Ryudo said:Its funny that the drop in the bucket is selling more consoles and more games than sony :lol
Huh???
Ryudo said:Its funny that the drop in the bucket is selling more consoles and more games than sony :lol
In the US....SHOCKIE said:Huh???
Obviously you forget something.DCharlie said:The other big factor for the Japanese is that the XB2 dev kits are out there and the software tools are in an advanced state. Sony are _still_ giving presentations to big name companies , showing very basic versions of the tools that will be coming "later". This isn't what the developers want to see at this stage of the game , and any nervous developers are going to make sure they at least have something to sell when the next gen comes - and it looks like Xbox 2 will be hitting the ground running first.
He likely went GC only because it has the largest PSO base (as that's where the PSO base mainly moved after Dreamcast) and the Xbox version tanked at retail, so he likely decided not to bother there. Personally, I'd say making the game at all was more foolish than the platform selection (PSO card game?), meanwhile the "real" PSO sequel goes to PC exclusively with Episode IV. :/Blimblim said:That guy was stupid enough to release PSO cards battle exclusively on NGC. Hopefully this game did not cost too much, as it should be one the worst selling Sega game on NGC. I don't say it would have sold hundreds of thousands on other platforms, but still when you already have the PSO engine running on Xbox and PC, why release the game only ONE platform, especially one where online games are totally absent.
Bzzt, sorry. Sonic Heroes was conceptualized while the Sega divisions were still fiscally independant. Unless Naka wanted it, Sonic Heroes wouldn't have been multiplatform. Same goes for PSO1&2 and Puyo Puyo Fever.Blimblim said:As for Sonic Heroes, yes it was released on all 3 consoles. I don't know about the PS2 version but my version on Xbox had so much slowdowns it became almost unplayable at times. Only the NGC one ran correctly as far as I remember. Naka has a big (and I mean BIG) preference for Nintendo and I'm pretty sure he was pissed off when his management forced him to make Sonic Heroes on all 3 platforms.
Kobold said:In the US....
As was PSO Card Battle. Again, it's just that Blimblim's criticism of Naka in particular at Sega is horribly off the mark. Naka's the least of their problems, he's rather forward thinking for a Sega team head in terms of multiplatform support. I expect all Sonic, PSO and Puyo games to be on multiple platforms form here on out really.jedimike said:That's all in the past jarrod...
Tell that to Smilebit and TJ&E productions.jedimike said:Sega didn't have a lot of success on Xbox, but that hasn't slowed them down.
I agree here and really I don't think it was support in general of Xbox that was Sega's big mistake, but rather the particular selection of exclusives they sacrificed to it. They never should've agreed to that 10 game deal, rather they should've ignored exclusives in general and just ported stuff like Virtua Fighter and Sonic everywhere from the start.jedimike said:They keep supporting the Xbox and now that Sammy is running the show, there is no doubt that Xenon will see continued Sammy/Sega support. Sammy has made it well known that they want to crack the Western market.
Ryudo said:Its funny that the drop in the bucket is selling more consoles and more games than sony :lol
I agree here and really I don't think it was support in general of Xbox that was Sega's big mistake, but rather the particular selection of exclusives they sacrificed to it. They never should've agreed to that 10 game deal, rather they should've ignored exclusives in general and just ported stuff like Virtua Fighter and Sonic everywhere from the start.
Sonic Team did a lot of things wrong with how they managed PSO, be it on Xbox or PC or how they went to that stupid card game idea. WTF were they thinking ?jarrod said:He likely went GC only because it has the largest PSO base (as that's where the PSO base mainly moved after Dreamcast) and the Xbox version tanked at retail, so he likely decided not to bother there. Personally, I'd say making the game at all was more foolish than the platform selection (PSO card game?), meanwhile the "real" PSO sequel goes to PC exclusively with Episode IV. :/
I stand corrected, but that does not explain why both PS2 and Xbox versions were so badly handled. I can understand the PS2 version being toned down from the reference platform, but the Xbox version had no reason to have that many slowdowns. It's nice to support the system, but pissing off the buyers is certainly not the best way to create a fanbase.jarrod said:Bzzt, sorry. Sonic Heroes was conceptualized while the Sega divisions were still fiscally independant. Unless Naka wanted it, Sonic Heroes wouldn't have been multiplatform. Same goes for PSO1&2 and Puyo Puyo Fever.
