Joanna Dark actor asks fans to call for Perfect Dark to be saved

Draugoth

Gold Member
Joanna-Dark-from-Perfect-Dark-on-the-left-and-Adam-Jenson-from-Deus-Ex-series-on-the-right.jpg


Soon after, Joanna Dark's actor shared an image of her Perfect Dark character on social media, calling her "Resilient. Determined. Creative. Caring. Strong".

Adding that her time working with The Initiative had been "an honour", Regan stated: "Agent Dark doesn't give up and neither should any of you.... like Joanna, we will all rise again."


Regan has now called for fans to "speak up if you wanna see Perfect Dark survive". In a recent social media post, the Joanna actor wrote that

"a lot of people have been reaching out and floating this idea on my timeline, my phone and in my DMs, so I'm just gonna say it

Article:
Joanna Dark actor asks fans to call for Perfect Dark to be saved, as Adam Jensen's actor details financial loss due to cancellation
 
Zero chance of happening. MS doesn't even have a single studio capable of creating a real sequel to the original, while also modernizing it without oversimplifying it for the masses. When the sequel was announced, i expected it to be bad, sell poorly like PDZ, and this IP to be forgotten for another 10+ years, and the excuse from MS would be that the game didn't do well. Well, it can't do well when you're incapable of making a damn game. People in charge need to understand what made the original so amazing, and have a vision on how to evolve the formula. Oh well, just like Conker and Banjo, we're not allowed to have these games.
 
It's not gonna happen. As special as the game was to me it came out TWENTY-FIVE years ago and the only we got since was a very mediocre sequel.

I'm just glad we were able to get it included in NSO and I can play with my Switch N64 controller.

If I'm really honest, the IP itself wasn't even that special, the team at Rare was. Their N64 run was insane, and imo probably one of the greatest ever on a single system:

  • Goldeneye 007
  • Diddy Kong Racing
  • Banjo-Kazooie
  • Jet Force Gemini
  • Donkey Kong 64
  • Perfect Dark
  • Conker's Bad Fur Day
This was in 4 years, 1997-2001.
 
Was literally the ONLY reason I was holding on to my Series X, along with E-Day.

Now one gets cancelled and the other is coming to PS5. LOL.

I already sold it after I figured everything would be on PS5.

But man, sucks. What a fucking waste of time for everyone working on it. Can you even put it on your resume? You have nothing to show. Fuck Microsoft.
 
perfect dark shouldn't be an immersive sim in the first place.
Disagree. Give it a talented team that is capable of creating a quality and complex level design, and immersive sim might very well be the best option to evolve the series. The team that did Dishonored and Prey would've been the best choice for the job, assuming they have talent left at the studio,
 
perfect dark shouldn't be an immersive sim in the first place.
Choose:
  • Level-based CoD-like shooter split up by cutscene segments
  • A Sony-like 'open zone' game experience, split up by cutscene segments
  • Immersive sim
  • Open world game (high chance of Ubisoft-style gameplay)
  • Multiplayer-only reboot with modern modes
  • Indie game reboot (you may get 90s/00s gameplay but quality may vary and it may not even be first person which will upset fans)
There are no other options.
 
Im glad it got cancelled. Now MS can focus their time on bangers like Grounded 2 and South of Midnight 2.

Games real gamers want.
 
It's not gonna happen. As special as the game was to me it came out TWENTY-FIVE years ago and the only we got since was a very mediocre sequel.

I'm just glad we were able to get it included in NSO and I can play with my Switch N64 controller.

If I'm really honest, the IP itself wasn't even that special, the team at Rare was. Their N64 run was insane, and imo probably one of the greatest ever on a single system:

  • Goldeneye 007
  • Diddy Kong Racing
  • Banjo-Kazooie
  • Jet Force Gemini
  • Donkey Kong 64
  • Perfect Dark
  • Conker's Bad Fur Day
This was in 4 years, 1997-2001.

Insanity. And Blast Corps was 1997 too, IIRC.

I was mostly interested in the sequel because it seemed like it would be an immersive sim, nothing like the classic.
 
Devs have spent like three times as long making the game that just got deleted as Rare spent making the first one. This lady is talking to the wrong people. They had enough time to get a game out.
 
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Why not? Sure the original wasn't, but I think the multi-objective structure of it's levels would fit the imsim subgenre more than fine.

having immersive sim elements wouldn't be bad, but I think the original structure with missions set in a more or less open level with different objectives to clear is just part of the DNA of the series.
 
