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Killing Floor 2 Early Access |OT| I Buy You. Birth sign: DOSH

CheesecakeRecipe

Stormy Grey
Currently this is 15% off at GMG with an additional 20% off with their current code.
For early access, is this still fairly active?

It's quieted down quite a bit thanks to the slower development pace than originally anticipated by Tripwire. That said, they've stepped up efforts to communicate what they're working on to make up for the extra time. In fact, here's today's update!

WWAUT - The Tools Of A Demo
As we work towards the upcoming big content update, new systems and weapons continue to come online. Today I would like to talk about the weapons of the Demolitions Perk. I’ll be going down the list in order from tier 1 to 4 adding additional information about the known weapons as well as delving into the new ones. As always keep in mind that everything is subject to change as development continues, so let us begin!

Leading this explosive charge is the tier 1 starting weapon, the HX 25 grenade pistol. Designed for close encounters of the enemy (and zed) kind, it was developed to shoot either a cluster of submunitions or a 20mm grenade for a bit of additional reach. The submunitions will shoot out in a spread and explode on contact with any surface at any range. While Horzine tried pitching this weapon as the ultimate in close-in home defense, it was later relegated to security force use only within the company. Something to do with the complaints about sub-intestinal splatter patterns on the curtains.

HX25_KF2.png


Next on the field is the old fashioned C4, with a few modern upgrades thanks to the cheap and easy to use Horzino motherboard. This allows any budding demo to lay out up to 8 C4 and detonate them in the order in which they were laid.

C4TriggerKF2.gif


A blast from the past, is what many in Horzine security teams call the M79 grenade launcher. But this trusty old favorite of militaries and security forces can get the job done. Point it at the enemy, push a round down range and watch it all explode!

M79_KF2.png


And to round things off every demo should be prepared for the worst with access to something designed to take down a tank. Cue the RPG-7, used by insurgents and (cheap) militaries the world over, its no surprise that many of these found their ways into the hands of Horzine’s private security forces as a cheap but effective “security” measure. But one should always keep in mind that ammo for this weapon is limited, and it may have other dangers (all users are requested to fully read the manual, specifically the section on back blasts and safety).

RPGBackBlast.gif


For those who like numbers, we have updated our dev days left graph with the latest. As always please remember what these numbers represent (you can find that here: http://steamcommunity.com/gid/103582791434017605/announcements/detail/787351262233645337 ).

DevDays7_16.PNG


KF2 will probably survive in the long run, it's just struggling right now because there's only a handful of maps and classes. So everyone playing right now has exhausted content and doesn't have a lot of options for mixing it up just yet.
 

Dusk Golem

A 21st Century Rockefeller
New map revealed, Catacombs.

cata1.jpg
cata2.jpg
cata3.jpg
cata4.jpg


Map is supposed to be very differently styled than other maps so far. Almost all lights can be destroyed and possible to make the whole area close to pitch-dark, and rather expansive and large with lots of twisting and turning.
 

Dusk Golem

A 21st Century Rockefeller
The new map looks neat, I haven't really played this in a while so hopefully some new classes come soon.

Next big update, which will probably come next month, will add the Firebug and Demolition classes, they've been showing them off and their weapons recently, and looks like some other changes, including a rehaul of the Beserker skill tree, changes in combat audio, and I think(?) the two maps they've been shown, Evacuation Point and Catacombs, will be included as well.
 
Next big update, which will probably come next month, will add the Firebug and Demolition classes, they've been showing them off and their weapons recently, and looks like some other changes, including a rehaul of the Beserker skill tree, changes in combat audio, and I think(?) the two maps they've been shown, Evacuation Point and Catacombs, will be included as well.

I've been occasionaly checking the updates they've been posting and it all sounds like good stuff, I'm just hoping that it is around a month away.
 
Been tempted to get this for the past several months, but development seems to be moving really slow. Is there a guesstimate on an official release date or is this another "when it's done" scenario?

Edit: Just saw something about aiming for end of 2015.
 

Dusk Golem

A 21st Century Rockefeller
Been tempted to get this for the past several months, but development seems to be moving really slow. Is there a guesstimate on an official release date or is this another "when it's done" scenario?

Edit: Just saw something about aiming for end of 2015.

I think because a few things went slower than they expected, it'll be pushed into 2016. Also keep in mind the game's price will increase by $10 I believe when it goes out of Early Access.
 
I picked this up a couple days ago on GMG for $20 and am having a blast, I've played probably 8-9 hours so far. The shooting feels great, the 4 maps are fun to play and all the weapons are really satisfying. Can't wait for a some new guns to shoot, and playing on servers with custom maps helps with the lack of maps.
 
I think because a few things went slower than they expected, it'll be pushed into 2016. Also keep in mind the game's price will increase by $10 I believe when it goes out of Early Access.

That's too bad. Game certainly looks and sounds great. I'm close to pulling the trigger now, but maybe I'll wait for the next update. Thanks for the info, btw!
 

CheesecakeRecipe

Stormy Grey
Latest KF2 blog update, covering Firebug perk tree and weaponry:

WWAUT - Lighting Up The Night


If it moves, burn it. If it burns and is still moving, let it burn. If the firebug had a motto, this would likely be it. We’ve been hard at work bringing the Firebug perk tree online and I want to share that progress with the community.

Tier 1 - Supplies
Fully Stocked: Weapons start fully loaded with ammo when purchased from the trader
OR
Flaritov: Molotovs have a flare component that lingers longer to light the environment

Tier 2 - Spicy
Fuse: Firebug weapons burn 20% longer adding to the damage over time
OR
Heat Wave: Hits at point blank with a firebug weapon will stumble back zeds

Tier 3 - Burn
Zed Shrapnel: Zeds killed by fire weapons have a 20% chance to explode, damaging other zeds nearby
OR
Zed Napalm: Zeds on fire will set other zeds on fire if they make contact with them

Tier 4 - Flame
Range: Increased range on all firebug weapons
OR
Splash Damage: Increased splash damage on firebug weapons

Tier 5 - Advanced Training
Zed Time Combustion: Any Zed that dies from fire weapons in zed time will explode into a fireball setting anything in the explosion on fire
OR
Zed Time Scorch: Firebug weapons will fire at close to real time speed in zed time

As a Firebug levels up the following stats will also increase as their passive bonuses:

  • FIrebug Weapon Damage
  • Firebug Weapon Reload Speed
  • Fire Resistance
  • Personal Fire Resistance
  • Starting Ammo Amount

And the last weapon joining the arsenal for the Firebug is the Microwave gun. This Horzine prototype has only recently reached the hands of those fighting the Zed hoards and it is being used as a field test.

Microwave_Gun_Render.png


As an added bonus, someone was recently discovered in a player’s recent romp through Volter Manor: Anton Strasser, soldier of the German Wehrmacht. Strasser was wounded in action in Gumrak and evacuated but then went missing and was presumed AWOL, until now. An unwitting test subject for Hans’ cryogenic tests, Strasser is now awake and seeking his revenge. Owners of Red Orchestra 2 (and Rising Storm) will find Anton available to select as a character when this update goes live.

AntonS_Shot_03.jpg


Before I present the Dev Days chart for this week I would like to let everybody know about a change on this chart versus previous charts. In previous charts we would update the previous week numbers to include changes from Friday (up and down) at the end of the day. This week we have not done so in hopes of causing less confusion.

DevDays7-31.PNG
 

Sini

Member
tell that to Bohemia

Bohemia doesn't develop KF2.

Every developer can do whatever they want with pricing.
Will the game be priced differently during and after Early Access?
“No, we're not going to mess about with the pricing. It is one price now and for release. The Early Access version will steadily expand until it is the full release version. And then you'll get all the usual free Tripwire content and events. For the life of the game. For free. And we'll produce other content for sale for the game, just as we did with the first Killing Floor, to help keep all that free stuff funded.”
From KF2 store page
 

CheesecakeRecipe

Stormy Grey
New blog post - Demolition perk tree details, plus a look at the first set of dual pistols!

AUGUST 7 - [TW]YOSHIRO
Click, Boom! Those who need “Click, Click, Boom!” haven’t done their work properly and are more prone to fieldwork injury when working as a Demo. The Demo is the second perk coming online in our upcoming “Incinerate ‘N Detonate” update, and we’ve finalized the first pass of the Demo skill tree. Below you will find all the explosive details:

Tier 1 - Technique
Grenade Supplier: Team can receive an extra grenade from you one per wave
OR
On Contact: Your dynamite blows up on contact with a zed

Tier 2 - Resistance
Resistance: Reduce damage taken from explosives (for you and your team if they are close enough)
OR
Sacrifice: When you die, you trigger an explosion, hopefully getting your revenge

Tier 3 - Advanced Techniques
Door Traps: Weld slower, but doors you weld will explode when broken
OR
Siren Resistance: Grenades have a chance of not being destroyed by Siren screams

Tier 4 - Weapon Techniques
Off Perk: Do extra damage with off perk weapons
OR
On Perk: Increase reaction, stumble and knock down power for demo weapons

Tier 5 - Advanced Explosives
Zed Time Nuke: Explosives dish out massive radiation damage in zed time, poisoning zeds
OR
Zed Time Concussive Force: Explosions have a massive knockdown force in zed time

As a Demo levels up the following stats will also increase as their passive bonuses:

  • Demo Weapon Damage
  • Explosive Resistance
  • Extra explosive ammo

I am also pleased to let the community know that something else will be coming in the update. While the main focus of this update is of course the Demo and the Firebug we have been prototyping how dual pistols will work. When this update goes live players will now be able to purchase dual 9mm pistols from the trader (fill out that extra slot in your build, or go nuts and challenge Hans with dualies only)!

Dualies2.jpg



And to top things off for the week I will once again present our Dev Days Left chart. Things to note: Several devs are no longer working towards this update (their work on this update is done and they have moved onto future content). Once all work is wrapped up on content the build goes into a full QA mode (make sure we did not introduce new crashes, check for new bugs and fix, or break old systems).

DevDays8_7.PNG
 

njean777

Member
Any update for the ps4 version? I liked the first one, but would rather play it with a controller (blasphemy I know to some).
 

Dusk Golem

A 21st Century Rockefeller
Full controller support is already in the PC version of KF2.

PS4 version will release when the game comes out of early access, is what they've announced. It won't be playable during the EA period, but will be available once all the base game content is released and ironed out.

---

It looks from teasings, news, and release schedules there is an extremely high chance the upcoming big update will be releasing next week.
 

Dusk Golem

A 21st Century Rockefeller
Can someone explain the thread title. It bothers me not knowing for some reason.

Obviously I can, as I made the OT. People were discussing in a KF2 news topic that we should have an early access OT, then a full-on OT when the game is done, so made the EA OT. The subtitle, "I Buy You. Birth sign: DOSH", is two different lines the characters in the game can say. In KF1, outside of the later added female character and robot beeps and boops, there's only one voice actor for all the survivors and they all have the same dialogue. One of the big memes from KF1 is Dosh, which is what they refer to the money and if you throw money around in KF1, the characters will exclaim in the same voice things like, "Dosh, grab it while you can lads!", "Loads of money!". The money lines, in turn, are inspired by this British music video, there's even a KF1 character that's a parody of the guy featured in this music video: https://www.youtube.com/watch?v=ON-7v4qnHP8

In KF2, all the characters have different voice actors and dialogue, they speak differently and each character has different personality quirks now, but one of the remaining things is that the characters in all voice versions still have ridiculous money phrases and refer to it as Dosh mostly, the lines, "I buy you," and, "Birth Sign: DOSH", are lines that two of the voices can say when throwing money around. And since people before release and in the topic the day it released were posting the whole, "TAKE MY MONEY," and all that, especially for the pricepoint and fans have been waiting, the subtitle is simply poking fun at that and are in-game money throwing lines, but also poking fun that KF2 doesn't have the same voice actor and lines of dialogue for every character anymore, though the dumb money lines are consistent.
 

CheesecakeRecipe

Stormy Grey
This week's WWAUT:

Just like last week, I am starting this weeks What We Are Up To post a bit differently. As many of you know, the new development work on the build has been wrapped up and we have branched off into a release candidate with QA working it through its final paces. This past week we’ve identified and fixed several crashes as well as critical and major bugs. What does that mean for you, the fan? We feel the build, while not quite ready for “prime time”, is just about ready for you to help. We are hoping to have this ready by early next week, and it will be put up as an opt-in beta.

This beta will include all the new work we have been doing for this update as well as some recent tweaks we have been working on for gameplay and player economy. When this beta goes live you can opt into it by right clicking on the game in your Steam Library and selecting Properties. From the Properties menu choose the Betas tab and use the drop down box to select the available beta.

I have some exciting new developments for the modding community to talk about. With this update we are expanding modding support in two ways. For mappers we are bringing Landscape support online, which will allow them to create better outdoors areas with the full supported KF feature set (such as blood). Secondly we are turning on code/mutator support which will allow modders to start changing Killing Floor 2 in all new ways (though some of the more enterprising members of the modding community have gotten a head start on that anyway)!

We’ve also been making some more changes/additions based on player feedback. First off we’ve been upgrading the Eviscerator so players can now block and parry with it. We’ve also tuned it to feel more responsive and it also includes a laser sight to help with the saw blade. We have also been watching all those requests from players to see how well they have done, so I am pleased to announce the After Action Report (AAR for short) is also coming to the game with this update. It will list out your top weapons, where you have gained experience, and who has done best in the server (and if you have reached a new personal best) across several categories. Feel free to let your friends know that you are doing better than them! (I’m looking at you, Justin)

Before I sign off, I would like to mention one last thing (that isn’t us bringing short and long game waves more in line with the medium experience or the M4 shotgun carrying more shells, or....). The fine folks over at Torn Banner decided to enhance the Killing Floor 2 experience the best way they know how: with a sword-wielding Knight! Players who own Chivalry will find a new character in game: Tom Banner, with his trusty Zweihander ready to fend off the Zed horde! You can find the Zed inspired weapons you’ll have access to in Chivalry here.


And that isn’t all, anybody who owns Chivalry will also make the Zweihander (a new Berserker tier 3) available for everybody in the server that they are playing on! Yes, important point here - if one player on the server owns the Zweihander, then everyone on the server gets to play with it. What does this mean for you, the player? If one player on your team (random person, good friend, clanmate, etc.) everybody in the server will have access to the Zweihander to use and purchase from the trader pod. If nobody in the server owns that content, it will not show up in the trader pod.

Look for more on players “sharing” equipment as time goes on!


ChivalryKnight.jpg

Which reminds me - I'd love to see a Payday 2 crossover. Perhaps drag Old Hoxton into the zed apocalypse?
 
Glad about the Eviscerator buffs. The block and parry should make it a bit of a more interesting weapon then just a chainsaw in melee and the laser should help with making the longer shots, especially against the boss since getting close to him most of the time is suicide.
 
Nice update, the free Chivalry stuff is great. Tho I do have to wonder why we have to opt in to a beta patch for a game we are essentially beta testing
 

NIN90

Member
oh jesus the zerker changes

Increased Berserker Weapon Damage
Increased Melee Attack Speed
Increased Movement Speed
Increased Damage Resistance
Not being able to be grabbed by clots
 

derFeef

Member
wow! Neved digged into it since I thought it's a bit barebones (but still pretty good for EA). This will change I think.
 

Tokubetsu

Member
Awesome, any word when this coming to ps4? and if its coming to xbone?

Wouldn't hold your breathe on an xbone port but PS4 definitely coming sometime after it's out of early access. Last I read/heard they were shooting to be out of early access by late this fall (im thinking december?)

Wouldn't realistically expect any kinda PS4 version until early 2016...at the earliest
 
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