MS sure paid a lot of money for that 10 games deal, I don't think Sega lost that much when the games tanked (did they tank that much anyway ? For such a niche game I think PDO did alright). Some games were very good (Smilebit), some average at best (Sega GT), others simple ports. We'll see what they'll do for Xbox and Xbox 2 in the future. It's been a long time since the old Smilebit team did not show anything.jarrod said:Sonic Team's one of the better divisions at Sega when it comes to multiconsole support. I'd say the best actually, there's far more other games that deserved porting before PSO Card Battle, and a healthy selection of them were underperformers on Xbox (Crazy Taxi 3, HOTD3, Panzer Orta, JSRF, Outrun 2, TJ&E3, etc). Unflinching Xbox support has actually sunk a few Sega teams (Smilebit's nonsports staff were absorbed by the highly profitable, GameCube centric Amusement Vision, TJ&E Productions was shut down completely). It's laughable you're singling out Naka here in the face of much worse decisions from companies like those, at least Naka actually made some income off his main platform preference. As a whole, their Xbox support (stemming from that prelaunch 10 game deal) has been Sega's worst move since the 3rd party shift.
I think HOTD3, Crazy Taxi 3 and Panzer Orta would've made the most gains from a switch to PS2. JSRF likely would've done really well on GameCube too.The End said:JSRF and PDO would have sold much, much better on the PS2.
Johnny Nighttrain said:for reference. Ridge Racer will not be at the xenon launch, or anywhere near the system for atleast a year after it comes out.
i know for a fact that the game has been in development since July, but not for xenon, or any current gen systems.
Ryudo said:Its funny that the drop in the bucket is selling more consoles and more games than sony :lol
jarrod said:I think HOTD3, Crazy Taxi 3 and Panzer Orta would've made the most gains from a switch to PS2. JSRF likely would've done really well on GameCube too.
Then again, I bet VF4, Shibobi or PSO would've doubled sales by going multiplatform right away. Maybe even Sonic could've built a larger fanbase had it not been restricted to GameCube so long.... Sega's really fucked things with their "platform agnostic" hypocracy.
Borys said:Why are people wishing for company X to make game Y a Xbox/ Xbox2 title? I can't count how many times have I seen Xbox fans dreaming about GTA5, FF13 or even MARIO (after Nintendo goes 3rd party) being exclusive to Xbox 2.
And I have YET to see one person saying "I wish Halo 3 would come to PS3, I wish Fable 2 to go multiplatform etc.". It's always the Xbox fans writing, always wishing for that one title exclusive to Sony or Nintendo... I just can't understand it. The massive pro-Xbox love and anti-everything else hate.
Maybe someone will explain this to me?
I dunno, Sonic Team's made it's share of mistakes too... but they're hardly the worst division at Sega in this regard.Blimblim said:Sonic Team did a lot of things wrong with how they managed PSO, be it on Xbox or PC or how they went to that stupid card game idea. WTF were they thinking ?
They were likely buggy because ST was rushing everything to make the holiday season. And they missed that slightly too. I'd imagine the GC version came out best as it was the base platform for development and Sonic Team had the most experince with the machine.Blimblim said:I stand corrected, but that does not explain why both PS2 and Xbox versions were so badly handled. I can understand the PS2 version being toned down from the reference platform, but the Xbox version had no reason to have that many slowdowns. It's nice to support the system, but pissing off the buyers is certainly not the best way to create a fanbase.
My understanding was that Sega was paid nothing, rather they saw a drastically reduced overall license fee for all their Xbox releases. The Sega GT/JSRF bundle was Microsoft's way of salvaging the relationship after all the esclusives tanked hard (as Sega was paid directly for the 1 million copies used in the bundle).Blimblim said:MS sure paid a lot of money for that 10 games deal, I don't think Sega lost that much when the games tanked
Both the Saturn Panzer shooters broke a million worldwide for comparison. Panzer 1 sold 800k in Japan alone (Zwei broke 500k).... Orta on the other hand won't break 200k worldwide.Blimblim said:(did they tank that much anyway ? For such a niche game I think PDO did alright).
