It was pretty humiliating, coming out at $250 and flopping and all.
Not humiliating enough considering that they came up with Wii U right from the gate after that.
It was pretty humiliating, coming out at $250 and flopping and all.
Fair point around brand association, but that would have been the case regardless of when they released. And yes, I agree, they should have just launched slightly earlier. (Although, I really doubt it would have had a huge impact.)i think being late really does hurt the chances for those games. when they're being advertised, all you see are ps3 and xbox 360 boxes. you can't build a fanbase if they don't know certain things exist. that's more of nintendo's fault- i mean if the system's launch was going to be fucking awful anyway, they could have made it a late october launch and snapped up asscreed and call of duty as they were coming out.
Most assuredly, but that doesn't really mean anything going forward. I'm sure a lot publishers regret missing that boat, but this is a new boat.i think the wii was money left on the table for a lot of developers.
Again, new boat. Being wary, if one didn't see the screen taking off as it hasn't, was prudent.aside from xseed, not even the smaller companies gave it a shot. the wii u is primarily a failure from nintendo, and you can't blame third parties for being wary of the thing (however, they were wary of the thing back in early 2012 according to someone in the know i know, which was before nintendo fucked up the launch massively).
The thing is, and I've said it before, the onus isn't really on third parties to build that audience.yeah i don't get deus ex. my only guess is that the wii u was originally scheduled for a late 2011 launch. square enix decided to make something that wouldn't be too far behind. then the system had two delays and arrived in late 2012 instead. work on deus ex was probably scrapped until work on bigger projects wrapped and they could just push it out. tomb raider wouldn't have netted square enix the sales they needed- that's true, but it could have helped build a fanbase for games like that in the future. it's the old argument regarding the wii and how there was an opportunity missed to satisfy the hardcore fanbase on the system.
I should actually retract that and clarify that I think there's probably room for a middle of the market, one that's aware that it's not COD, FIFA etc. and budgets accordingly etc. The problem is when middle of the market games and/or publishers think they can compete with the likes of GTA and have ambitions of being a mega franchise.The problem with your analysis is that it presupposes that companies like FROM or Platinum Games (ie middle tier) can only continue to exist if they create a AAA title that can become a yearly cash cow.
Your analysis works for the big publishers but I think the market is extremely limited in how many COD, FIFA, Assassin Creed's can be allowed to exist simultaneously. Nintendo, right or wrong, seems to be aware of this limitation and have thus chosen to focus their efforts on filling the gaps that the big non-Nintendo franchises leave.
I understand their necessity for a "hook" I think that what they chose wasn't a good one. And I think if they had a much better Wii Sports for the system than Nintendo Land they would have used it already.I would be really curious to know how they would be doing right now with a Wii HD. Same controls as the Wii but twice the power of a PS3... A lot of the criticisms people have would be just out the window. And they probably could have pulled off a $199 price point! But alas...
I do understand the 'necessity' of the Gamepad in Nintendo's point of view - they feel the need to always have a strong differentiation from their competitors. But the Gamepad desperately needs a Wii Sports equivalent.
It was pretty humiliating, coming out at $250 and flopping and all.
http://www.neogaf.com/forum/showpost.php?p=55204348&postcount=252
& yeah, just my opinion, but not just pulled out of my ass.
Umm.. The 3DS didn't flop.
So, you're basing this overreaching opinion off of only 1 quarter fiscal year of sales?
You should join up with Michael Pachter. You guys will get along just fine.
If it didn't flop, why the emergency price cut and need for ambassador programme? Yes it is has recovered completely in Japan. In the non-asian markets, sales are OK, but software is well below historic averages.
Did you click the link? The revenue and operating income graphs cover 11 years.
I guess it is possible that the wiiu/3ds combo could get Nintendo back to the 2009 peak, but I don't believe they will.
I should actually retract that and clarify that I think there's probably room for a middle of the market, one that's aware that it's not COD, FIFA etc. and budgets accordingly etc. The problem is when middle of the market games and/or publishers think they can compete with the likes of GTA and have ambitions of being a mega franchise.
I don't really think that necessitates finding a home on the Wii U. Again, I think better hardware simply facilitates more and bigger, it doesn't necessitate it.
I understand their necessity for a "hook" I think that what they chose wasn't a good one. And I think if they had a much better Wii Sports for the system than Nintendo Land they would have used it already.
