I thought it had great potential with fantastic core gameplay, but I stopped after I completed the raid and realized just how uninteresting and bland all of the content of the game actually was.
The main campaign was copy-pasted mission design through and through to the point of painful tedium, the strikes threw mechanics out the window in favor of flavorless bullet-sponge bosses, the crucible only had 4 modes and no interesting or unique features that set it apart from other multiplayer shooters, and the endgame mostly revolved around making players repeat the aforementioned uninteresting steps over and over again to get more loot. There wasn't that much content for this type of game to begin with (especially if you're considering the quality of the content), so it felt so slim.
I was considering picking up the expansion because I really liked the raid, but I'm honestly soured on the franchise until they start making the average mission/crucible match unique or fun somehow.
The main campaign was copy-pasted mission design through and through to the point of painful tedium, the strikes threw mechanics out the window in favor of flavorless bullet-sponge bosses, the crucible only had 4 modes and no interesting or unique features that set it apart from other multiplayer shooters, and the endgame mostly revolved around making players repeat the aforementioned uninteresting steps over and over again to get more loot. There wasn't that much content for this type of game to begin with (especially if you're considering the quality of the content), so it felt so slim.
I was considering picking up the expansion because I really liked the raid, but I'm honestly soured on the franchise until they start making the average mission/crucible match unique or fun somehow.