Will that mess with any balance for encounters etc?It's a patch. There is a sequel in the work, but it's pretty obvious that it's a patch.
The amount of work they've done on this game is amazing. I got it at launch and it was rough, but jumped back in when patch 1.6 dropped and got the platinum. It was really good and I enjoyed it a lot
No, to be honest. Don't see how it changes anything. Maybe in the alternate world(Axiom) it can probably help with precision when needing to do some tricky jumps to get to hidden areas. But it's cool their adding it I guess.Will that mess with any balance for encounters etc?
We have Dark Souls at home
They didDid they add an stagger animation when you parry?
Not sure if this is a patch or the sequel, significant because you couldn't jump in the first.
We're now celebrating the ability to jump 10 cm. Is this already bottom or still not yet?
Weak jump. Pointless even. Would also need to see details if it makes half your body invulnerable. Like in Elden Ring.Not sure if this is a patch or the sequel, significant because you couldn't jump in the first.
To people who say this is on par with From or that this is Dark Souls 4: what are you smoking? The game was mid as hell and all its new ideas fell flat imo.
Good basis to build upon tho, so I expect their next game to be good.
My main problem with this game was the abysmal enemy variety. After some hours playing you've basically seen everything the game has to offer when it comes to the enemies, specially in the umbral realm.
Ironically not too long ago the devs said they had enough of DEI shit and removed Body Type A / B bullshit and changed it to Male / Female. The developers actually got banned from their own sub on reddit in typical reddit fasionNo top surgery scars no buy
No top surgery scars no buy
Ironically not too long ago the devs said they had enough of DEI shit and removed Body Type A / B bullshit and changed it to Male / Female. The developers actually got banned from their own sub on reddit in typical reddit fasion
Nice, I might have to start back, I've put off playing it for some time. I loved the firstIt's a patch. There is a sequel in the work, but it's pretty obvious that it's a patch.
The amount of work they've done on this game is amazing. I got it at launch and it was rough, but jumped back in when patch 1.6 dropped and got the platinum. It was really good and I enjoyed it a lot
Really? Is this recent? Because if I remember correctly I played when patch 1.5 came out and it added some optional roguelike modifiers, but the enemy variety was quite bad still.The abysmal enemy variety has been fixed via patch.
They even put new enemy types.
released in a poor state but, after patch 1.7 i can confidently say that - again - it's one of the best games in its genre.
- Enemies that actually react to your hits.
- Nice, "heavy" and solid feel when hits connect (this got fixed apparently with the 1.7 patch).
Also : they fixed/changed the weapon sounds when a hit connects.
Not sure if this is a patch or the sequel, significant because you couldn't jump in the first.
It's definitely worth playing now. Well, I guess at launch it was also good but buggy, unbalanced and not overly fun, but they've reworked the game so much and for the better. As I said earlier, it's a pity it didn't launch in it's current state, but as with modern day gaming, we get unfinished products at full price now.Nice, I might have to start back, I've put off playing it for some time. I loved the first
Can't tell if you're joking or not?Why when its on the best service in the world.
GAME PASS
Sey, let me put it this way, out of all the problems this game has (which are almost zero), enemy variety isn't one of them :Really? Is this recent? Because if I remember correctly I played when patch 1.5 came out and it added some optional roguelike modifiers, but the enemy variety was quite bad still.
It clearly has potential, and I might be willing to give it a try again if they truly fixed enemy variety.
When I got my PS5 Pro in December I installed LoTF again(already had the platinum). And damn does it look freaking sharp and tidy on PS5 Pro. And it's not even using PSSR, so I ended up doing a short NG+ run again till up to the Tower Of Penance. Game looks and runs so well on PS5 Pro. Damn now I feel like replaying it again but I'm busy with Kingdom Come Deliverance 2 now, and I still have a massive PS5 and Switch backlog to work onSey, let me put it this way, out of all the problems this game has (which are almost zero), enemy variety isn't one of them :
- Dingy dungeons have skeletal/undead type of enemies.