But that doesn't mean it flopped.If it didn't flop, why the emergency price cut and need for ambassador programme? Yes it is has recovered completely in Japan. In the non-asian markets, sales are OK, but software is well below historic averages.
Did you click the link? The revenue and operating income graphs cover 11 years.
I guess it is possible that the wiiu/3ds combo could get Nintendo back to the 2009 peak, but I don't believe they will.
I dont think he was saying minecraft was coming to Wii U but saying something with a minecraft like effect could possibly hit Wii U.
And just because minecraft isnt coming to Wii U doesnt mean all indie support is down the drain. That was a very stupid analysis.
Way to miss the point as usual, and nice goalpostmoving.
You claimed Indies don't sell that well, Minecraft proves you dead dead wrong, it doesn't happen often, but Minecraft proves, theres a shot the next big thing COULD come from an Indie.
And Minecraft not coming to Wiiu is more due to the exclusivity with MS.
As much as you may hate it, games like COD, FIFA, BF, GTA sell more software and consoles than any indie game. Good luck with that.
1) You completely missed the point in your first sentence. I am talking about the development costs going from one generation to the next.
2) No, Suda 51's most successful game is still No More Heroes (after all, that series made him the most money). It sold the most on a single console than the Lollipop Chainsaw game on either the PS3 or the X360.
3) They had an audience on the Wii as well. Resident Evil 5 barely sold more than a year-old Gamecube port. That's gotta tell you something. The point is that when there was ever a game for all 3 systems that were nearly identical to each other, the Wii version usually sold the most and most of the time. The audience was there.
The point being that during the last generation, Ubisoft had been making buku bucks off the Wii. Other 3rd parties didn't care.
1) They're dying because they're idiots. You don't ignore a company that owns 60% of the video game market. You don't sacrifice sales to satisfy an ego. The Wii was doing fantastic and 3rd parties still ignored it (or released crap on it). The Wii U is looking like the same deal - and yet these same 3rd parties will die out just like last generation. I'm saying it's smart for Nintendo to look toward indie devs because they appear to be the only ones working within their budgets.
2) Why are western 3rd parties supporting the Vita then? Please explain this logic to me. I agree with you on the mismanagement part. This is the point I was making. The whole "not due to the power of the next generation" bit is something _you_ made up.
3) I disagree. Minecraft sold much more than GTA. These big games can sell millions of copies, but it doesn't mean the 3rd party developer will get any of the money they spent making those games back until after several years. This goes back to my original point.
Yep. 3rd parties like better hardware so much that they're willing to go bankrupt for it. So far, they have shown this beautifully and continue to show this.
A gaming company facing a humiliating failure with their latest console.
I love how anything below rising to heaven with unprecedented sales and success as in 2009, is considered "limping along"
Try harder kthnx.
But that doesn't mean it flopped.
The Sega CD flopped. The Jaguar flopped. The Sega 32X flopped. The Turbographx 16 flopped.
When the top of your freshly baked cake flops, there is no recovery.
The 3DS is still going. Therefore, it didn't flop.
Yes, and I saw the graphs, however, you specifically mentioned the DS, and since there is only one graph which compares the 3DS and the DS, I am noticing only 1 quarter fiscal year difference between the 3DS and the DS. I'm betting you're using that data to make your wild assumptions.
What? Im not wishful thinking, like you all im saying is its possible. Please do not get confused.Minecraft effect is a very rare thing. Even Mojang acknowledges this, not to mention it blew up on PC primarily. Saying a minecraft like situation could come to WiiU is wishful thinking. Its like a saying a wii sports like game may come to the WiiU. Don't get me wrong its possible but its not realistic.
When you put it in that perspective, I'll have to agree with you. At this point Nintendo probably should brush aside the power issue and try to focus on creating the best user experience it can. It worked for Apple, it could work for them.
1) This is what you said:
Ubisoft did not make buku bucks of the Wii just because their development costs were down.
2) http://www.blisteredthumbs.net/2012/08/lollipop-chainsaw-suda51s/
http://www.screwattack.com/news/lollipop-chainsaw-suda-51%E2%80%99s-most-successful-game-date
Where are you getting your informations from? Sources?
3) Source?
According to Wikipedia Resi 5 sold 5.9 million copies. Resi 4 on Wii sold 1.9 million units.
