun.
- I like the sounds machine enemies make. They're cute.
- I like the music, but it's too quiet and I don't see a way to increase it.
Nice post man, I agree with a lot of those bullets, so if I may, I quoted the ones that match my thoughts. But I enjoyed the Dust palace strike enough, I like the climb. Also the moon is my favorite, then venus.. ;p I have enjoyed a lot of the pve missions.
I'd say the game is solid 7 or 8, many aspects are objectively disappointing. Quite a few things are subjectively awesome or satisfying to me too. Mechanics are really fun, I love the guns really, i love the hunter +gunslinger class, but the games economy is pretty shit, because yeah why can't I just buy shit and have lots of choices. Vendor stocks are lame as hell. Certainly not enough armor.
I wish enemies roamed the world with some objectives, marching from the maps entrances for example. Dropships are cool but not spawn caves. I don't mind replying missions much, but if be cool if their design made replaying make sense, and if smaller objectives switched up. I thought bungie could create missions from their servers that govern enemies and objectives, but no.
Plot or the 11th hour rewriting leaves the game really missing something. Also humor basically doesn't exist in game, ghost quips are too lame to count.
Also, WhyTF does the outfitter never have new shaders?