TheSpoiler
Member
Anyone else have to restart the game a bunch just to get the servers to show up? It's really annoying.
Anyone else have to restart the game a bunch just to get the servers to show up? It's really annoying.
Anyone else have to restart the game a bunch just to get the servers to show up? It's really annoying.
Burst fire or single shot for days.
For what it's worth, Fleshpounds are actually easier to parry than Scrakes once you find the general timing for it. All you really have to be careful of is that one leap attack (which has super armor) and even his spin attack can be reliably parried. Look into KF2's console commands and practice that way in an offline solo session.
In all fairness: even if you do have full understanding of the basic gameplay, by the end of the day Killing Floor 2 is still reliant on level gains and the various perk attributes you earn for the higher difficulties so you shouldn't feel too bad about being in the latter group as you say. Hopefully Tripwire eventually forces a level cap server option to automatically boot new or 'inexperienced' players joining Suicidal or Hell on Earth matches for that reason, because anything below level 10 and 20 respectively will be bordering on deadweight regardless of their mechanical skill. That's simply the way the cookie crumbles in this game, but thankfully the XP farming (class requirements included) is nowhere near as insane as in KF1.
Never had any issues with that.
I have just spent about 3 hours setting up an apache server for the first time, a lot of trial and error later and my server is now properly re-directing players so they can download custom maps when connecting.
The last 30 minutes troubleshooting was solved by a single backslash I had to put at the end of the re-direct IP.
The satisfaction I feel right now is pretty great.
Oh, there's already custom maps?
Congrats, I'm hoping to at least try suicidal in the next few days.
Finally conquered a map as a 5-man group, without resorting to camping. What a relief that victory was.
Finally conquered a map as a 5-man group, without resorting to camping. What a relief that victory was.
Pre-made one. Lost patience with public games with how people either want to foolishly camp (yuck) with a composition not well-suited for it, decide to do their own thing or set off Scrakes at random. Worst of all is level 0 - 5 players joining in while having absolutely no clue what awaits them and effectively holding everyone else back. Makes an already big undertaking one hell of a crapshoot in terms of success rate.Was this with a public game or with a premade one?
Pre-made one. Lost patience with public games with how people either want to foolishly camp (yuck) with a composition not well-suited for it, decide to do their own thing or set off Scrakes at random. Worst of all is level 0 - 5 players joining in while having absolutely no clue what awaits them and effectively holding everyone else back. Makes an already big undertaking one hell of a crapshoot in terms of success rate.
Already posted?
https://youtu.be/_I4CZMEgbZA
Meh.
At least it shows how impressive can be the amount of dynamic shadows casted by the engine.
With how bad a lot of people already are, I don't think encouraging powerleveling is the best thing. They won't learn shit, join difficulties above their skill because they have a high level character now and ruin the game for other people.
Tripwire's going to reset the perk levels anyway, so just powerlevel if you want to do it right now.
Had some asshole join a HoE session yesterday right as we were hitting wave 7, but he didn't actively participate (stayed in the opening menu instead) and we lost because of the extra spawns. That's ignoring the Zed damage and health scaling too. There were only 8 left before we got wiped, so if it wasn't for Joe Schmo we could've at the very least triggered the boss. Guy must've been desperate for his precious achievement.My friend and I have been playing on suicidal for a while now and you get so many low level people joining in just dragging everyone down.
Fortunately I run my own server and can get rid of people like that if they do nothing but die and make it harder for everyone else. Had 2 people the other day who did absolutely nothing to help. One guy got 5 kills in 2 waves and the other one got 30 in 4 waves. I mean, for real? =/
Tripwire confirmed that they're resetting people's perks right? If so I'm wondering if we are getting anything from leveling ourselves besides experience for when the game cones out.
I didn't see anything mentioning Killing Floor 2, and the only reason why they reset everything in Red Orchestra is due to the fact that people were awarded XP in a non-correct manner. So is that what's going on right now for KF2?
Just go to the Buy/Sell/Trade thread, I've seen people selling keys for $20 bucks.So what's the go-to place (that isn't sketchy) to get this game these days? I'm down to go in on a 6 pack, or get a 6 pack if there are people that want to split the cost.
Super excited about this one, with minor concerns over level grinding- only part about part 1 that I wasn't too fond of.
I didn't see anything mentioning Killing Floor 2,and the only reason why they reset everything was because of the way people were awarded XP in a non-correct manner. So is that what's going on right now for KF2?
I didn't see anything mentioning Killing Floor 2, and the only reason why they reset everything in Red Orchestra is due to the fact that people were awarded XP in a non-correct manner. So is that what's going on right now for KF2?
Just go to the Buy/Sell/Trade thread, I've seen people selling keys for $20 bucks.
The experience "grind" in Killing Floor 2 is nowhere near as insane as 1's, thankfully. It's a lot more gradual with class attributes handed out every 5 levels (the max being 25).Super excited about this one, with minor concerns over level grinding- only part about part 1 that I wasn't too fond of.
I wish the game came with more than 3 maps
Loving that custom maps are in now, though so far they haven't been the best (super dark forest and super small dark subway/lab mix) but the goldeneye level was pretty neat. I did only play the Doom level in KF1 hehe
Loving that custom maps are in now, though so far they haven't been the best (super dark forest and super small dark subway/lab mix) but the goldeneye level was pretty neat. I did only play the Doom level in KF1 hehe
I wonder when are we getting a major update.
Did the 100 person servers died out that quickly?
Tripwire said the Early Access period will last 6 months.
And since there are 6 classes left to be added (along with patty) I won't expect another update for a few more weeks.
Did the 100 person servers died out that quickly?
Yeah, the 100 man servers don't have much in the way of long-lasting appeal. At first it's a neat novelty, but the automatic health and damage scaling on Zeds goes out of control with the bigger targets.Latest patch fixed so you don't get XP on them anymore. That's probably a big reason to why they died off. It's also not really fun after a few games.
20So I finished all the maps on Suicidal (wasn't as hard as I thought it'd be when you have a decent team that's good at kiting) but I'm only level 13. I'm affraid I'll be a bit of a dead weight if I move onto HoE straight away.
What do you guys reckon is a good level to start HoE?