The point being that during the last generation, Ubisoft had been making buku bucks off the Wii. Other 3rd parties didn't care. Suda51's most successful mature-rated game in the history of his entire studio sold on the Wii (with the sequel selling even better!) and 3rd parties still ignored it. Every single Resident Evil game on the system sold like hot cakes, and yet-and-still, 3rd parties ignored the Wii.
Here we are now, with the Wii U. Over 120 third party developers disappeared over the battleground known as the last generation. The new generation is now here with predictions of even more money-bleeding found in the last generation; the same generation which money-bleeding caused so many 3rd parties to die or get eaten up by bigger fish... And 3rd parties are ignoring Nintendo _again_. Even after so many going belly-up last gen, they are still doing the same things now that they were doing last-gen that killed them. The 3DS isn't any different. The 3DS barely has any western 3rd party support.
2) No, Suda 51's most successful game is still No More Heroes (after all, that series made him the most money). It sold the most on a single console than the Lollipop Chainsaw game on either the PS3 or the X360.
1) The WiiU is looking like it will own 60% of the video game market. You are delusional if you think this is true. Indie devs are not the only ones who budget their games. Just look at all the devs that have had successes this gen and devs that remain afloat despite their series selling less than a million.
2)
What do you mean here then?
3) So now you are talking about revenue or profit not sales? Minecraft sold 20 million in two years. GTA 4 did 25 million in 4 years. I don't know the profit/revenue but if you do please tell me as it would be interesting to see.
I wonder why the 3DS doesnt get called out more for its low specs. Surely Nintendo should have made it similar to vita. No?
Some kind of realistic military shooter? Or an action adventure game with mature themes?
There's a wide variety of genres to choose from.
People bitch and moan about the 3DS's specs all the time.
As to why the console is not succeding and the games not looking good enough? I dont think so.People bitch and moan about the 3DS's specs all the time.
2) Re-read what I said:
It's actually quite cleverly written. The benchmark of 'successful' is _money made_ and not _units sold_; however, I did acknowledge that No More Heroes sold more on a _single_ console. Suda51 is combining the sales of both the X360 and the PS3. Those systems by themselves did not outsell No More Heroes by any stretch of the imagination.
3) I made two statements. Which source are you looking for?
They had an audience on the Wii as well. Resident Evil 5 barely sold more than a year-old Gamecube port.
1) I said Nintendo owns 60% of the video game market.
http://www.neogaf.com/forum/showthread.php?t=546752
And that's for only hardware, just to give you an idea. With hardware, Nintendo still owns about 35%-40%. Software sales is much much higher.
As for devs that budget themselves. Please name this long list. I'm very curious.
3) According to this article, it cost Rockstar 100 million to make GTA4. I'll let you do the napkin math.
http://www.slate.com/articles/techn...g/wiki/Grand_Theft_Auto_IV#Commercial_success
The game sold more than 3.6 million copies on its first day of availability, while also selling 6 million copies in the first week of availability (garnering $500 million in sales)
It sold 3.6 million copies on day one, which equalled roughly $310 million in revenue.
http://www.polygon.com/2013/2/1/3941948/mojang-2012-revenue-new-markets
I am sure GTA made more money than Minecraft
Apple ditched PPC because none of the PPC vendors could meet their own roadmaps, so Apple had to time and again announce products it could not actually launch on time.Not sure how much PPC has advanced, but Apple ditched the architecture when it became clear IBM wasn't going to make tweaks to meet their power efficiency needs in light of the poor scaling, and went over to the x86 side, which HAS made strides in efficiency.
They had an audience on the Wii as well. Resident Evil 5 barely sold more than a year-old Gamecube port.
I'm not sure what you mean here because I clearly showed this was incorrect with the data I posted?
I wonder why the 3DS doesnt get called out more for its low specs. Surely Nintendo should have made it similar to vita. No?
The point being that during the last generation, Ubisoft had been making buku bucks off the Wii. Other 3rd parties didn't care. Suda51's most successful mature-rated game in the history of his entire studio sold on the Wii (with the sequel selling even better!) and 3rd parties still ignored it. Every single Resident Evil game on the system sold like hot cakes, and yet-and-still, 3rd parties ignored the Wii.