None of the 10 games were simple ports. All were Xbox exclusives by the definition of the deal... we don't know exactly which games were included but I suspect...Blimblim said:Some games were very good (Smilebit), some average at best (Sega GT), others simple ports.
They're doing Shining Force Neo on PS2. They also handled the GBA Shining Force remake.Blimblim said:We'll see what they'll do for Xbox and Xbox 2 in the future. It's been a long time since the old Smilebit team did not show anything.
callous said:Assuming this is the truth, the logical conclusion would be that Xbox-only owners, whether they like to admit it/are aware of it or not, are unhappy with the lack of Japanese support.
I would be, too.
Redbeard said:Or perhaps that non-Xbox owners are unwilling to admit the greatness of said Xbox games.![]()
So that's what it feels like to be owned on each reply. Not as bad as I thought, but stilljarrod said:I dunno, Sonic Team's made it's share of mistakes too... but they're hardly the worst division at Sega in this regard.
They were likely buggy because ST was rushing everything to make the holiday season. And they missed that slightly too. I'd imagine the GC version came out best as it was the base platform for development and Sonic Team had the most experince with the machine.
My understanding was that Sega was paid nothing, rather they saw a drastically reduced overall license fee for all their Xbox releases. The Sega GT/JSRF bundle was Microsoft's way of salvaging the relationship after all the esclusives tanked hard (as Sega was paid directly for the 1 million copies used in the bundle).
Smilebit reps in an old Tokyopia interview revealed Sega had not been "paid" directly for their exclusives and the divisions were funding Xbox R&D themselves.
Both the Saturn Panzer shooters broke a million worldwide for comparison. Panzer 1 sold 800k in Japan alone (Zwei broke 500k).... Orta on the other hand won't break 200k worldwide.
None of the 10 games were simple ports. All were Xbox exclusives by the definition of the deal... we don't know exactly which games were included but I suspect...
01 Jet Set Radio Future (Smilebit)
02 GunValkyrie (Smilebit)
03 Sega Sports World Series Baseball (Visual Concepts/Blue Shift)
04 Crazy Taxi 3: High Roller (Hitmaker!)
05 Sega GT 2002 (Wow Entertainment)
06 The House of the Dead III (Wow Entertainment)
07 ToeJam & Earl 3: Mission to Earth (Visual Concepts/TJ&E Productions)
08 Panzer Dragoon Orta (Smilebit)
09 Sega GT Online (Wow Entertainment)
10 SpikeOut: Battle Street (Amusement Vision)
They're doing Shining Force Neo on PS2. They also handled the GBA Shining Force remake.
Heh, sorry... I didn't mean to sound so high and mighty. Personally, I'm pretty excited to see what Sega Sammy's got cooking for Xenon (and DS/PSP too).Blimblim said:So that's what it feels like to be owned on each reply. Not as bad as I thought, but still
Good post.
jarrod said:Heh, sorry... I didn't mean to sound so high and mighty. Personally, I'm pretty excited to see what Sega Sammy's got cooking for Xenon (and DS/PSP too).
I never said you were high and mighty, just good old fashioned ownagejarrod said:Heh, sorry... I didn't mean to sound so high and mighty. Personally, I'm pretty excited to see what Sega Sammy's got cooking for Xenon (and DS/PSP too).
That's all in the past jarrod... Sega didn't have a lot of success on Xbox, but that hasn't slowed them down.
Deku said:It has actually. Sega's promise as a dominant or even 'powerful' third party force was essentially squandered when they kept releasing good games on the Xbox which tanked endelessly.
They could have created a Sega fanbase on the PS2 or nurtured the GC's niche status and earn a repuation for 'cool games' and instead they release a bunch of games that no one played.
I'd have to say it has slowed them down quite a bit.