- Castle-like levels have knights/guard dogs etc.
- Town-like levels have different type of knight/warrior enemies.
- Church-like levels feature more...religion themed enemies (think Blasphemous).
- Snow levels feature more Norse looking enemies (Berserkers etc).
- The underworld features its own enemies (4-5 types).
- The Rogar race is comprised of another 4-5 different enemy types.
I don't know the state it released in but, not once I thought while playing "shit, this game needs more enemy types !", it's on par with a FROM game now.
Talking about the game's "problems", I only found 3 :
- you can hear when the music starts looping (not a big deal)
- enemy lock-on is not the best (there's 3-4 types to choose from though).
- there's some MINOR stutter when the game loads a new area.
That's it, the game is In a very good state right now and a showcase for the PS5 Pro when it comes to GFX.
When I got my PS5 Pro in December I installed LoTF again(already had the platinum). And damn does it look freaking sharp and tidy on PS5 Pro. And it's not even using PSSR, so I ended up doing a short NG+ run again till up to the Tower Of Penance. Game looks and runs so well on PS5 Pro. Damn now I feel like replaying it again but I'm busy with Kingdom Come Deliverance 2 now, and I still have a massive PS5 and Switch backlog to work on
Nice, I might have to start back, I've put off playing it for some time. I loved the first
I second this post.. Im a huge Souls Fans .. imho Lords of The Fallen is a great souls like experience ... better than Lies of Pi .. I did multiple runs on LOTF for the platinum and different builds...did only one in Lies of PI.People, don't be like Ritsumei2020, Lords of the Fallen is one of the best souls-likes out there at the moment.
It's unfortunate that it released in a poor state but, after patch 1.7 i can confidently say that - again - it's one of the best games in its genre.
- Enemies that actually react to your hits.
- Nice, "heavy" and solid feel when hits connect (this got fixed apparently with the 1.7 patch).
Also : they fixed/changed the weapon sounds when a hit connects.
- Amazing, Grimdark art-direction, the artists really went to town with this one, it's like Bloodborne x 10.
Atmosphere so thick that you can cut it with a knife.
- Amazing sense of exploration that rivals FROM titles (i shit you not).
- The lamp is not a gimmick but an actual mechanic in that there's literally 2 worlds stacked on top of each other to which you can change freely whenever you want.
Not only is it very cool tech-wise but it literally makes the whole exploration bit even better (not to mention more complex).
- One of the best looking UE5 games on consoles (on the Pro at least), poly count and visual fidelity are top notch (shit looks CRISP).
Played both Wukong and Lies of P this year but Lords of the fallen is the one I enjoyed the most.
I went in expecting absolutely nothing and came out actually impressed, plus, It's dirt cheap nowadays so if you're into souls-likes you should definitely give it a try
Man, i know I sound like a broken record, but, I can't emphasize enough how good this game looks on the Pro, resolution is C R I S P and it runs buttery smooth 99.9% of the time.
Couple that with a high poly count AND fookin' AMAZEBALLS art-direction (I also can't emphasize enough how good the art in this game is) and it's literally one of this gen's best looking titles.
Shit, putting it side to side with - say - Lies of P and...there's really no contest, P looks like an uprezzed PS4 game (or, a FROM one) while this...this looks proper next-gen, you know, the reason why we spent 500-800 Eurodollars for these plastic boxes.
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I played up to a point in this a while back. When 2.0 hits I'll definitely fire it up and finish it.
Did they ever patch in making the blacksmith guy at the hub easier to get? I seem to recall reading they did but I also remember that early on you could miss him or something along those lines.
Once you find her ('bout 2 hours in), she teleports and stays in the hub
Man, they must have patched this game from the ground up ffs, what am I even reading ! Missable blacksmith ? LMAO
They must have really rushed this thing when it came out 'cause after all these fixes it sounds (is) like a whole different game...
PS :The side quests on the other hand...all of them are obscure as fuck (think FROM type of bullshit) and actually missable![]()