Here we are now, with the Wii U. Over 120 third party developers disappeared over the battleground known as the last generation. The new generation is now here with predictions of even more money-bleeding found in the last generation; the same generation which money-bleeding caused so many 3rd parties to die or get eaten up by bigger fish... And 3rd parties are ignoring Nintendo _again_. Even after so many going belly-up last gen, they are still doing the same things now that they were doing last-gen that killed them. The 3DS isn't any different. The 3DS barely has any western 3rd party support.
What do you do when you find a bunch idiots following each other off the edge of a cliff? The answer is you turn around and find some smarter people who know better. In this case, Indie developers.
I wonder why the 3DS doesnt get called out more for its low specs. Surely Nintendo should have made it similar to vita. No?
Because it's actually getting good games.
And because it´s a handheld and requires a totally different approach to appeal to the market than a console does.
People really expected these games to sell like they do on PS360/PC?
I'd say CoD is selling exactly like I thought it would, slow. I have no idea when BLOPS3 will show up but by then maybe BLOPS2 could have reached 1m sales (that's how slow I expected it to sell from day -1).
i know it's propably fake but i'll put it for fun
http://www.p4rgaming.com/satoru-iwa...ing-when-nintendo-will-make-smartphone-games/
That a one year old port (Re4 wii edition) sold almost as much as Resident Evil 5 did on PS3, or 360 or PC, I don't think he was looking on it at as a combined figure of all 3 platforms vs Wii.
Satoru Iwata Punches Man at Investor Meeting After Asking When Nintendo Will Make Smartphone Games
Satoru Iwata Caught Adding Extra Zero to March Wii U Sales Numbers
That a one year old port (Re4 wii edition) sold almost as much as Resident Evil 5 did on PS3, or 360 or PC, I don't think he was looking on it at as a combined figure of all 3 platforms vs Wii.
If it didn't flop, why the emergency price cut and need for ambassador programme? Yes it is has recovered completely in Japan. In the non-asian markets, sales are OK, but software is well below historic averages.
Nintendo knows and it is concerned at how the 3 DS is selling in the West.I have a problem with saying that 3DS's software sales are below historical averages. How do we know the 3DS's software sales are below historical averages when we don't know how many digital sales 3DS's software has had? NPD only lists physical sales after all. Does Media-Create list digital sales in addition to physical sales? It very well could be that software is doing just as well on the 3DS as it had done on past handheld, but that most people are buying their games digitally.
I wonder why the 3DS doesnt get called out more for its low specs. Surely Nintendo should have made it similar to vita. No?
Nintendo knows and it is concerned at how the 3 DS is selling in the West.
I have yet to read anything about Nintendo being concerned about 3DS software sales outside of the initial "Crap, we've priced ourselves out of the market" period. You got anything to back up this claim?
I have yet to read anything about Nintendo being concerned about 3DS software sales outside of the initial "Crap, we've priced ourselves out of the market" period. You got anything to back up this claim?
"One explanation for not creating enough momentum in the overseas markets is that we have so far been unable to release hit titles other than the three Mario titles. In the domestic market, Animal Crossing: New Leaf became the great hit that it did, and software publishers have also enjoyed hit titles, meaning that we have a wide range of software to choose from, but in the overseas markets, Nintendo 3DS has not yet solved its chicken-and-egg problem as a platform.
"To put it another way, we do not yet have a virtuous cycle where hardware sales and software sales drive one another. Because of this, our lineup lacks diversity, and as a result, Nintendo 3DS does not have as wide and diverse an appeal as Nintendo DS. As a consequence, software sales, which should ideally grow in proportion to hardware sales, did not grow as expected.
As i said, the evidence is in the games, if the WiiU was clearly more powerful than PS3/360 we would see it.
I have a problem with saying that 3DS's software sales are below historical averages. How do we know the 3DS's software sales are below historical averages when we don't know how many digital sales 3DS's software has had? NPD only lists physical sales after all. Does Media-Create list digital sales in addition to physical sales? It very well could be that software is doing just as well on the 3DS as it had done on past handhelds, but that most people are buying their games digitally now.
Oh, you. So smart.
![]()
![]()
PS3 WEAKER THAN GAMECUBE CONFIRMED!
![]()
![]()
PS3 WEAKER THAN GAMECUBE CONFIRMED!
Story of forever for NintendoWell said by Iwata now I'm just waiting for the software to materialize
That is an Xbox 360 game.
Story of forever for Nintendo
Words mean zero
Fixed.