It's not gonna happen. As special as the game was to me it came out TWENTY-FIVE years ago and the only we got since was a very mediocre sequel.

I'm just glad we were able to get it included in NSO and I can play with my Switch N64 controller.

If I'm really honest, the IP itself wasn't even that special, the team at Rare was. Their N64 run was insane, and imo probably one of the greatest ever on a single system:

  • Goldeneye 007
  • Diddy Kong Racing
  • Banjo-Kazooie
  • Jet Force Gemini
  • Donkey Kong 64
  • Perfect Dark
  • Conker's Bad Fur Day
This was in 4 years, 1997-2001.
And Banjo Tooie, Blast Corps, Mickey Speedway USA and KI Gold ! In one console generation !
 
having immersive sim elements wouldn't be bad, but I think the original structure with missions set in a more or less open level with different objectives to clear is just part of the DNA of the series.
Yeah, but you could still have that while adding some immersive sim elements like a more open approach to the objectives, more stuff to do with the environment, being able to go shooting instead of stealth without failing the mission and stuff like that.
 
And Banjo Tooie, Blast Corps, Mickey Speedway USA and KI Gold ! In one console generation !
That's insane. Just one of those games especially equivalent to how great games were back then such as golden eye, Conker, donkey Kong, banjo, KI, etc would take a company 5-6 years in today's world and chances are around 90% it still wouldn't have the impact that any of these games had back then.

The crazy thing is they could literally go back and rehire every person who made goldeneye or banjo on the n64 and the ones who aren't in the industry anymore, pay and re send them to school to learn the newest systems and programs and pay their salaries and it would still probably take less time and money than some of the games made today. Let that sink in for a moment.
 
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Fucking hell, if they had modeled the in-game Joanna to the actress..

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Maybe the feedback metrics from the trailer would have kept the fucking game alive!
Is this really her? Why did they not model the trailer after her. What is it with these fuckin western devs. Are the y fuckin mentally handicapped. No wonder why there are so many layoffs. Idiots.
 
7 years with only a fake segment of gameplay to show for it. How many more years and tens/hundreds of millions need to go into this project to have it see release?
 
It's not gonna happen. As special as the game was to me it came out TWENTY-FIVE years ago and the only we got since was a very mediocre sequel.

I'm just glad we were able to get it included in NSO and I can play with my Switch N64 controller.

If I'm really honest, the IP itself wasn't even that special, the team at Rare was. Their N64 run was insane, and imo probably one of the greatest ever on a single system:

  • Goldeneye 007
  • Diddy Kong Racing
  • Banjo-Kazooie
  • Jet Force Gemini
  • Donkey Kong 64
  • Perfect Dark
  • Conker's Bad Fur Day
This was in 4 years, 1997-2001.
Rare had a great run. In retrospect, I wish they dissolved at the end of the N64 era (like a band calling it a wrap) rather than the company continuing on but staff and priorities largely changing.
 
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It looked like there was potential there, but if it got cancelled that far into production...it probably had issues.

It's also hard for me to have attachments to a series with only 1 good game that came out on the N64.
 
Man do I miss the Rareware-style mission-based shooters. And TimeSplitters was a solid B+ version of those games. Why can't FPSes play like that anymore?
 
... Their N64 run was insane, and imo probably one of the greatest ever on a single system:

  • Goldeneye 007
  • Diddy Kong Racing
  • Banjo-Kazooie
  • Jet Force Gemini
  • Donkey Kong 64
  • Perfect Dark
  • Conker's Bad Fur Day
This was in 4 years, 1997-2001.
Good Lord, I never actually considered this. That really may be the greatest run of any generation.
 
Yeah, but you could still have that while adding some immersive sim elements like a more open approach to the objectives, more stuff to do with the environment, being able to go shooting instead of stealth without failing the mission and stuff like that.

some missions would need a fail state for getting caught tho. You're supposed to be an undercover agent and spy. so the higher difficulty modes should have more strict mission objectives.

having multiple ways to approach them would be fine. that would be a natural evolution of the formula. you could even expand the pre-mission inventory management from PD Zero and make it more in-depth to allow for different strategies (similar to Hitman)

an immersive sim however usually also implies RPG elements, and that wouldn't fit at all for example.
 
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