GrayChild
Member
Toyama Says Slitterhead is a 'Bit Rough Around the Edges' Like Silent Hill
Silent Hill creator Keiichiro Toyama explains what fans of the classic horror game should expect from his upcoming horror action game Slitterhead.
gamerant.com
Just like Silent Hill put a unique spin on the horror genre, Toyama's newest project, Slitterhead, is doing the same. Slitterhead seeks to pair horror and action in ways not necessarily common in modern horror games, using seinen manga like Parasyte and Tokyo Ghoul as inspiration. For those unaware, players take on the role of a Hyoki in Slitterhead—a formless, memory-less entity capable of possession—to hunt and kill Slitterheads, who consume brains and steal memories.
From the very first "Silent Hill," we have maintained a commitment to freshness and originality, even if it means being a bit rough around the edges. That attitude has remained consistent throughout my works and in “Slitterhead.”
Everything about Slitterhead, from its horror/action balance and Hyoki/Slitterhead dynamic to its depiction of a city torn between tradition and modernity, is about balance. But balances are not easy and can be rough around the edges. It remains to be seen if this is the only way Slitterhead could be described this way, but based on its pedigree, it seems unlikely. Silent Hill pushed the envelope and put talent, freshness, and originality over the cutting edge, and Slitterhead does too. It's a refreshing take on game direction, and fans will be able to check it out themselves on November 8.
Last edited: