Stone Ocean
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Gameplay-wise Lollipop Chainsaw is second only to Killer is Dead.I'd rather we get the good Suda games first.
Gameplay-wise Lollipop Chainsaw is second only to Killer is Dead.I'd rather we get the good Suda games first.
That's why I said this is not the film industry. He is still directly responsible, he is the creative director of his studio and he choses what role to play in every game. If you ask me NMH doesn't top Shadows of the Damned but it was a downward spiral from that point.
The collaboration between the two developers began around six years ago, just as Suda 51 finished work on Killer 7. Mikami says the developer showed him some concepts for a game he hadnt started work on. The dark story attracted Mikami to the project and the pair of them set to work.
The story was pretty different to begin with, says Mikami, It was a lot darker and also was far more complex. Right at the beginning, we didnt really have much humour in the game, but the Grasshopper (Manufacture, the developer) staff brought jokes into it and I think it turned out pretty well.
Gameplay-wise Lollipop Chainsaw is second only to Killer is Dead.
I completely forgot the first NMH had PS3/360 versions. Damn, now I want that too.
EA wouldn't let that happen.
Right at the beginning, we didn't really have much humour in the game, but the Grasshopper (Manufacture, the developer) staff brought jokes into it and I think it turned out pretty well."
GH not EA.
For the third time, he is the head of Grasshopper Manufacture. Saying the game was compromised doesn't mean shit would have changed if he CHOOSE to assume a different position.
So, in one year-ish:
- Deadly Premonition
- Naruto: Ultimate Ninja Storm 3
- Ikaruga
- Resident Evil 4 HD
- Killer is Dead
- King of Fighters XIII
- Metal Slug 3
- Trails in the Sky First/Second
- Metal Gear Rising
- Agarest
- Typing of the Dead: Overkill
- Ninja Gaiden Yaiba (lol)
Reeeeaaally awesome trend, hopefully it continues.
Soon "no japanese games" can be marked off the excuses console gamers give about not liking pc gaming.
I don't believe he wanted to make a comedic game, but I guess we'll never know.
Amazing decision...
Itshappening.gif
Soon "no japanese games" can be marked off the excuses console gamers give about not liking pc gaming.
All we need now are the big holdouts, Atlus and Arc Systems Works
Well Atlus is owned by Sega now, who makes most of its money via PC sales... will be interesting to see if future Atlus titles will be PC as well.
Did the success of Dark Souls lead to all of these Japanese ports? Ever since DS I've noticed a lot more ports from companies not named Capcom or Sega.
I love Suda, but wasn't this game a huge disappointment?
I love Suda, but wasn't this game a huge disappointment?
One of the most polarizing of his games with fans. Some think its one of his worst games, some think its one of his best. I liked it, gameplay is timing, combo, dodging, mashing based, but found it fun and fluid for a Grasshopper title. Story dissapointed many at first and confused others, I liked it more as I replayed though and picked up on a lot of things. Weirdness as you'd expect from a Grasshopper title. Best part is it's style, it has some absolutely slick style, great look, really cool drawn animated cutscenes, the music fits well, and in my opinion, most of the bosses are fantastic. Gigalo could be offensive and kind of useless, and added several sidequests to try and lengthen it.I love Suda, but wasn't this game a huge disappointment?
I love Suda, but wasn't this game a huge disappointment?
To make his best game available to a wider audience?
They can do The Silver Case too while we're at it.
Well Atlus is owned by Sega now, who makes most of its money via PC sales... will be interesting to see if future Atlus titles will be PC as well.
Did the success of Dark Souls lead to all of these Japanese ports? Ever since DS I've noticed a lot more ports from companies not named Capcom or Sega.
GH not EA.
For the third time, he is the head of Grasshopper Manufacture. Saying the game was compromised doesn't mean shit would have changed if he CHOOSE to assume a different position.
I don't believe he wanted to make a comedic game, but I guess we'll never know.
http://www.computerandvideogames.co...-games-suck-is-a-bit-harsh/?page=3#top_bannerDid Shadows Of The Damned, your collaboration with Suda51, turn out as you'd initially intended?
No, it became a completely different game. That was a bit disappointing. I think Suda was unable to create the scenario he'd originally had in his head,and he rewrote the scenario several times. I think his heart was broken. He's such a unique creator, so it seems to me that he was not quite comfortable with making this game.
It did get good reviews in the end.
Yes, pretty good, but it's not a case of whether it was good or bad. The game was nothing like Suda had planned, which is rather sad. Mind you, if we'd made it as he originally planned, it probably would have sold even less, but it would have been very unique.
The little gameplay I watched of this, it looked ... Tedious. Maybe player wasn t very good.
There was another interview:
http://www.computerandvideogames.co...-games-suck-is-a-bit-harsh/?page=3#top_banner
Ultimately GHM/Suda is to blame for how Shadows of the Damned turned out, but the game was not what he originally wanted to create and I do believe pressure from EA is a strong cause of that. Personally the saddest thing to happen this generation, if you ask me. Kurayami sounded like a dream-game to me.
Rather than combat gameplay I mean orientation and seemingly random parts? Maybe I m wrong.Tedious? The gameplay/combat is basic and simple, if MGR's combat seemed hectic to someone, KiD's a breeze.
NMH2 >> NMH1. Except for Ryuji bike fight, fuck that and whoever thought it was a good idea
Uhhhhmmmm... no, even if the gap between the two games is lesser than it seems. And fuck Super Bat jr, that was the bane of my existence!
The little gameplay I watched of this, it looked ... Tedious. Maybe player wasn t very good.
Ya know I don't know all that much about the series. Is it sort of a linear experience like Killer7 (not that I mind that at all) but I remember there being a motorcycle in the game? Or am I mistaken? Does it have a semi-open world way of progressing?
That's No More Heroes you're thinking of, it by the same developer.